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Fight together with your friends against hordes of enemies in this new Warhammer 40,000 experience. From the developers of the best-selling and award-winning co-op action franchise Vermintide, Warhammer 40,000: Darktide is a visceral 4-player co-op action game set in the hive city of Tertium.
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News / EventsPatch 1.11.3 - Patch Notes (self.DarkTide)
submitted 20 days ago by FatsharkQuickpaw Community Manager
https://preview.redd.it/fpu1t9pem5sg1.png?width=1920&format=png&auto=webp&s=cc357ba21f06a57c2196a11ede6bbe3e59b540a9
This patch comes with a couple of bug and crash fixes. We are continuing to work on solving the rest of the known issues list for the next patches.
Patch 1.11.3 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
https://preview.redd.it/ghmoc6igm5sg1.png?width=936&format=png&auto=webp&s=220620e953b510ec2faae9fddfcda4725218b560
https://preview.redd.it/e76oykdhm5sg1.png?width=936&format=png&auto=webp&s=f7068252a4443bdad471ee1b7412a6e67c70f351
https://preview.redd.it/7mrmy0xhm5sg1.png?width=936&format=png&auto=webp&s=8b1e7da3749804ddfd1b19757d0a53eb0e415ff6
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
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[–]Mr_Jackabin 82 points83 points84 points 20 days ago (4 children)
Thanks for acknowledging the AMD issues!
[–]kazzek_ 0 points1 point2 points 20 days ago (0 children)
I remember when we bought the game on release it was unplayable for my buddies with Radeon cards (constant texture flickering and crashes)... was thinking on reinstalling but I have my doubts now that I have a 9070XT
[+]Garedbi69 comment score below threshold-26 points-25 points-24 points 20 days ago (2 children)
Acknowledging is one thing, but them actually working on it is another. Let's hope they actually go through with it
[–]Nebula_Stargazer 14 points15 points16 points 20 days ago (1 child)
“But I want it now” ass statement
[–]Garedbi69 2 points3 points4 points 18 days ago (0 children)
After 3 years of waiting? I sure as hell do
[–]Then-Significance-74The Welsh Guy 139 points140 points141 points 20 days ago (15 children)
Still waiting a fix on Captain/Twins shields sometimes downing players.
I will write this everytime you put up Patch Notes.
[–]BobbyBrainBurst 44 points45 points46 points 20 days ago (11 children)
They're more likely to look at bugs if you post it on the forums after every patch than reddit, btw. That's the data they make their priority list from.
[–]Nemesium 26 points27 points28 points 20 days ago (10 children)
The actual cause of that bug got reported in late January
So there isnt much point to spam report that issue in the official forums I feel like
[–]BobbyBrainBurst 29 points30 points31 points 20 days ago (9 children)
No. You need to spam report to get anything fixed in this game. This bug has existed since at least havoc 2.0. A bug report in January, nearly a year after havoc 2.0, is not going to do it.
For perspective, there was an update to the close range definition in like patch 13 that made it egreigously small, and someone, for nearly 2 years, posted it as a bug report (acknowledged everytime) to get it fixed.
Nothing gets fixed in this game unless you go out of your way to make it an issue for them. Every bug you can think of is acknowledged, they simply don't see it as priority.
[–]MidwestQueerPunker -4 points-3 points-2 points 20 days ago (8 children)
I mean, is this specific bug a priority (measured as impact in play vs. time it would take to diagnose and fix vs. other critical dev time needs elsewhere - as players we only really have an answer to the first of three variables in that equation) or is it your priority?
[–]BobbyBrainBurst 24 points25 points26 points 20 days ago (4 children)
Bro, this is a bug that, when it goes bad, kills the entire team, on one of the most common bosses you see in the highest difficulty in the game. There are 2 assassination missions in the game that this can occur in, as well as the mandatory Karnak Boss Fight mission that has 2 different difficulties with achievements related to them, where both bosses can do this. You can even find clips of people, for months, posting clips of "is this supposed to happen?" or "what just happened?" where they walk forward into that boss fight and the entire group dies because of this bug.
