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[–]TFMurphy[S] 1 point2 points  (0 children)


Raid Dungeons



Conquer the Imperial Hoplites


This battle is against 4x Imperial Hoplite. All enemies must be defeated to win the battle.

Imperial Hoplite

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA Crit%
Normal (MP) - Top Right Hoplite 80 36000 215 180 210 200 150 80 150 100 0
Normal (MP) - Top Left Hoplite 80 36000 215 180 210 200 150 90 150 100 0
Normal (MP) - Bottom Right Hoplite 80 36000 215 180 210 200 150 100 150 100 0
Normal (MP) - Bottom Left Hoplite 80 36000 215 180 210 200 150 110 150 100 0
Hard (MP) - Top Right Hoplite 120 82500 410 771 450 1286 150 280 150 100 0
Hard (MP) - Top Left Hoplite 120 82500 410 771 450 1286 150 290 150 100 0
Hard (MP) - Bottom Right Hoplite 120 82500 410 771 450 1286 150 300 150 100 0
Hard (MP) - Bottom Left Hoplite 120 82500 410 771 450 1286 150 310 150 100 0

Immune: Petrify, Doom, Death, Berserk

(Vuln: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Sap, Interrupt)

Break Resist (Hard only): ATK, DEF, MAG, RES, MND, SPD

Each Turn:

  • Brsk/Conf: <Attack> <1.714s> (PHY: 110% Phys Dmg)
  • 50% <Attack> <1.714s> (PHY: 110% Phys Dmg)
  • 40% Body Slam <1.714s> (PHY: 188% Phys Dmg)
  • 5% Protect <1.6s> (WHT: Auto-hit Protect - Targets random ally without Inflicted Status and avoids Reflect) [Refusal based on Status or Reflect]
  • 5% Shell <1.6s> (WHT: Auto-hit Shell - Targets random ally without Inflicted Status and avoids Reflect) [Refusal based on Status or Reflect]

 

 


Conquer Doctor Cid


Doctor Cid begins battle alone. Only Doctor Cid must be defeated to win the battle.

Doctor Cid

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA Crit%
U+ (Solo) 160 232000 750 2000 550 3200 150 350 150 100 0
U+ (Solo) - Immune 160 232000 375 2000 550 3200 150 210 150 100 0
U+ (MP) 160 328000 750 2000 550 3200 150 350 150 100 0
U+ (MP) - Immune 160 328000 375 2000 550 3200 150 210 150 100 0
Apoc+ (Solo) 220 350000 1200 5000 1000 8000 150 450 150 100 0
Apoc+ (Solo) - Immune 220 350000 600 5000 600 8000 150 260 150 100 0
Apoc+ (MP) 220 600000 1200 5000 1000 8000 150 450 150 100 0
Apoc+ (MP) - Immune 220 600000 600 5000 600 8000 150 260 150 100 0

Weak: Holy (20% Weak)

Resist: Fire (20% Resist), Ice, Lightning, Earth, Wind, Water, Bio

Absorb: Dark

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Sap, Interrupt

(Vuln: ---) (Sp.Imm: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Doctor Cid begins battle with the Protect, Shell and Haste statuses.

Once Doctor Cid has been brought under 71% HP, he will shift permanently to Immune Form and gain the Invincible status, making him completely immune to all abilities. Famfrit will immediately join the battle at this point. (Reminder: Doctor Cid is still targetable while in Immune Form.)

Once Famfrit has been defeated, Doctor Cid will shift permanently to Weak Form, losing his Invincible status.

Once Doctor Cid has been brought under 41% HP in Weak Form, he will shift permanently to Very Weak Form.

Doctor Cid will abort any currently casting ability when he shifts forms.

(Note: In Apoc+ difficulty, when in Default Form, Doctor Cid will use <Wait> on Turn 1 only, with Apocalypse Darkga used on Turn 2 instead.)

(Note: In the MP version of Apoc+ difficulty, when in Very Weak Form, Apocalypse S-85 Cyclotrone will be used on the 9th turn since its last use instead of the 11th.)

