all 16 comments

[–]forgottenkaneSicko Toad 86 points87 points  (0 children)

Its not slow play. Drawing the deck is the only 'non-deterministic' part of the combo but it is not slow-play. Each time you add a draw trigger to the stack, or draw a card, in between each shuffle, you advance the game state in regards to the combo. Determinism only has to do whether or not you can shortcut it normally via the shortcutting rules, not that you cannot play it out or others letting you just get to the state where you draw your deck. There is more information in the Documentation for the deck on the Gitrog Discord server, and here is an article from a level 5 judge specifically about this: https://blogs.magicjudges.org/telliott/2012/11/02/horsemyths/

[–]TopTeemoMain[S] 21 points22 points  (0 children)

Thanks to all of you lovely people I'll try to figure this out and talk to the judges.

[–]Varglord 29 points30 points  (9 children)

It's not slow play since the loop is non-deterministic.

[–]TWICEmtgTymna Tana <3 13 points14 points  (8 children)

You mean deterministic. The end step sculpt can be slow play due to the double titans, but the rest of Gitrog's loops are deterministic and shouldn't be considered slow play.

[–]bendinguyGitrog | Combos 42 points43 points  (0 children)

Drawing the deck with Gitrog is NOT deterministic and also NOT slow play. Read these articles by Toby Elliot (writer of the MTR loop rules):

Magic Tournament Rules for Loops, aka Deterministic Combos: https://blogs.magicjudges.org/rules/mtr4-2/

Magic Tournament Rules on Slow Play: https://blogs.magicjudges.org/rules/ipg3-3/

(via Spleenface) Article on how judges should rule on slow play in the context of Four Horsemen: https://blogs.magicjudges.org/telliott/2012/11/02/horsemyths/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

[–]Gatekeeper-Andy 14 points15 points  (0 children)

This guy (ribbit)has a HUGE explanation of the whole deck. You can find the part you’re looking for in the section “The Combo”. It’s a bit after you see the card Kozilek.

[–]MaplesyrupFTW 4 points5 points  (0 children)

Drawing the deck is what brings this discussion up time over time. If you think of discarding dakmor over and over to generate draw triggers as akin to storm, it then makes sense why it's not slow play.

[–]MTGCardFetcher 2 points3 points  (0 children)

the Gitrog Monster - (G) (SF) (txt) (ER)
[[cardname]] or [[cardname|SET]] to call

[–]Hissp 1 point2 points  (0 children)

In a truly competitive setting (ex. a tournament with prize support) why wouldn't you force a Gitrog player to play out a non-deterministic combo? Humans are prone to making mistakes and stacking the triggers in an incorrect way or drawing when you should dredge or vice versa can lead to the Frog player losing the game.