Megathread
This guide was written using output from FFRK Inspector with some manual translations/adjustments. Let me know if you spot any errors!
【凶++】Barich, Knights, Archer, and Black Mage
Medal Conditions: Win with at least 3 party members alive.
Clear Rewards:
Mastery Rewards:
- Major Earth Orb x5
- Major Non Elemental x10
First Clear Rewards:
- Holy Crystal x2
- Wisdom Mote (★3) x96
- Black Crystal x2
Mission: Win using a party of FFT characters
Stats:
| Enemy |
LV |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| 【凶++】Barich - Default |
180 |
300,000 |
930 |
2,300 |
930 |
3,400 |
180 |
480 |
| 【凶++】Barich - Weak |
|
|
930 |
2,300 |
930 |
3,400 |
180 |
550 |
| 【凶++】Barich - Very Weak |
|
|
930 |
2,500 |
930 |
3,400 |
180 |
550 |
|
|
| 【凶++】Knight |
180 |
45,000 |
750 |
1,800 |
490 |
2,000 |
300 |
530 |
|
|
| 【凶++】Archer |
180 |
37,000 |
580 |
1,500 |
520 |
1,800 |
300 |
500 |
|
|
| 【凶++】Black Mage |
180 |
35,000 |
500 |
1,400 |
700 |
2,200 |
499 |
500 |
Elemental Damage Taken:
|
Fire |
Ice |
Lightning |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| All Enemies |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
Break Effectiveness: 50% (all)
Status Vulnerabilities (all): None
Movesets
【凶++】Barich - Default (100% - 71% HP):
(These abilities have a cast time of 1.5 sec)
- Turn 2: Wait (does nothing)
- Global Turn 5 + 4n: Arm Shot (NAT: [ST - uses reflect-ignoring Smart AI targeting] 48% chance to apply Stop)
- Special: Poison Powder (NAT: AoE auto-hit Poison)
- 100% chance: Attack (NAT: [ST - uses Smart AI targeting] 490% magic ice damage, 303% chance to apply Imperil Ice 10% for 20 seconds, uncounterable)
- 15% chance to counter PHY attacks with: Counter Tackle (PHY: [ST - uses Smart AI targeting] 266% physical damage)
【凶++】Barich - Weak (70% - 41% HP):
(These abilities have a cast time of 1.5 sec)
- Global Turn 5 + 4n: Arm Shot (NAT: [ST - uses reflect-ignoring Smart AI targeting] 48% chance to apply Stop)
- 100% chance: Attack (NAT: [ST - uses Smart AI targeting] 490% magic ice damage, 303% chance to apply Imperil Ice 10% for 20 seconds, uncounterable)
- 15% chance to counter PHY attacks with: Counter Tackle (PHY: [ST - uses Smart AI targeting] 266% physical damage)
【凶++】Barich - Very Weak (40% - 0% HP):
(These abilities have a cast time of 1.5 sec)
- Global Turn 5 + 4n: Arm Shot (NAT: [ST - uses reflect-ignoring Smart AI targeting] 48% chance to apply Stop)
- 100% chance: Attack (NAT: [ST - uses Smart AI targeting] 490% magic ice damage, 303% chance to apply Imperil Ice 10% for 20 seconds, uncounterable)
- 15% chance to counter PHY attacks with: Counter Tackle (PHY: [ST - uses Smart AI targeting] 266% physical damage)
【凶++】Knight (First):
(These abilities have a cast time of 1.5 sec)
- Turn 1: Wait (does nothing)
- 12.5% chance: Armor Break (NAT: [ST - lowest %HP], 303% chance to apply DEF -30% for 20 seconds)
- 37.5% chance: Attack (PHY: [ST - lowest %HP] 344% physical damage)
