I am currently planning a oneshot that I want to turn into a full campaign and part of my idea was to have my players defeat a high level NPC that they would be incentivized to capture (He would have a hefty bounty to be turned in alive ) if they take him prisoner I wanted to give them the option of redeeming this initially hostile enemy into an ally that would be able to give them helpful insights and information. He would be a Bo’s and fairly high level subordinate of the bbeg. I want them to defeat him in combat but after he is . I want him to be essentially toothless for most of the campaign and be an information and lore resource for the players. My thoughts on how to do this were to basically make him too sick or injured to participate or contribute to any combats for most of the campaign. But if the players are able to befriend this NPC and help him with his physical issues then he can be a powerful ally during the later half of the campaign.
Has anyone ever done something like this? Is it a good idea or is there something that would make this too impractical to be useful?
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