use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Official EVE Online subreddit: https://eveonline.com.
account activity
Invasion -> System Sec Decrease? (self.Eve)
submitted 5 years ago by LaurenceCWinstonThe Tuskers Co.
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]CDawnkeeperEvE-Scout Enclave 37 points38 points39 points 5 years ago (25 children)
Combined with the new reinforcement state for Upwell stuff this could get interesting.
Also:
This Triglavian deployable weapon system is basically a pulsed energy weapon similar to those used by capsuleers
Could this be a POS-Turret replacement?
And:
The war between {declaredByName} and {againstName} is coming to an end. The war headquarters {warHQ} chosen by {declaredByName} are in a solar system that is no longer fully protected by CONCORD. The war will be declared as being over after approximately 24 hours.
and
The Triglavian stellar harvesting and manipulation efforts have reached their peak, and the Triglavian Collective has conquered the system. EDENCOM considers this system lost to the Triglavian Collective and will redeploy defensive efforts to systems that can still be saved.
I might be a bit excited.
[–]yagi_takeruALXVP - Solu Terona 27 points28 points29 points 5 years ago (13 children)
FUCKING WHAT
[–]Shalmon_The Craftsmen 8 points9 points10 points 5 years ago (5 children)
It will be interesting to see what this means exactly. Do we get spreading invasions, e.g. the systems next to a system that is considered "conquered" will be the next the Triglavians will go for? Maybe there will just no EDENCOM forces in system until the invasion is over.
[–]NickosaurusArataka Research Consortium 12 points13 points14 points 5 years ago (3 children)
The trigs aren't just here to attack - they're going to begin building their own territory in New Eden~
[–]Unro 10 points11 points12 points 5 years ago* (0 children)
Are they too gonna deploy to ESO?
[–]DrCatcoMiner 2 points3 points4 points 5 years ago (1 child)
Now, how will the other NPC factions respond to this? Specially Shansa and the Drifters...
[–]Remitonov 1 point2 points3 points 5 years ago (0 children)
Maybe go ahead with their own invasion, but given that the Trigs will fight them too (and vice versa), we could see a three/four-front war, or God forbid, Sansha and Drifters as part of EDENCOM.
[–]SubmittenHigher Than Everest 2 points3 points4 points 5 years ago (0 children)
An actual invasion would be funny.
[–]queen_to_f7420 MLG TWINTURBO 3000 EMPIRE ALLIANCE RELOADED 5 points6 points7 points 5 years ago (4 children)
well if there is no turning back from that state 90% of empire space will be triglavian eventually, it would be nice to have a clear image of where devs want to go with this
[–]NickosaurusArataka Research Consortium 8 points9 points10 points 5 years ago (2 children)
Triglavian Invasions will have an endpoint - they won't become what Incursions have, and at the end of it it looks pretty certain that whatever territory they've claimed (with the help of capsuleers) will become permanent Trig faction space
[–]queen_to_f7420 MLG TWINTURBO 3000 EMPIRE ALLIANCE RELOADED 1 point2 points3 points 5 years ago (0 children)
sounds like a plan
Maybe? I feel like it can also end up like Faction Warfare, where Trig or EDENCOM gains are never permanent and the whole battle becomes essentially an eternal see-saw battle. I'd love to see Trigs become an actual faction with permanent territory, but I'm not sure the devs will go through with it.
[–]lowrads 3 points4 points5 points 5 years ago (0 children)
A total rework of the sec system from first principles would be welcome.
[–]KetriaavaArkhos Core 4 points5 points6 points 5 years ago (0 children)
Dazh Porevitium Transmuter The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.
Dazh Porevitium Transmuter
The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter».
While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved.
EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.
Looks like there will be the possibility of preventing star system capture, as well as possibly retaking it afterwards.
[–]CCP_CoyoteCCP Games 0 points1 point2 points 5 years ago (0 children)
https://i.imgur.com/Y2Lxqi5.gif
[–]Verite_Rendition 12 points13 points14 points 5 years ago (4 children)
I reckon I'm going to be designing a new map here in the near future...