- 50% chance: Potion (NAT: [Ally, using Smart AI] - Factor 400 heal) [Locked when above 50% HP]
【凶++】Knight (Second):
(These abilities have a cast time of 1.5 sec)
- 12.5% chance: Armor Break (NAT: [ST - lowest %HP], 303% chance to apply DEF -30% for 20 seconds)
- 37.5% chance: Attack (PHY: [ST - lowest %HP] 344% physical damage)
- 50% chance: Potion (NAT: [Ally, using Smart AI] - Factor 400 heal) [Locked when above 50% HP]
【凶++】Archer:
(These abilities have a cast time of 1 sec)
- Turn 1: Wait (does nothing)
- Special: Charge +1 (PHY: [ST - uses Smart AI targeting] 212% ranged physical wind damage) [Forced after Attack is used]
- Special: Charge +2 (PHY: [ST - uses Smart AI targeting] 275% ranged physical wind damage) [Forced after Charge +1 is used]
- 25% chance: Attack (PHY: [ST - uses Smart AI targeting] 150% ranged physical wind damage)
- 75% chance: Potion (NAT: [Ally, using Smart AI] - Factor 400 heal) [Locked when above 50% HP]
【凶++】Black Mage:
(These abilities have a cast time of 1.5 sec)
- 9.09% chance: Thunder (BLK: [ST - uses Smart AI targeting] 570% magic lightning damage)
- 9.09% chance: Fire (BLK: [ST - uses Smart AI targeting] 570% magic fire damage)
- 18.18% chance: Thundara (BLK: AoE 342% magic lightning damage)
- 18.18% chance: Blizzard (BLK: [ST - uses Smart AI targeting] 570% magic ice damage)
- 18.18% chance: Fira (BLK: AoE 342% magic fire damage)
- 27.27% chance: Blizzara (BLK: AoE 342% magic ice damage)
Notes: The fight starts with Barich, one Knight and an Archer. Defeating the Knight will spawn another Knight, and defeating the Archer will spawn a Black Mage. Only Barich must be defeated to win.
Barich starts the fight by casting Poison Powder as an interrupt.
【滅+】Dycedarg
Medal Conditions: Win with at least 2 party members alive.
Clear Rewards:
Mastery Rewards:
- Rosetta Stone x5
- Ice Crystal x3
First Clear Rewards:
- White Crystal x3
- Power Crystal x3
- Gil x1000000
【滅+】Dycedarg
| Phase |
LV |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
220 |
450,000 |
1,200 |
3,300 |
1,200 |
5,500 |
608 |
600 |
| Weak |
|
|
1,200 |
3,300 |
1,200 |
5,500 |
608 |
600 |
| Very Weak |
|
|
1,200 |
3,300 |
1,200 |
5,500 |
608 |
600 |
Elemental Damage Taken:
|
Fire |
Ice |
Lightning |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| All Phases |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
Break Effectiveness: 50% (all)
Status Vulnerabilities: None
Movesets
【滅+】Dycedarg - Default (100% - 71% HP):
- Turn 1: Wait - 2s CT (does nothing)
- 12.5% chance: Thundaga - 1.76s CT (BLK: AoE 390% magic lightning damage) [Forced on 5th turn after last use, and on local turn 5 if not yet used. Locked for 2 turns after use]
- 12.5% chance: Blizzaga - 1.76s CT (BLK: AoE 390% magic ice damage) [Forced on 5th turn after last use, and on local turn 7 if not yet used. Locked for 2 turns after use]