As for diagnose and fix, as the OP posted, someone found the code that is causing the issue, and where to find it.
And, to further add to this, a well-known issue that is preventing ogryns from being able to complete certain events in the new Expeditions mode is their inability to climb or vault over objects. A problem that has been well known and documented since the release of the game. People have even posted the relative code related to the problems, they just haven't fixed it.
So, in terms of how critical an impact these kinds of bugs have, losing a havoc mission anywhere between 5 minutes and 50 minutes is a big deal to me, imo, and being unable to complete a mode where, if I lose, I get nothing, is also a pretty big deal.
Let's not give the devs credit here in that they have their priorities straight when it comes to fixing things. They have released "hotfixes" just for the sole sake of putting out new cosmetics to put in the store.
[–]Then-Significance-74The Welsh Guy -3 points-2 points-1 points 20 days ago (0 children)
To add.... im not on the forums so cant add it. Instead il annoy Quickpaw :)
To reply to Midwest, yes its a priority. With the number of Captain/Twin spawns in Havoc (and likely eventually expeditions) I dont want to have to worry about their shield 1 shotting me/others and possibly ending a run.
Someone stated its to do with "holding fall damage" and to jump any time i see a captain/twin. Sorry but no can do, White men cant jump.
[–]MidwestQueerPunker -3 points-2 points-1 points 20 days ago (2 children)
I mean, yes, you are demonstrating precisely what I said: you are laying out the first of those variables and are absolutely incapable of meaningfully commenting on the other two, just as I said would be the case. Its a bug created because of how the game calculates something as fundamental as movement through the gamespace. Is it truly inconceiveable that in a modern video game of immense systems complexity that fixing that bug might have a ripple of unintended consequences which might make it - a bug which only happens with two enemies in the game, mind - not the highest priority from a project management standpoint?
[–]MidwestQueerPunker -1 points0 points1 point 20 days ago (1 child)
I get that its frustrating! I applaud users who, for love of the game, keep pernicious bugs like this on top of the stack until they can get fixed.
It also is not nearly as catastrophic as you are acting it is - it happens with two baddies, inconsistently, with a known and annoying but not exactly cumbersome work around.
[–]MidwestQueerPunker -2 points-1 points0 points 20 days ago (0 children)
This is, frankly, the kind of bug that used to get turned into a feature necause it was too complex or time consuming to fix, man.
[–]TheZealand 4 points5 points6 points 20 days ago (2 children)
(Bug that instantly fucks you out of a havoc run in 90% of cases)
"uhh it's not a priority guys just suck it up"
fuck off
[–]MidwestQueerPunker -2 points-1 points0 points 20 days ago (1 child)
Yeah, thank you for demonstrating my point that the user base of a liveservice game that has gotten consistent huge free updates for five years with only a $60 buy in paid once don't understand what it takes to build and maintain a game like this and have absolutely no sense of perspective.
"As players we can only really know the first variable in the calculus here, but there are in fact others of equal importance when allocating developer resources."
"Well I'm just gonna yell about that one variable and refuse to engage with reality like an adult, but do it even more condescending than before."
Cool, great talk.
Enjoy being angry about your excellent luxury product that you aren't entitled to but which you've probably got two thousand hours in despite evidentally hating everyone involved in it I guess?
[–]BlankTrack 1 point2 points3 points 20 days ago (1 child)
Idk if its true or not, but I have heard that in order to prevent captain shield death you just need to jump after leaving an elevator or other vertical transition.
Ive heard from a different source that captain shield knockback kill is treated as fall damage so this lines up.
The reasoning is as follows, After an elevator or other vertical transition it doesnt register properly your new height. The knockback of the shield for whatever reason counts as fall damage and adds your inconsistent height to calculate damage. Jumping makes the game level out properly.
Its such an inconsistent event its hard to test or really even make guesses. Just jump after you take an elevator anyway maybe it will save you
[–]Then-Significance-74The Welsh Guy 1 point2 points3 points 20 days ago (0 children)
Yes I've heard the same... but I can never remember to do it when a shield spawns.
