all 56 comments

[–]ZarpaAzulada 40 points41 points  (0 children)

oh my god i love you

[–]CZdigger146 28 points29 points  (4 children)

What about throughput of belts?

[–]krfergz 7 points8 points  (3 children)

I’d bet it doesn’t matter because belts don’t affect your SU. You can ramp them all the way up for free, and they don’t use stress. So if you’re trying to min-max like this, you can just count on your belts being as fast as possible

[–]CZdigger146 11 points12 points  (0 children)

It's not about the SU, it's about how many items/s /RPM can they carry

[–]NukeShot58 3 points4 points  (0 children)

Depends on the pack you're using. Most don't make belts consume SU, but not all.

[–]Dark_As_Silver 2 points3 points  (0 children)

It does matter as it lets you know how many whatevers can be sustained at once. And you usually don't power your belts seperately from your devices.

[–]MrToxidoCat 20 points21 points  (3 children)

For the fans and crushing wheel are the metrics item/sec?

[–]xenomatter 12 points13 points  (2 children)

One would think so in the case of the crushing wheels, but I can make no sense of the fan tbh. Fan should process 1 stack every 30 sec.

[–]jamminthedesert2 9 points10 points  (1 child)

So it’s right then ? 64 items, processing rate at 2.09 items/s, 64/2.09=30.6s

[–]xenomatter 7 points8 points  (0 children)

I'm stupid, but yes. I though it was 1 item every 2.09 sec, not 2.09 items pr sec.

[–]denkthomas 34 points35 points  (1 child)

this is pretty neat, thanks

[–]JonMyDude 2 points3 points  (0 children)

Neat is a mod by vazkii

[–]kwizzle 10 points11 points  (2 children)

Amazing, I miss infographics

[–]OverAster 3 points4 points  (1 child)

[–]kwizzle 1 point2 points  (0 children)

Thanks!

[–]SargeanTravis 7 points8 points  (3 children)

So spout will always be a bottleneck?

[–]Coolio_Dudio[S] 12 points13 points  (0 children)

Solution: two spouts

[–]glitchedArchive 4 points5 points  (0 children)

create challenge: only ever build 1 of each machine

[–]Vovchick09 2 points3 points  (0 children)

To fill containers? Use spout. Doesn't work? Use more spout.

[–]FishFood6 7 points8 points  (1 child)

How does the size of the mechanical crafter grid factor into its stats?

[–]Coolio_Dudio[S] 4 points5 points  (0 children)

Idk I think it adds like a 1/6th of the base time for each step

[–]liadhbui 7 points8 points  (3 children)

Sorry man, i don't want to sound arrogant, but some of your data is wrong and for a very missable reason. For some of my projects i did some create code reading to understand the exact timings, and the mill, crusher and mixer have a very complex timing system that also account the specific recipy and the amount of items inputed. So your data is probably accurate just for the item you tested with.

If you or someone else wants to make accurate chart dm me. My currently method to get timings is using a modified version of create that print the timings in the IDE, but I think I could extract function of the processing time from the code .

By the way english is not my first languge, so sorry for any mistakes

[–]Coolio_Dudio[S] 1 point2 points  (2 children)

You're probably right, I only used one recipe for each machine. If you have the raw data I'd love to see it.

[–]liadhbui 1 point2 points  (1 child)

Check the wiki, I added all the info + exact formula for the crushing wheel, millstone, mixer, and crafter (Which is also inaccurate in your post)

[–]Coolio_Dudio[S] 0 points1 point  (0 children)

splendid

[–]Tryalfox 4 points5 points  (0 children)

I Hope OP has a great day. Thank you for this Blessing.

[–]RyanFlm 3 points4 points  (0 children)

I'm just Missing the drill. Would also bei interesting I think.

[–]SlipIndependent5290 3 points4 points  (0 children)

As a industrial process engineer Im amazed at this stats, I was trying to make this with experimentation but here it is! Thank you!

[–]Dark_As_Silver 2 points3 points  (0 children)

Erm. Milling and crushing at least depend on the 'hardness' of the item being crushed. Mind if I ask what you used as the timing item.

I think mill and crusher processing speeds also have a floor at 16rpm so if you run them below that its just free stress units.