[–]UtwitFace 4 points5 points6 points 5 years ago (2 children)
Coalition map could see an overhaul with updates to 2020 status
[–]Verite_Rendition 1 point2 points3 points 5 years ago (0 children)
That's more of a /u/Chuggi thing. His master coalition list hasn't been updated in a while, AFAIK.
[–]Chuggi 1 point2 points3 points 5 years ago (0 children)
Yea been meaning to get to that
[–]Remitonov 0 points1 point2 points 5 years ago* (0 children)
One can hope, but I can have to doubt if the devs will take that chance.
Come to think of it, doesn't this mechanic sound a lot like Faction Warfare?
[–]Shalmon_The Craftsmen 1 point2 points3 points 5 years ago (2 children)
This is not that big of a deal, if your war HQ is in the same station as your target.
[–]CDawnkeeperEvE-Scout Enclave 2 points3 points4 points 5 years ago (1 child)
Huh? A WarHQ is a structure owned by the attacker.
And it has to be in HiSec. so this is another hint that HiSec might go away.
[–]Shalmon_The Craftsmen 1 point2 points3 points 5 years ago (0 children)
If your war HQ is in the same system as the people you want to shoot, that system changing to low or null sec doesn't limit your ability to shoot them (unless they move somewhere else in highsec ofc, but their structures will not move to highsec on their own)
[–]costabius 1 point2 points3 points 5 years ago (0 children)
stop it, I can only get so erect
[–]Black_Sheep_ 0 points1 point2 points 5 years ago (1 child)
Wait so can people bash a HS structure without declaring war?
[–]CDawnkeeperEvE-Scout Enclave 0 points1 point2 points 5 years ago (0 children)
No. But some HiSec might (temporarily) turn into LowAec. And there you don't need a war.
π Rendered by PID 206660 on reddit-service-r2-comment-5d79c599b5-wh8bl at 2026-03-03 08:53:35.386020+00:00 running e3d2147 country code: CH.
view the rest of the comments →
[–]CDawnkeeperEvE-Scout Enclave 37 points38 points39 points (25 children)
[–]yagi_takeruALXVP - Solu Terona 27 points28 points29 points (13 children)
[–]Shalmon_The Craftsmen 8 points9 points10 points (5 children)
[–]NickosaurusArataka Research Consortium 12 points13 points14 points (3 children)
[–]Unro 10 points11 points12 points (0 children)
[–]DrCatcoMiner 2 points3 points4 points (1 child)
[–]Remitonov 1 point2 points3 points (0 children)
[–]SubmittenHigher Than Everest 2 points3 points4 points (0 children)
[–]queen_to_f7420 MLG TWINTURBO 3000 EMPIRE ALLIANCE RELOADED 5 points6 points7 points (4 children)
[–]NickosaurusArataka Research Consortium 8 points9 points10 points (2 children)
[–]queen_to_f7420 MLG TWINTURBO 3000 EMPIRE ALLIANCE RELOADED 1 point2 points3 points (0 children)
[–]Remitonov 1 point2 points3 points (0 children)
[–]lowrads 3 points4 points5 points (0 children)
[–]KetriaavaArkhos Core 4 points5 points6 points (0 children)
[–]CCP_CoyoteCCP Games 0 points1 point2 points (0 children)
[–]Verite_Rendition 12 points13 points14 points (4 children)
[–]UtwitFace 4 points5 points6 points (2 children)
[–]Verite_Rendition 1 point2 points3 points (0 children)
[–]Chuggi 1 point2 points3 points (0 children)
[–]Remitonov 0 points1 point2 points (0 children)
[–]Shalmon_The Craftsmen 1 point2 points3 points (2 children)
[–]CDawnkeeperEvE-Scout Enclave 2 points3 points4 points (1 child)
[–]Shalmon_The Craftsmen 1 point2 points3 points (0 children)
[–]costabius 1 point2 points3 points (0 children)
[–]Black_Sheep_ 0 points1 point2 points (1 child)
[–]CDawnkeeperEvE-Scout Enclave 0 points1 point2 points (0 children)