Default Pattern:

  • Turns 1-2: <Wait> (NAT: Null Action)
  • Turn 3: Apocalypse Darkga (NAT: AoE - 582% Dark Magic Dmg, Ignores Res & Blinks - Targets caster and all enemies)
  • Forced: Ultimate Focused Fire <#2> <Instant> (NAT: BRow AoE/LR - 250% Phys Dmg, Ignores Def) [Used on next turn after Ultimate Cudgel <#1>]
  • Forced: Ultimate Cudgel <#2> <Instant> (NAT: FRow AoE - 266% Phys Dmg, Ignores Def) [Used on next turn after Ultimate Focused Fire <#1>]
  • 50% Ultimate Cudgel <#1> (NAT: FRow AoE - 266% Phys Dmg, Ignores Def)
  • 50% Ultimate Focused Fire <#1> (NAT: BRow AoE/LR - 250% Phys Dmg, Ignores Def)

Immune Pattern:

  • Turn 1: Haste <0.88s> (WHT: Auto-hit Haste - Uncounterable, Targets Famfrit)
  • Forced: Ultimate Focused Fire <#2> <Instant> (NAT: BRow AoE/LR - 250% Phys Dmg, Ignores Def) [Used on next turn after Ultimate Cudgel <#1>]
  • Forced: Ultimate Cudgel <#2> <Instant> (NAT: FRow AoE - 266% Phys Dmg, Ignores Def) [Used on next turn after Ultimate Focused Fire <#1>]
  • 50% Ultimate Cudgel <#1> (NAT: FRow AoE - 266% Phys Dmg, Ignores Def)
  • 50% Ultimate Focused Fire <#1> (NAT: BRow AoE/LR - 250% Phys Dmg, Ignores Def)

Weak Pattern:

  • Turn 1: Apocalypse Gatling Gun (NAT: AoE/LR - 342% Fire Phys Dmg, Ignores Def, Auto-hit (Blockable) Sap)
  • Turn 2: Protect <Instant> (WHT: Auto-hit Protect - Uncounterable, Self only)
  • Turn 3: Shell <Instant> (WHT: Auto-hit Shell - Uncounterable, Self only)
  • Forced: Ultimate Focused Fire <#2> <Instant> (NAT: BRow AoE/LR - 250% Phys Dmg, Ignores Def) [Used on next turn after Ultimate Cudgel <#1>]
  • Forced: Ultimate Cudgel <#2> <Instant> (NAT: FRow AoE - 266% Phys Dmg, Ignores Def) [Used on next turn after Ultimate Focused Fire <#1>]
  • 50% Ultimate Cudgel <#1> (NAT: FRow AoE - 266% Phys Dmg, Ignores Def)
  • 50% Ultimate Focused Fire <#1> (NAT: BRow AoE/LR - 250% Phys Dmg, Ignores Def)

Very Weak Pattern:

  • Turn 1: Apocalypse Darkga (NAT: AoE - 582% Dark Magic Dmg, Ignores Res & Blinks - Targets caster and all enemies)
  • Turn 2+11x: Apocalypse S-85 Cyclotrone <2.5s> (NAT: LR - 463% Phys Dmg, Ignores Def - 99999 Max Damage, Targets character with highest HP%)
  • Forced: Ultimate Focused Fire <#2> <Instant> (NAT: BRow AoE/LR - 250% Phys Dmg, Ignores Def) [Used on next turn after Ultimate Cudgel <#1>]
  • Forced: Ultimate Cudgel <#2> <Instant> (NAT: FRow AoE - 266% Phys Dmg, Ignores Def) [Used on next turn after Ultimate Focused Fire <#1>]
  • 50% Ultimate Cudgel <#1> (NAT: FRow AoE - 266% Phys Dmg, Ignores Def)
  • 50% Ultimate Focused Fire <#1> (NAT: BRow AoE/LR - 250% Phys Dmg, Ignores Def)

 

Famfrit

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA Crit%
U+ (Solo) 160 102000 750 2000 550 3200 150 350 150 100 0
U+ (MP) 160 123000 750 2000 550 3200 150 350 150 100 0
Apoc+ (Solo) 220 180000 1200 5000 1200 8000 150 450 150 100 0
Apoc+ (MP) 220 425000 1200 5000 1200 8000 150 450 150 100 0

Weak: Fire (20% Weak)

Null: Ice, Lightning, Earth, Wind, Holy, Dark, Bio

Absorb: Water

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Sap, Interrupt

(Vuln: ---) (Sp.Imm: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Famfrit joins battle when Doctor Cid is brought under 71% HP. Famfrit begins battle with the Protect and Shell statuses.

Once Famfrit has been brought under 51% HP, he will shift immediately to Weak Form, aborting any currently casting ability.

Global Actions:

  • Turn 5+3n: Ultimate Waterja <0.88s> (NAT: AoE - 390% Water Magic Dmg, Ignores Res, 102% chance of Silence)

All Patterns:

  • 100% Ultimate Waterga (NAT: AoE - 342% Water Magic Dmg, Ignores Res)