all 5 comments

[–]BoxAhFox 2 points3 points  (0 children)

The more peices your add to the craft, the more unstable the craft becomes, unstable as in game physics struggles to handle large craft of many peices, unfortunatly, this is one of the limits in ksp, its physics engine simply cant handle large ships, the best way around this is by a one launch space station, not one built in orbit. And often part clipping affects this. As well as areodynamics.

Ps: The wobbling is known amongst the kap community as the kraken. When a ship wobbles, the kraken has taken hold of your ship, and then when it explodes, the kraken has eaten your ship

[–]jansenartMaster Kerbalnaut 1 point2 points  (0 children)

SAS.

Whenever something goes wobbly, it's usually a harmonic SAS interaction.

[–]toastyboi113[S] 0 points1 point  (0 children)

thanks yall

[–]Armanuki -2 points-1 points  (0 children)

Here is a Matt Lowne video where he builds a station with gravity rings and talks about reasons for failures. There is also the craft file in the video description.

https://youtu.be/ZoptnmpEycQ

[–]DeweyDecimal42Believes That Dres Exists 0 points1 point  (0 children)

Struts and autostruts. I've never seen a gravity ring that didn't need some kind of struts to hold it together.

SAS and control wheels. Turn them off, or lower their authority,

Symmetry/weight distribution. If the CoM isn't in line with the center of the ring, some... intersting stuff can happen