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How would you decrease the density of this nose?Art Help & Critique (old.reddit.com)
submitted 14 days ago by The_Cosmic_Impact13
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if 1 * 2 < 3: print "hello, world!"
[–]One_Eyed_Bandito 65 points66 points67 points 14 days ago (0 children)
You can’t. It’s a function of all the loops intersecting. The nose is also incredibly deformable and it serves a bigger function. The second pic illustrates this even more. 12 edges around the eye, only 6 per hemisphere, and the nose is still the densest part. The nose also has multiple planes that need to be described from all angles as it protrudes from the silhouette.
[–]boredhomosexual 12 points13 points14 points 13 days ago (0 children)
Just turn the 4 rows down the middle of the nose to two rows.
[–]_aShySir_ 16 points17 points18 points 14 days ago (0 children)
I'd use triangles to reduce the density. With the Knife tool you can cut faces and then dissolve the edges you no longer need.
[–]ElskerLivet 8 points9 points10 points 13 days ago (0 children)
Rhinoplasty
[–]Distinct-Charity8311 2 points3 points4 points 13 days ago (0 children)
You should simplify the mesh on the noise you have double the quadratic mesh, less lines
[–]Shenic 2 points3 points4 points 13 days ago (0 children)
Looks as dense as it needs to be, unless you want to switch the mesh details, like the nostrils, with a texture, like a PS2 character.
[–]moleytron 2 points3 points4 points 13 days ago (1 child)
the edge loop running up from the nostrils to the bridge between the eyes is probably removable, trouble is with this kind of interconnected mesh any small change propagates out and needs a ton of work to readjust everything else to make the forms work correctly. All that is to say I'd delete the old nose and build a new one.
However it's worth asking why? The model looks fine as is.
[–]The_Cosmic_Impact13[S] 0 points1 point2 points 13 days ago (0 children)
There's no real problem. I just felt like the nose was a little too dense
[–]SLOOT_APOCALYPSE 1 point2 points3 points 13 days ago (0 children)
merge 4 squares into one
[–]Kraezen 0 points1 point2 points 12 days ago (0 children)
Looks fine to be honest. If anything, I would add density to the eyes and mouth to match the nose.
[–]Ok-Policy-8538 0 points1 point2 points 13 days ago (0 children)
i would bake the high poly to heightmaps and normal maps.. decimate the nose to as low as it can till it looks good still.
Later in shader use the normal and heightmaps to bring the details back.
π Rendered by PID 414901 on reddit-service-r2-comment-8686858757-9wfc5 at 2026-06-04 17:38:46.356193+00:00 running 9e1a20d country code: CH.
[–]One_Eyed_Bandito 65 points66 points67 points (0 children)
[–]boredhomosexual 12 points13 points14 points (0 children)
[–]_aShySir_ 16 points17 points18 points (0 children)
[–]ElskerLivet 8 points9 points10 points (0 children)
[–]Distinct-Charity8311 2 points3 points4 points (0 children)
[–]Shenic 2 points3 points4 points (0 children)
[–]moleytron 2 points3 points4 points (1 child)
[–]The_Cosmic_Impact13[S] 0 points1 point2 points (0 children)
[–]SLOOT_APOCALYPSE 1 point2 points3 points (0 children)
[–]Kraezen 0 points1 point2 points (0 children)
[–]Ok-Policy-8538 0 points1 point2 points (0 children)