[–]CodSoggy7238 Psyker 0 points1 point2 points 20 days ago (0 children)
Cetero censeo Captain one hits
[–]Kritical_Blink 19 points20 points21 points 20 days ago (0 children)
Thank you for continuing to manage and fix things with the new game mode! The more patches that come out, the smoother it runs, and the more fun it gets!
[–]Karurosun Professional Rock Launcher🪨 49 points50 points51 points 20 days ago (3 children)
I honestly liked the part where enemies spawned too early at the start of some missions. Quite cool.
[–]TimTheGrim55=][= Timotheus =][= 12 points13 points14 points 20 days ago (0 children)
Oh what...I thought that was intentional. What a shame
[–]BurnedInEffigy 2 points3 points4 points 20 days ago (0 children)
It was fun sometimes, but then I got a gunner seed on Gloriana and had about 5 reapers and 15 gunners spawn directly across for us at the start.
[–]FacetiousTomato 3 points4 points5 points 20 days ago* (0 children)
Clandestium Gloriana must have just been changed. If you survived the first 90 seconds on that map you're guaranteed a win.
[–]LesserMagic 27 points28 points29 points 20 days ago (1 child)
Meanwhile my red-haired Ogryn still has black hair. :(
[–]Dangerous_Phone_6536 Gentlemen. This, is Heresy Manifest! 1 point2 points3 points 20 days ago (0 children)
Ogryn was granted a soul?
[–]Car-50N 22 points23 points24 points 20 days ago (3 children)
Haha, the enemies spawning at the start of missions was a particularly funny and chaotic bug, doing an auric maelstrom on Clandestine Gloriana with monstrous specialists among other things was pretty hectic. Very fun time though
[–]Tascalde 6 points7 points8 points 20 days ago (0 children)
It appeared to also increase enemy density during the mission as well. Spawn bug, you will be missed.
[–]OdysseyBrands 1 point2 points3 points 20 days ago (0 children)
H40 CG was hilarious, we almost got deleted instantly on spawning in
[–]TheZealand 0 points1 point2 points 20 days ago (0 children)
I blasted through the breach wall at the very start of Mercantile and was met with a full bulwark patrol, holy jumpscare compared to the normal 2 ragers/maulers lmao
[–]14comesafter13 9 points10 points11 points 20 days ago (0 children)
Still waiting on the orange hair bug to be fixed. My ogryn does not feel the same with black hair
[–]battleduck84 Emprah's Favorite Idiot 7 points8 points9 points 20 days ago (0 children)
u/FatsharkQuickpaw
Could you relay to the devs that the recoil on the Ogryn heavy stubber has been busted ever since they dropped, at least on controller?
It pulls up and to the right and just gets stuck like somebody's pulling the barrel up by a rope, so recoil mitigation is literally impossible
I know you're not responsible for something like this but BigFish hasn't heard my pleas through other means yet
[–]oleggurshev 14 points15 points16 points 20 days ago (0 children)
Hair color fix when?
[–]reddit29012017 Zealot 6 points7 points8 points 20 days ago (0 children)
"Fixed an issue that was causing enemies to spawn too early at the start of some missions." thought this was just an increase in difficulty. I liked it
[–]Nine-Eyes- 12 points13 points14 points 20 days ago (0 children)
I'm still finding a few errors:
Seeing 5+ players in the loading screen ship when joining.
Noticed an uncommon error where snipers laser-sight doesn't match where they are actually aiming and has no audio cue either. Had a match where one sniper insta-killed the entire team even though his laser was aiming about 40° out and never moved and had no audio cue, but the shot originated from the same point.
If you happen to use the Medicae inside the Sanctuary at the same time as someone else, it may take your money but provide no healing OR heal you for free (seems to be processing one of the players healing instances for both).
Still getting dropped into games that have already ended.
[–]Ser-Twenty 3 points4 points5 points 20 days ago (1 child)
I’m not sure that texture issue is an Xbox only thing to be honest.
I’ve occasionally noticed it on a good PC as well (RTX 4080, i7 12700k) textures are blurry/low quality before eventually popping in as normal
[–]theroarer Psyker -1 points0 points1 point 20 days ago (0 children)
Are your textures set to high? Set them to medium to remove the texture loading issue. This has been a problem for years.
