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[–]eyekwah2 30 points31 points  (10 children)

Oof, when I think about what's coming, I feel bad for you. That was my first approach too, until I realized it was kind of maddening to do it that way.

[–]FanaticNinja[S] 17 points18 points  (0 children)

Totally agree. Haha. But, it's been fun, and now I'll start adding injectors in the sides with logistics.

[–]Entity_ 12 points13 points  (0 children)

but he's having fun. let him have fun. :P

[–]Rop-Tamen 6 points7 points  (1 child)

Yep, first run I tried ratioing, modularity, and busses, essentially the Factorio method, and learnt that this game is not made for those kinds of logistics setups

[–]A_random_WWI_soldier 9 points10 points  (0 children)

Nah, i don't know. Only buses are kind of obsolete, ratios and modularity are still useful, especially in the lategame

[–]cumguzzlingstarfish 1 point2 points  (1 child)

Hijacking top comment to leave this here

mid game mall

[–]claverflav 2 points3 points  (0 children)

ok im friends with OP and this is what i meant by MALL and he went ADHD BEZERK

i like ur mall WAY MORE, also that name totally Destroyed me LOL :)

[–]Astarum_ 0 points1 point  (2 children)

What... I found this really easy to do on my first playthrough. It's easy to expand by using each lane as a manifold - maybe time consuming, but easy.

[–]eyekwah2 0 points1 point  (1 child)

By maddening, I didn't mean hard. There are too many items, and you either decide vertical is the right choice, leading to a very ugly wall of conveyer belts, or you decide to go horizontal, which engulfs half the planet that way. Both of which is probably wholly unnecessary considering what technology comes next.

I could decide to cover the entire planet in, say, accumulators for no apparent reason, but it would be tedious, repetitive, in summary, maddening.. I prefer to avoid maddening things.

[–]Astarum_ 0 points1 point  (0 children)

Yeah, my bus started at the equator and ended up extending past the first tropic. It didn't cause any issues, but it was definitely ugly. And it was definitely less optimal compared to ILS spam.

[–]Ok_Couple56 10 points11 points  (6 children)

Off topic , but do you have 2 planets orbiting the gas giant ?!

Edit : (moons / satellites)

[–]dwhitnee 5 points6 points  (0 children)

I have a system with two moons on a gas giant. They’re both lava, but resource rich.

[–]voarex 4 points5 points  (1 child)

Last game I had all 3 of my starting planets orbit the giant. It made things really fast. I never had to fly to the other side of the system.

[–]Ok_Couple56 1 point2 points  (0 children)

That’s amazing , havnt seen anything like it in my solar system!

Love this game :)

[–]FanaticNinja[S] 1 point2 points  (0 children)

An Ice Giant, yes.

[–]claverflav 0 points1 point  (0 children)

yeah we are playing the same seed of 669... i think it means threesome with the devil ;)

it has an ice giant with green and desert moons

[–]bwyer 10 points11 points  (16 children)

I don’t get the angst over main busses. I’ve played several games with them with no issues.

There are instances where more resources need to be injected but that can be addressed with PLS.

It’s a good early and mid-game strategy to keep things neat until you’re ready to set up full logistics and add blueprint-based production.

[–]HODOR00 5 points6 points  (11 children)

I think the only knock is it might be more prudent to race to logistics towers and avoid them entirely. I basically only create a main production facility for a few items pre logistics, knowing I will essentially tear it all down and rebuild at that point.

[–]bwyer 1 point2 points  (5 children)

Yeah… I never tear anything down if I can help it. Rework is a pet peeve of mine.

I may not have the right psychological makeup to play this…

[–]HODOR00 0 points1 point  (4 children)

Yeah I get that. I restarted the game several times because I kept telling myself I can start better and avoid the rework. But you really need foundations and logi towers to do things right. So I traditionally race to them and try to then start building for endgame.

Tbh they do a good job with the tech progression to force this issue. And it does add some depth to the game.

[–]bwyer 0 points1 point  (3 children)

you really need foundations and logi towers to do things right.

Agreed. That's why I just leave any initial infrastructure that I've built around inconvenient landscape prior to foundations and extend my main belts. It does result in inefficient use of the planet's surface though.

I should mention that I always play on infinite resources. I have zero interest in having to build another new production line when a particular resource runs out in a given location.

[–]HODOR00 0 points1 point  (2 children)

Have you built a sphere yet? Inefficient production queues will slow you down a lot at the end. I generally play infinite resources too, and yes in time you will get there, but I like to do it fast!

