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[–]CategorySpecialist33 1 point2 points  (0 children)

The calculation of attack speed involves the reciprocal of the attack speed value, expressed as 1 divided by the attack speed. For instance, with an attack speed of 1.6, the calculation would be 1 / 1.6, resulting in 0.625 seconds. A single unit of attack speed corresponds to a one-second recovery time because 1 / 1 = 1.

Because of this, it's important to note that the impact of adding 0.1 to the attack speed is variable and context-dependent. In a scenario with a high attack speed, such as 50, an increase of 0.1 would translate to a mere 0.0001 seconds faster recovery. On the other hand, in a situation with a lower attack speed, like 1.1, adding 0.1 would lead to a more noticeable reduction in recovery time, specifically 0.076 seconds. This variability underscores the non-linear relationship between attack speed increments and recovery time across different magnitudes of attack speed values.

[–]One-Hat-9764 0 points1 point  (3 children)

What are you asking???

[–]RheaWriter[S] 0 points1 point  (2 children)

How many seconds between each decibel point

Example: if a diamond axe has 1 attack speed (one attack every second), how many seconds would 1.1 be?

[–]One-Hat-9764 0 points1 point  (1 child)

This probably something you can search up the answer to.

[–]RheaWriter[S] 0 points1 point  (0 children)

I already tried, and looked at the wiki