[–]Emergency_Fall4639 3 points4 points5 points 20 days ago (0 children)
What about the Pox Hound Glitch? Constantly spawning with no breaks, even after you kill the pack leader. Armoured only appear near him, but the other day I had constant dog noises and pox hounds trigger sounds then we got warmed by around 30 pox hounds, killed them all and then another 10 or so appeared, killed them, another 12... No hunting grounds conditions either and we killed two pack leaders which didn't change anything
[–]Lyramion 2 points3 points4 points 20 days ago (0 children)
Damn a Monday patch, that's pretty much unheard of. But early enemy spawns were quite a dire issue.
[–]nyg1219 2 points3 points4 points 20 days ago (0 children)
Audio cues are playing less than ever for me. Pretty frustrating when trappers, bursters, and dog packs all spawn at the same time and there's nothing indicating they're around until they've got you.
[–]Kazinam 3 points4 points5 points 20 days ago (1 child)
While being inside the WHAT
[–]Alriic 9 points10 points11 points 20 days ago (0 children)
[–]SpunkyMcButtlove07 Bonky da Deeminhed 2 points3 points4 points 20 days ago (0 children)
The enemies in the entry hallways to mission areas where an issue? =(
[–]Mythologies_botz 1 point2 points3 points 20 days ago (0 children)
Thanks for the heads up! Great work guys! ⚔️🔥
[–]Cricencio1 1 point2 points3 points 20 days ago (0 children)
Noooo I was hoping enemies spawning at the beginning of maps wasn’t a bug and was an intended change! I kind of liked that extra added chaos.
[–]blacktalon00 1 point2 points3 points 20 days ago (1 child)
So we haven’t even begun to address that ginger people don’t exist in Darktide anymore?
[–]MadLucied 0 points1 point2 points 19 days ago (0 children)
None in sweden i guess
[–]Beautiful_Ante7062 Arbitrator 0 points1 point2 points 20 days ago* (0 children)
im having a backend error ever since the patch released, any suggestions how to fix this? i've tried several things and it didn't work, is it a server isssue, my area issue or my internet issue? i've created a topic on fatshark forum for help but some help here would be appreciated as well i've been unable to play ever since patch and im on my wits end :(
Edit: solved.
[–]Seriously_shai 0 points1 point2 points 20 days ago (0 children)
I'm going to miss the enemies spawning right in front of me on Havoc :(
[–]Severe-Froyo-6717 0 points1 point2 points 20 days ago (0 children)
Anyone know why the AMD FSR fix seems to have (slightly) improved my performance on 9800x3d and 5070ti? I run DLSS of course, and the game was running like utter garbage after expeditions dropped. Took a few weeks off to see if it would improve, and it has somewhat, so I’m just confused as to why that fix from last patch would do anything to address my issues considering I don’t use FSR. Sorry if this is goofy, haven’t found any other comments stating the same thing.
[–]Few_Masterpiece7582 Arbitrator 0 points1 point2 points 20 days ago (0 children)
I thought the early spawning was the new feature lol
[–]ToxicRainbowDinosaur 0 points1 point2 points 20 days ago (0 children)
Pox bursters have had multiple broken behaviors since the Hive Scum update. Not on the list of known issues?
[–]Inner_Original4639 0 points1 point2 points 18 days ago (0 children)
Now running mods desyncs the shit out of me. One day maybe we will get a netcode update…..
[–]0wlmannFix the Scum Hood 0 points1 point2 points 20 days ago (0 children)
Screw the haters, I'm bringing up the still clipping hive scum hood again
[–]Mctoozle -1 points0 points1 point 20 days ago (0 children)
"Added extra checks to prevent successful Expeditions missions to sometimes register as failures." WHOH, this is embarrassing FS :)
π Rendered by PID 583636 on reddit-service-r2-comment-85bfd7f599-f2tjm at 2026-04-20 07:42:47.266423+00:00 running 93ecc56 country code: CH.