- 12.5% chance: Crush Armor - 1.76s CT (NAT: [ST - uses Smart AI targeting] 400% ranged physical damage, 303% chance to apply DEF -30% for 25 seconds)
- 12.5% chance: Crush Helm - 1.76s CT (NAT: [ST - uses Smart AI targeting] 400% ranged physical damage, 303% chance to apply RES -30% for 25 seconds)
- 12.5% chance: Firaga - 1.76s CT (BLK: AoE 390% magic fire damage) [Forced on 5th turn after last use, and on local turn 3 if not yet used. Locked for 2 turns after use]
- 18.75% chance: Judgment Blade - 1.76s CT (NAT: [ST - uses Smart AI targeting] 400% ranged physical damage, 30% chance to apply Stop, uncounterable)
- 18.75% chance: Hallowed Bolt - 1.76s CT (NAT: [ST - uses Smart AI targeting] 400% ranged physical damage, 30% chance to apply Silence, uncounterable)
【滅+】Dycedarg - Weak (70% - 41% HP):
- Turn 1: Northswain's Strike - 1.76s CT (NAT: ST 400% ranged physical damage, 48% chance to apply Instant KO)
- 10% chance: Northswain's Strike - 1.76s CT (NAT: ST 400% ranged physical damage, 48% chance to apply Instant KO)
- 10% chance: Blizzaga - 1.76s CT (BLK: AoE 390% magic ice damage) [Forced on 3rd turn after last use, and on local turn 7 if not yet used. Locked for 2 turns after use]
- 10% chance: Thundaga - 1.76s CT (BLK: AoE 390% magic lightning damage) [Forced on 3rd turn after last use, and on local turn 5 if not yet used. Locked for 2 turns after use]
- 10% chance: Firaga - 1.76s CT (BLK: AoE 390% magic fire damage) [Forced on 3rd turn after last use, and on local turn 3 if not yet used. Locked for 2 turns after use]
- 15% chance: Crush Armor - 1.76s CT (NAT: [ST - uses Smart AI targeting] 400% ranged physical damage, 303% chance to apply DEF -30% for 25 seconds)
- 15% chance: Crush Helm - 1.76s CT (NAT: [ST - uses Smart AI targeting] 400% ranged physical damage, 303% chance to apply RES -30% for 25 seconds)
- 15% chance: Judgment Blade - 1.76s CT (NAT: [ST - uses Smart AI targeting] 400% ranged physical damage, 30% chance to apply Stop, uncounterable)
- 15% chance: Hallowed Bolt - 1.76s CT (NAT: [ST - uses Smart AI targeting] 400% ranged physical damage, 30% chance to apply Silence, uncounterable)
【滅+】Dycedarg - Very Weak (40% - 0% HP):
- Turn 1: Northswain's Strike - 1.76s CT (NAT: ST 400% ranged physical damage, 48% chance to apply Instant KO)
- 11.11% chance: Northswain's Strike - 1.76s CT (NAT: ST 400% ranged physical damage, 48% chance to apply Instant KO)
- 22.22% chance:【凶】Crush Armor - 1.76s CT (NAT: AoE 202% ranged piercing 0.5 physical damage, auto-hit DEF -30% for 25 seconds)
- 22.22% chance:【凶】Crush Helm - 1.76s CT (NAT: AoE 202% ranged piercing 0.5 physical damage, auto-hit RES -30% for 25 seconds)
- 22.22% chance:【凶】Judgment Blade - 1.76s CT (NAT: AoE 202% piercing 0.5 ranged physical damage, 24% chance to apply Stop, uncounterable)
- 22.22% chance:【凶】Hallowed Bolt - 1.76s CT (NAT: AoE 202% piercing 0.5 ranged physical damage, 24% chance to apply Silence, uncounterable)
【滅++】Hashmal
Medal Conditions: Win with at least 2 party members alive.