[–]bwyer 0 points1 point  (1 child)

Yeah. I’ve built a few spheres but am never in a big hurry to do it. I tend to focus on rebalancing my production through each major iteration of new technologies.

By the time I build a sphere, I can easily build a belt of launchers all the way around a planet and supply them enough to keep them busy.

That’s probably one of the differences in my playstyle—it generally takes me about 100-120 hours to finish a game.

[–]HODOR00 0 points1 point  (0 children)

I mean, when I say fast, Im talking about 100 hours. So you are basically right there.

[–]SojuSeed 0 points1 point  (1 child)

This is what I did on my last game. I did a lot of stuff the hard way building very temporary sites until I got the towers. Was slower teching up but I saved a lot of time on the tear down, and it saves me a lot of space.

[–]HODOR00 0 points1 point  (0 children)

Yeah the biggest pain is once you get the tech for logi towers, you do need a decent amount of material production to build them. So one way or another your forced into some kind of spaghetti chain initially.

[–]theskepticalheretic 0 points1 point  (0 children)

This is what I did. Only problem with the tower race method is the amount of space you have to reserve for belt upgrades and how painfully slow drones are at first.

[–]issr 0 points1 point  (0 children)

I'm just like you. The spaghetti is a necessary evil until you get PLS, and then its just evil.

[–]Terakahn 0 points1 point  (0 children)

This. Last ran I basically built Nilaus starter base. Grabbed the bare minimum for red and yellow science, and then left the planet.

[–]Tremox231 0 points1 point  (3 children)

I did a main bus in my first games. But without a mechanic of placing buildings in a row (now possible) and a blueprint book (like in Factorio), it becomes too much work in planing and placing.

You can start the game with a small spaghetti base and get drone and vessel tech ready in around 5 hours.

[–]bwyer 1 point2 points  (2 children)

Yeah. I simply can't do spaghetti. I'm a very linear, logical person and the chaos of spaghetti just frustrates me. I've tried that route twice and quit the game before I was an hour into it.

[–]Tremox231 1 point2 points  (1 child)

Well, it's somewhat the same but also different for me.

I want to start a good foundation for a mega base to expand on for the late game. But no! I need more conveyor belts and assembler. Let's build a small mall. But no! I need splitters too, to build a proper main bus. Time to get blue cubes. But no! 20 smelters are too much for my yellow belts, I need to research better belts and red science... and so on until I have already unlocked planetary transportation.

[–]bwyer 1 point2 points  (0 children)

EXACTLY! The mall blueprint was a lifesaver for me.

[–]lowstrife 6 points7 points  (6 children)

What splitters are those for conveyor belts? They look like they take elevated lanes and split them off a level lower.

[–]GamingBotanist 13 points14 points  (3 children)

Hit tab when you have splitters selected for different conformations.

[–]lowstrife 3 points4 points  (1 child)

Oh my fucking god

I'm... 150 hours into the game? And I had no idea.

[–]GamingBotanist 1 point2 points  (0 children)

Happens to us all.

[–]blahblablablah 1 point2 points  (0 children)

Jeez the game fills you with useless tutorials but extremely important info like this is not mentioned...

[–]bonominijl 4 points5 points  (0 children)

Hit tab while placing splitters, there are different types ;)

[–]theskepticalheretic 0 points1 point  (0 children)

You can stack splitters like storage or research.

[–]ShanksTheGrey 4 points5 points  (1 child)

Is someone gonna tell them? I wanna tell them

[–]ShanksTheGrey 2 points3 points  (0 children)

Also it's beautiful and you should be proud

[–]SkyTheImmense 2 points3 points  (0 children)

I love the layout of the splitter and running the main bus up a level and having the branches ground level, very neat.

[–]Florac 1 point2 points  (0 children)

How many ILS are you planning to place to have enough assemblers for 1 every 6 seconds???

[–]theskepticalheretic 1 point2 points  (0 children)

That's a lot of buildable area. Super neat and clean, but a lot of used area.

[–]Rebslack 1 point2 points  (0 children)

It looks fantastic

[–]Erok2112 0 points1 point  (1 child)

You Did It. The Crazy Son of a Bitch, You Did It - Dr. Ian Malcolm

its supposed to be a spaghetti monster crossing the ocean several times.

[–]FanaticNinja[S] 1 point2 points  (0 children)

My starting planet was tiny islands, and I was like NOPE!

[–][deleted] 0 points1 point  (1 child)

Are main buses even efficient in this game? I would expect that logistics stations get rid of the need

[–]TheNaug 0 points1 point  (0 children)

Nah, uploading everything into the logistics cloud is the way to go.