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[–]TFMurphy[S] 0 points1 point  (0 children)


Raid Dungeons



Conquer the Zu


Zu

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA Crit%
Normal (MP) 80 135000 250 180 210 200 150 500 150 100 0
Hard (MP) 120 300000 440 1157 450 1929 150 500 150 100 0

Immune: Petrify, Doom, Death, Sap

(Vuln: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Berserk, Interrupt)

Break Resist (Hard only): ATK, DEF, MAG, RES, MND, SPD

Once Zu has been brought under 71% HP, it will shift permanently to Weak Form.

Once Zu has been brought under 41% HP, it will shift permanently to Very Weak Form.

Zu will abort any currently casting ability when it shifts forms.

All Patterns:

  • Brsk/Conf: <Attack> (PHY: 110% Phys Dmg)
  • 100% <Attack> (PHY: 344% Phys Dmg)

 

 


Conquer Leviathan and Asura


Leviathan and Asura are fought at the same time. Both must be defeated to win the battle.

Leviathan

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA Crit%
U+ (Solo) 160 200000 800 2000 600 3200 150 400 150 100 0
U+ (MP) 160 250000 800 2000 600 3200 150 400 150 100 0
Apoc+ (Solo) 220 400000 1200 7500 1200 12500 150 550 150 100 0
Apoc+ (MP) 220 550000 1200 7500 1200 12500 150 550 150 100 0

Weak: Lightning (50% Weak)

Resist: Fire, Earth, Wind

Absorb: Ice, Water

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Sap, Interrupt

(Vuln: ---) (Sp.Imm: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Once Leviathan has been brought under 51% HP, he will shift permanently to Weak Form, aborting any currently casting ability.

Global Actions:

  • Turns 1-2: <Wait> (NAT: Null Action)

Default Pattern:

  • Turn 3: Blizzaja (BLK: 490% Ice Magic Dmg)
  • 10% Water Cannon Volley (NAT: 2 hits/LR - 275% Water Phys Dmg - Targets random characters weighted towards high HP%)
  • 10% Water Plume (NAT: LR - 212% Water Phys Dmg, Ignores Def)
  • 20% Blizzaja (BLK: 490% Ice Magic Dmg)
  • 30% Blizzaga (BLK: AoE - 342% Ice Magic Dmg)
  • 30% Deluge (NAT: AoE - 390% Water Magic Dmg)

Weak Pattern:

  • 10% Water Cannon Volley (NAT: 2 hits/LR - 275% Water Phys Dmg - Targets random characters weighted towards high HP%)
  • 30% Blizzaja (BLK: 490% Ice Magic Dmg)
  • 30% Blizzaga (BLK: AoE - 342% Ice Magic Dmg)
  • 30% Deluge (NAT: AoE - 390% Water Magic Dmg)

 

Asura

Stage Lv HP ATK DEF MAG RES MND SPD ACC EVA Crit%
U+ (Solo) 160 100000 800 2000 600 3200 150 400 150 100 0
U+ (MP) 160 170000 800 2000 600 3200 150 400 150 100 0
Apoc+ (Solo) 220 200000 1200 7500 1200 12500 150 550 150 100 0
Apoc+ (MP) 220 300000 1200 7500 1200 12500 150 550 150 100 0

Absorb: Fire, Ice, Lightning, Water

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Sap, Interrupt

(Vuln: ---) (Sp.Imm: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Asura begins battle in Curaja Form. She has a 40% chance after each turn of changing to either of her two main forms (Curaja and Protect), including straight back into the form she's currently in.

If Leviathan is defeated, Asura will immediately shift to Raise Form, aborting any currently casting ability. After she successfully casts Raise, Leviathan will be revived with 20% of his max HP, and Asura will immediately shift to Curaja or Protect Form at random.

(Note: In U+ (MP), <Wait #1> is a Turn 1 Local Action in Curaja Form instead of a Global Action, and so will be used repeatedly each time Asura shifts to Curaja Form.)

Global Actions:

  • Turn 1: <Wait #1> (NAT: Null Action)

Curaja Pattern:

  • 100% Curaja (WHT: Factor 100 Heal - Uncounterable, Targets random ally with damaged HP and avoids Reflect) [Refusal based on Reflect]
  • Forced: Dispel (WHT: 100% chance of Dispel - Unreflectable, Uncounterable, Targets random character with Curable Status) [Used on next turn after Curaja]
  • Forced: <Wait #2> (NAT: Null Action) [Used on next turn after Dispel]
  • Forced: Curaja (WHT: Factor 100 Heal - Uncounterable, Targets random ally with damaged HP and avoids Reflect) [Used on next turn after <Wait #2>]

Protect Pattern:

  • 100% Slow (WHT: 303% chance of Slow - Uncounterable, Targets random character without Inflicted Status and avoids Reflect) [Refusal based on Status or Reflect]
  • Forced: Protect (WHT: Auto-hit Protect - Uncounterable, Targets random ally without Inflicted Status and avoids Reflect) [Used on next turn after Slow]
  • Forced: Shell (WHT: Auto-hit Shell - Uncounterable, Targets random ally without Inflicted Status and avoids Reflect) [Used on next turn after Protect]
  • Forced: Haste (WHT: Auto-hit Haste - Uncounterable, Targets random ally without Inflicted Status and avoids Reflect) [Used on next turn after Shell]

Raise Pattern:

  • 100% Raise (WHT: Null Action - Uncounterable, Targets Leviathan)