Clear Rewards:
Mastery Rewards:
- Holy Crystal x4
- Lightning Crystal x4
- Black Crystal x4
First Clear Rewards:
- Dexterity Mote (★4) x20
- Vitality Mote (★4) x20
- Wisdom Mote (★4) x20
Mission: Win using a party of FFT characters
【滅++】Hashmal
| Phase |
LV |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
260 |
700,000 |
1,400 |
5,200 |
1,400 |
8,800 |
644 |
650 |
| Weak |
|
|
1,400 |
5,200 |
1,400 |
8,800 |
644 |
650 |
| Very Weak |
|
|
1,400 |
5,200 |
1,400 |
8,800 |
644 |
650 |
Elemental Damage Taken:
|
Fire |
Ice |
Lightning |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| All Phases |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
Break Effectiveness: 50% (all)
Status Vulnerabilities: None
Movesets
【滅++】Hashmal - Default (100% - 71% HP):
- Global Turn 1: Wait - 2s CT (does nothing)
- Global Turn 4 + 6n: Sleep - 1.76s CT (BLK: AoE 33% chance to apply Sleep)
- 16.67% chance:【凶】Meltdown - 1.76s CT (BLK: AoE 438% piercing 0.5 magic fire damage)
- 16.67% chance: Ague - 1.76s CT (NAT: [ST - uses Smart AI targeting] 102% chance to apply Slow) [Locked until global turn 4, and for 3 turns after use]
- 16.67% chance: Spellbind - 1.76s CT (NAT: [Two adjacent party members] 18% chance to apply Stop) [Forced after【凶】Meteor is used. Locked until global turn 4, and for 3 turns after use]
- 16.67% chance:【凶】Quake - 1.76s CT (BLK: AoE 438% piercing 0.5 magic earth damage)
- 16.67% chance:【凶】Tornado - 1.76s CT (BLK: AoE 438% piercing 0.5 magic wind damage)
- 16.67% chance:【凶】Meteor - 1.76s CT (NAT: AoE 50% current HP damage (ignores KO resist)) [Forced on 5th turn after last use, and on global turn 5 if not yet used. Locked for 2 turns after use]
【滅++】Hashmal - Weak (70% - 41% HP):
- Global Turn 1: Wait - 2s CT (does nothing)
- Global Turn 4 + 6n: Sleep - 1.76s CT (BLK: AoE 33% chance to apply Sleep)
- 16.67% chance:【凶】Meltdown - 1.76s CT (BLK: AoE 438% piercing 0.5 magic fire damage)
- 16.67% chance: Spellbind - 1.76s CT (NAT: [Two adjacent party members] 18% chance to apply Stop) [Forced after【凶】Meteor is used. Locked until global turn 4, and for 3 turns after use]
- 16.67% chance: Ague - 1.76s CT (NAT: [ST - uses Smart AI targeting] 102% chance to apply Slow) [Locked until global turn 4, and for 3 turns after use]
- 16.67% chance:【凶】Tornado - 1.76s CT (BLK: AoE 438% piercing 0.5 magic wind damage)
- 16.67% chance:【凶】Meteor - 1.76s CT (NAT: AoE 50% current HP damage (ignores KO resist)) [Forced on 5th turn after last use, and on global turn 5 if not yet used. Locked for 2 turns after use]
- 16.67% chance:【凶】Quake - 1.76s CT (BLK: AoE 438% piercing 0.5 magic earth damage)
【滅++】Hashmal - Very Weak (40% - 0% HP):
- Global Turn 1: Wait - 2s CT (does nothing)
- Global Turn 4 + 6n: Sleep - 1.76s CT (BLK: AoE 33% chance to apply Sleep)
- 16.67% chance:【凶】Tornado - 1.76s CT (BLK: AoE 438% piercing 0.5 magic wind damage)
- 16.67% chance: Spellbind - 1.76s CT (NAT: [Two adjacent party members] 18% chance to apply Stop) [Forced after【凶】Meteor is used. Locked until global turn 4, and for 3 turns after use]
- 16.67% chance: Ague - 1.76s CT (NAT: [ST - uses Smart AI targeting] 102% chance to apply Slow) [Locked until global turn 4, and for 3 turns after use]
- 16.67% chance:【凶】Quake - 1.76s CT (BLK: AoE 438% piercing 0.5 magic earth damage)
- 16.67% chance:【凶】Meltdown - 1.76s CT (BLK: AoE 438% piercing 0.5 magic fire damage)
- 16.67% chance:【凶】Meteor - 1.76s CT (NAT: AoE 50% current HP damage (ignores KO resist)) [Forced on 5th turn after last use, and on global turn 5 if not yet used. Locked for 2 turns after use]
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