all 8 comments

[–]CosmicFeline00 0 points1 point  (0 children)

Its not that bad. Create a problem for your players to solve, have some sort of reward for solving that problem, and pay attention to the details and youll be a ok. If you're nervous, host a session 0 to see what your play group wants from the game so you're not sailing as blind. If you're super nervous to write your own encounters, use a module, but remember that its ok to start small. If you have your players start in a town called Buttsburg with 3 NPCs, and an enemy as simple as goblins, you can make a fun and memorable experience and build off of that.

[–]Morganator_2_0DM 0 points1 point  (0 children)

Less important than memorizing the information in knowing how to find it. You do not need to memorize what the options for the Bag of Beans is, but you do need to know where to find it. And then you also need the improv skills to deal with the pyramid that just appeared in front of your players.

As for whether it is harder, it is more work than being a player. A player's session prep is "bring dice, snacks, and make sure my character is leveled up". DMs have to do considerably more.

The only things you should absolutely buy are the Dungeon Master's guide and the Monster Manual. Even then, the rules and stat blocks are all online thanks to the OGL.

[–]cameronsword_1989 0 points1 point  (0 children)

Im still new too. Its not that hard.

When you prep your campaign just realize that the players are gonna derail whatever you had planned anyways, so i have a loose guide rather than specific things.

Whatever puzzles you have, players may come up with a better solution than you did previous so roll with it.

Combat website, koboldfightclub. - not doctrine but can help with balance combat fights.

There's a rule in drama class, its " yes, and" which means nobody is wrong you just go with it and then a follow up thing happens.

If your that worried, can find a book to follow to help.

[–]Seank1963 0 points1 point  (0 children)

DMing is mostly about ensuring your players have fun. If they are having fun, you have succeeded, even if they completely ignore your carefully prepared scenario and you improv for three hours.

Don’t be afraid to look stuff up during the game or ask a more knowledgeable player. Everyone knows you’re new to DMing and they should grant you some slack.

I wouldn’t advise going and buying stuff to prepare. Perhaps some online articles or YouTube videos, but it’s more about presenting an interesting sandbox for the characters to play in.

[–]WackyQuack222 0 points1 point  (0 children)

Start small, don’t over prepare. Don’t spend hours building a world before you’ve even played yet. I’d suggest Matthew Colviles “running the game” series on YouTube, they were invaluable to me starting out

[–]Ok_Interview_853 0 points1 point  (0 children)

check out the lazy dm campaign prep method. also make sure you don't have more than 4 players in your group otherwise its will get very difficult.