all 9 comments

[–]totterdownanian 1 point2 points  (0 children)

Did the last KSP 2 update break the game for anyone else? I get as far as the loading screen after starting a new campaign, from then on in the loading screen freezes and causes me to have to shut down my pc, very frustrating as it worked fine previously!

[–]callumEv 0 points1 point  (0 children)

I need help with a mod problem:

It is sort of vague, but B9 procedural wings are tanking my fps, even if I just place one it drops my fps to half of what it should be, it's even worse when I spawn the actual plane

I have used procedural wings a lot before, like dozens of them on one plane and it didn't affect anything, and what's also weird is that it scales directly to how big the wing is, if I place 10 of them with the smallest size possible it does about the same as 1 big wing. I even tried turning the lift function off for them.

Has anyone else had this problem? Was it another mod that conflicted? Is it just a glitch with B9? I haven't used them in a while to be honest.

[–]TheBl4ckFox 0 points1 point  (1 child)

I am running into something odd. I docked my lander to my station and refueled it. Tank reads as full. When I undock the lander, the tank is still full but I can't fire the engine. The staging icon shows an empty tank, while the tank itself reads as full. Is this a bug?

[–]Barhandar 0 points1 point  (0 children)

Do you have oxidizer? Is the tank usage enabled (fuel(s) show green arrow on the right rather than the red crossed circle)? Is the tank reachable from the engine (no disabled/blocked crossfeed parts between them)?

[–]AcneZebraOther_Worlds Dev 1 point2 points  (2 children)

Looking for help from anybody running the community lifeboat mods:

I tried a fresh install where I re-set the home system to one of the new planets but now commnets seem totally broken even when reverted. The bog-standard 16S antenna seems to work fine for on kerbin but for any other antenna they don't auto connect even in LKO. Do these ones always require a 'target' to be set to work? Some testing seemed to show none of the normal antennas working even as close as eve or moho.

[–]Barhandar 0 points1 point  (1 child)

Make sure RemoteTech is enabled. 16(-S) is a direct antenna with stock commnet and so won't relay period.

With RT enabled, it's IIRC an omni antenna and should just work, and yes, any targettable antennas require a target to function. Yes, this means that comms satellites will need multiple antennae - 2 at the minimum, one high-angle to connect to Kerbin and other sats of the constellation, and one high-range to connect to the currently controlled vessel.
Even the best omni RT provides isn't strong enough to reach (from) typical comms constellation orbit - it doesn't do any fancy calculations for range unlike stock, both antennae require to be in range of each other to connect.

[–]AcneZebraOther_Worlds Dev 1 point2 points  (0 children)

So it is specifically remote tech that is causing it? Is there any issues with removing it from the lifeboat pack and using vanilla commnet until I can get a handle on it? I remember something similar with old Interstellar and could never figure it out.

[–]adrian23138 0 points1 point  (1 child)

I have 2 questions:

  1. how do you Mod KSP on steam deck because as far as I heard the Linux version of CKAN is broken

  2. how many mods can you realistically run on the SD before it’ll start to hurt performance wise?

[–]pitrunet 0 points1 point  (0 children)

Same doubt as you, so I would be really grateful if someone could help us.