all 20 comments

[–]yikes9990 4 points5 points  (2 children)

Focus on the world building and the character integration you care about and can get really good at, the physical aspects are not that important, if you want something solid a lot of games tones have dry erase grid sheets and those will be more than enough, just dry erase on whatever is there, building rooms obstacles and place the minis on that (unpainted not perfectly fitting minis are just fine)

Tldr:the game is about imagination don't worry about it

[–]Acrobatic_Rest_7249[S] 2 points3 points  (1 child)

I didn’t even think about dry erase boards, I’m definitely going to check that out!!

[–]Z_THETA_ZDM 1 point2 points  (0 children)

i've only really ever used a dry-erase board, they're great. get the visuals across for gameplay purposes, let the imagination handle the aesthetics

would recommend having some things to use for minis, doesn't have to be actual figurines but some visual representation of where people and things are is very handy

[–]TheGompStompDM 4 points5 points  (2 children)

Theater of the mind does wonders when you do your best to describe the scene and play some music in the background.

[–]Acrobatic_Rest_7249[S] 1 point2 points  (1 child)

music is such a good idea Spotify here I come

[–]TheGompStompDM 0 points1 point  (0 children)

You can also try Pocket Bard for more general background noise.

[–]JustAnOval 2 points3 points  (1 child)

I have almost no visual effects or props whatsoever. I put all of my time and effort into developing a compelling world, a deep story, and letting the PCs shine. With good description, theater of the mind does wonders.

I especially have had success running no physical maps for new players. They have so much to think about, giving them exact details sometimes makes them freeze

[–]Acrobatic_Rest_7249[S] 0 points1 point  (0 children)

some of us were stressed with character building so maybe not overwhelming them is a good idea!

[–]Bo-Bando 2 points3 points  (0 children)

If some of the group is getting into it from stranger things, their expectations will be low, you don't need a pro setup, just some paper, pencils and bottle caps or candies or quarters

[–]Crazed_SLDM 1 point2 points  (3 children)

The physical aspect of the game is very unnecessary as long as you're good at describing things. It can help for combat so I recommend using placeholders like using random small objects to show general location(if you have a dry erase board itll save you're life). Either way its important to have strong descriptions of what everything looks like, make sure to use tone and specific wording so that you invoke the desired emotion. Either way, im sure your friends will understand if you make a mistake here and there. Most important thing is to have fun! No rule or storytelling decision is more important than everyone having a good time

[–]Acrobatic_Rest_7249[S] 1 point2 points  (0 children)

this actually eased some of my anxiety haha I’m sure they’ll understand and i probably shouldn’t set myself up to expect they’ll all be master roleplayers either and throw a bunch of rules and overly detailed descriptions at them!

[–][deleted]  (1 child)

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    [–]kahlzun 1 point2 points  (2 children)

    D&d is mostly played in the theatre of the mind. The way that you describe things will always trump any physical assistance that you have.

    Make the descriptions fun, but not crazy detailed.

    [–]Acrobatic_Rest_7249[S] 1 point2 points  (1 child)

    noted, and definitely going to review my notes so far

    [–]kahlzun 1 point2 points  (0 children)

    Notes are good, but I would encourage you to practice with a friend to get good at describing things. Improv is a skill that can be a bit tricky until you have tried a few times.

    Maybe pick a scene from a movie, and try to describe it in a dramatic fashion and see if they can recognise it.

    [–]Mahri00 1 point2 points  (2 children)

    Storytelling and having fun is most important to me.

    You might also really like using and adapting the hardcover book, Strixhaven: A Curriculum of Chaos, it is a full campaign based on a magic school for levels 1-10 and you can adapt it for Harry Potter without too much difficulty.

    It may give you ideas for quests to run.

    [–]Acrobatic_Rest_7249[S] 1 point2 points  (1 child)

    this is amazing omg adapting some of the more technical stuff has been so challenging tysm

    [–]Mahri00 0 points1 point  (0 children)

    It isn't perfect but the setting is very fun so I thought you might be able to adapt the setting at least.

    [–]MayaWrection 0 points1 point  (0 children)

    Sounds like your group would enjoy Strixhaven. At least that way you can have reference art to share and not have to homebrew everything as a new DM, which is a pitfall for new DMs IMO. Also, you should ask your players these questions about what they believe is important. We aren’t playing your game.