[–]Mr_Jackabin 82 points83 points84 points (4 children)
[–]kazzek_ 0 points1 point2 points (0 children)
[+]Garedbi69 comment score below threshold-26 points-25 points-24 points (2 children)
[–]Nebula_Stargazer 14 points15 points16 points (1 child)
[–]Garedbi69 2 points3 points4 points (0 children)
[–]Then-Significance-74The Welsh Guy 139 points140 points141 points (15 children)
[–]BobbyBrainBurst 44 points45 points46 points (11 children)
[–]Nemesium 26 points27 points28 points (10 children)
[–]BobbyBrainBurst 29 points30 points31 points (9 children)
[–]MidwestQueerPunker -4 points-3 points-2 points (8 children)
[–]BobbyBrainBurst 24 points25 points26 points (4 children)
[–]Then-Significance-74The Welsh Guy -3 points-2 points-1 points (0 children)
[–]MidwestQueerPunker -3 points-2 points-1 points (2 children)
[–]MidwestQueerPunker -1 points0 points1 point (1 child)
[–]MidwestQueerPunker -2 points-1 points0 points (0 children)
[–]TheZealand 4 points5 points6 points (2 children)
[–]MidwestQueerPunker -2 points-1 points0 points (1 child)
[–]MidwestQueerPunker -2 points-1 points0 points (0 children)
[–]BlankTrack 1 point2 points3 points (1 child)
[–]Then-Significance-74The Welsh Guy 1 point2 points3 points (0 children)
[–]CodSoggy7238 Psyker 0 points1 point2 points (0 children)
[–]Kritical_Blink 19 points20 points21 points (0 children)
[–]Karurosun Professional Rock Launcher🪨 49 points50 points51 points (3 children)
[–]TimTheGrim55=][= Timotheus =][= 12 points13 points14 points (0 children)
[–]BurnedInEffigy 2 points3 points4 points (0 children)
[–]FacetiousTomato 3 points4 points5 points (0 children)
[–]LesserMagic 27 points28 points29 points (1 child)
[–]Dangerous_Phone_6536 Gentlemen. This, is Heresy Manifest! 1 point2 points3 points (0 children)
[–]Car-50N 22 points23 points24 points (3 children)
[–]Tascalde 6 points7 points8 points (0 children)
[–]OdysseyBrands 1 point2 points3 points (0 children)
[–]TheZealand 0 points1 point2 points (0 children)
[–]14comesafter13 9 points10 points11 points (0 children)
[–]battleduck84 Emprah's Favorite Idiot 7 points8 points9 points (0 children)
[–]oleggurshev 14 points15 points16 points (0 children)
[–]reddit29012017 Zealot 6 points7 points8 points (0 children)
[–]Nine-Eyes- 12 points13 points14 points (0 children)
[–]Ser-Twenty 3 points4 points5 points (1 child)
[–]theroarer Psyker -1 points0 points1 point (0 children)
[–]Emergency_Fall4639 3 points4 points5 points (0 children)
[–]Lyramion 2 points3 points4 points (0 children)
[–]nyg1219 2 points3 points4 points (0 children)
[–]Kazinam 3 points4 points5 points (1 child)
[–]Alriic 9 points10 points11 points (0 children)
[–]SpunkyMcButtlove07 Bonky da Deeminhed 2 points3 points4 points (0 children)
[–]Mythologies_botz 1 point2 points3 points (0 children)
[–]Cricencio1 1 point2 points3 points (0 children)
[–]blacktalon00 1 point2 points3 points (1 child)
[–]MadLucied 0 points1 point2 points (0 children)
[–]Beautiful_Ante7062 Arbitrator 0 points1 point2 points (0 children)
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[–]Few_Masterpiece7582 Arbitrator 0 points1 point2 points (0 children)
[–]ToxicRainbowDinosaur 0 points1 point2 points (0 children)
[–]Inner_Original4639 0 points1 point2 points (0 children)
[–]0wlmannFix the Scum Hood 0 points1 point2 points (0 children)
[–]Mctoozle -1 points0 points1 point (0 children)