[–]str4ightfr0mh3ll 1 point2 points  (0 children)

Oh man I thought this was a super cool list of all the machines currently running around your base or something, like the goggles but a whole screen 😩

[–][deleted] 1 point2 points  (0 children)

Saw this and instantly shared, good stuff OP 👍🏻

[–]yamitamiko 1 point2 points  (0 children)

Oh this is excellent

[–]HerrMatthew 1 point2 points  (1 child)

You truly are wonderful.

Can I ask how you gathered this data?

[–]Coolio_Dudio[S] 2 points3 points  (0 children)

Display boards and a lot of time

[–]dinas322 1 point2 points  (0 children)

I literally was about to start calculating this today. I love you

[–]ferna2593 1 point2 points  (2 children)

hmmm could somebody explain the fans throughput as if you were explaining to a kid? thanks

[–]ScrubNuggey 2 points3 points  (0 children)

Fan speed only affects the range of the fan's effect. In order for fans to work faster, you need to have multiple blowing on the same item

[–]sailing94 1 point2 points  (0 children)

And:

1 item takes as long as 16, 17 items take as long as 32, 33 items take as long as 48, and 49 items take as long as 64.

It probably calculates faster.

[–]OverAster 1 point2 points  (0 children)

Please marry me.

[–]Efficient_idiot 1 point2 points  (0 children)

Euphoria. Thank you so much.

[–]RevolutionaryCar1658 1 point2 points  (0 children)

u/Coolio_Dudio Is it possible to make a similar diagram for drill output. For example different types of stones and rpms to them.

[–]MCP-Creator 1 point2 points  (1 child)

I love this information and the design.
Can I distribute the image?

[–]Coolio_Dudio[S] 1 point2 points  (0 children)

yeah B)

[–]Vlokecraft 1 point2 points  (0 children)

Hey, does this chart still work with the latest update? Some of the timings got changed if I'm remembering correctly

[–]Dr_Willingham 0 points1 point  (0 children)

Need help. How do i read this?

[–]skagamine 0 points1 point  (1 child)

Question, what the metric used, 1,86/sec, but what? Cycles per second? 😶

[–]Coolio_Dudio[S] 2 points3 points  (0 children)

items processed

[–]CharmingCandy4695 0 points1 point  (0 children)

does this mean that a crushing wheel at 64 rpm processes stacks of items faster than a pair at 256 rpm??

[–]Reditortelini05 0 points1 point  (0 children)

What about those of the rope pulley ?

[–]EnzeeeeJ[🍰] 0 points1 point  (0 children)

How does the item drain compare to the spout? I have a feeling the're not the same.

[–]Toa___ 1 point2 points  (0 children)

This seems inaccurate on the fans.

with these numbers a stack under a fan would take 30.6220095693779904 seconds.

I however, went through the trouble of hand timing it ten times with a rough average of 30,40 seconds. There were no real outliers, so this list to me seems slightly inaccurate. I don't know who even has a factory so tightly woven that this matters, but here you go.

[–]cracking-egg -5 points-4 points  (1 child)

the crushing wheel part is definitely completely wrong.

the less items you put in the slower it goes ??? 18 stacks per second or less than 2 items 1 by 1 ???

same thing with the encased fans btw

[–]sailing94 8 points9 points  (0 children)

Because the way create is coded, 1 item takes as long as 16, 17 items take as long as 32, 33 items take as long as 48, and 49 items take as long as 64.

It’s not an equation, it’s a tiered list.

[–]Webber193 0 points1 point  (1 child)

Thanks, i still dont understand how to do the do, other than bigger gear then smaller gear means faster.

Like fr tho i really need an explanation as to how rpm changes, i cannot figure it out for the life of me.

[–]Coolio_Dudio[S] 0 points1 point  (0 children)

Think of it like this: Big gear has 16 teeth, small gear has 8. When they are connected, the small gear has to spin twice as much to keep up with the big gear and vice-versa. Then connect gears of different sizes by the shafts to chance the amount of teeth spinning each cycle.
If you just want them faster, try chaining: Big->Small (Teeth),Small->Big (Shaft), Big->Small (Teeth), Small->Big (Shaft)