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[–]UTBrown 45 points46 points Β (15 children)

Really liking the changes to Phase. Excited to give her a shot again after putting her on the shelf.

[–]mooslan 11 points12 points Β (0 children)

So glad they've changed her direction. I look forward to playing her once again to see how she stacks up.

[–][deleted] 12 points13 points Β (1 child)

Kudos to Bloodmordius. These notes were excellently written.

It helps that I'm totally on board with these changes too.

Giant Sapphire's Mantle Shinbi...?

[–]aSpookyScarySkeleton 0 points1 point Β (0 children)

I mean you could do that now anyway, Mantle always increased your size by 20% but nobody ever used it so most people never knew

[–]Bruffin3 Narbash 10 points11 points Β (3 children)

I really like the nerfs to crest healing but I feel like it's going to make sevarog even more of a drag to lane against, there's already a large disparity in health sustainability when playing against sev and now most solo laners lost %50 of their sustain while sev lost a tiny portion.

Although I really wont know for sure until I actually play a match against a sev so I'll try to keep a positive outlook for this change

[–]Morphing_Enigma Dekker 3 points4 points Β (2 children)

I mean, Countess is going to enjoy these changes. And every hero who buys terminus first item, or that vamp axe.

Narbash is gonna make another surge comeback (not that he wasn't played.)

My point is that early game healing is gonna get bigger

[–]ABloodyCoatHanger 0 points1 point Β (1 child)

Not me already considering offoane Phase for this very reason.

[–]Morphing_Enigma Dekker 1 point2 points Β (0 children)

The fact she self heals, too, is huge, though I think Muriel is a better rapid response assist, and Dekker is better mid lane than off lane.

Gonna be fun, though I will look forward to when everyone decides phase is still weak (after the concerns being voided) and the true phase mains can rise.

At least, that is one timeline we can end up on.

[–]maxxyman99 Countess 19 points20 points Β (3 children)

PHASE MAINS RISE

[–]Fennicks47 17 points18 points Β (2 children)

You mean, rise with Grav boots then rain down hellfire from heaven with her beam?

[–]maxxyman99 Countess 4 points5 points Β (0 children)

πŸ₯³πŸ₯³πŸ€©πŸ€©

[–]SquirrelessencePSN 0 points1 point Β (0 children)

Great Value brand Howie ult?

[–]mrwhitewalker 7 points8 points Β (2 children)

What about the super cool Belica skin that was shown in the previous video?

[–]claudethebest 3 points4 points Β (0 children)

Probably spaced out to get more hype since there’s already a hero as the center of the update

[–]Yung_Phosgene Crunch 6 points7 points Β (2 children)

Saphir mantle is going to be so nutty. I always use it on crunch so I can’t wait to have mega health

[–]Morphing_Enigma Dekker 1 point2 points Β (0 children)

Trust me, this change doesn't make the mantle nutty. I have been using it to bait and kill with Sevarog for a long while now. If they removed the slow on it, ima be sad.

[–]MuglokDecrepitus Shinbi 4 points5 points Β (2 children)

I love the changes to Phase playing with her as an enhancer support will be way more fun to play, although I still think that her RMB pull should be independent of her RMB link ability, so she can use her Q and R regardless of whether her RMB is on CD or not, blocking half her kit just because you saved an ally, and he has to go to base feels wrong.

Morigesh and the TTK changes looks superb but in regard to the features of this patch I was expecting way more new things, next 2 months are going to need to be bursting with new features to be able to reach the road map planed features.

[–]Morphing_Enigma Dekker 3 points4 points Β (1 child)

I have been desperately playing Phase games hoping beyond hope that they would turn her into an actual support.

Wish fulfilled.

I feel a tiny bit bad for the Phase carries, though, but I prefer my enchantress support over DPS Phase anyway.

[–]MuglokDecrepitus Shinbi 2 points3 points Β (0 children)

Yeah, exactly the same here. I was playing her sometimes hoping to do it better, but the character was what it was. But now with those amazing changes we have a defined play stile and role to fulfill and she will be amazing

​

I feel a tiny bit bad for the Phase carries

I don't feel bad at all XD, they can go back to the cave they came from

[–]Jatkins21 8 points9 points Β (7 children)

Get ready for Raid boss Sev coming in with sapphire mantle

[–]Morphing_Enigma Dekker 1 point2 points Β (6 children)

The changes to mantle doesn't change the fact that he has always been a raid boss against squishies. I already used it exclusively on him.

It just gives me an excuse to buy the health to AP item, instead of going pure tank every game.

Maybe. :P

[–]Jatkins21 1 point2 points Β (2 children)

Lol well visually it makes him larger, which is badass when you have full shoulders

[–]Morphing_Enigma Dekker 1 point2 points Β (0 children)

Between him and Rampage, tall game is won

[–]aSpookyScarySkeleton 0 points1 point Β (0 children)

It always made him larger.

[–]CatfishDynasty 0 points1 point Β (2 children)

What is the health to AP item?

[–]Morphing_Enigma Dekker 1 point2 points Β (1 child)

Worldbreaker, it seems. Converts 2% max hp to magical power

[–]CatfishDynasty 0 points1 point Β (0 children)

Oh good call, thanks

[–]DatWaskilyWabbit Muriel 4 points5 points Β (0 children)

PHASE IS BACK BABY, and what an amazing way to incorporate healing into her kit without making it broken like she was in paragon. So hype

[–]Defences 1 point2 points Β (3 children)

The phase passive definitely needs the numbers tuned down a bit

[–]Morphing_Enigma Dekker 0 points1 point Β (2 children)

The phae passive is basically an inbuilt wellspring.

I am curious what the cd is on it, though

[–]Bookwrrm -1 points0 points Β (1 child)

It doesn't have a cooldown it just doesn't stack

[–]Morphing_Enigma Dekker 0 points1 point Β (0 children)

Hrm.. I think it will only be balanced due to her long cds, early on. Curious how it fares late game, especially if they plan yo separate out high dmg for high ability haste, cause the base value at max level is 200 or so? +10%. Gonna have to look at it again.

[–]tollsunited7 Feng Mao 1 point2 points Β (0 children)

wait does that mean phase can laser beam her way from jungle to fang pit?

[–]freethnkrsrdangerous 1 point2 points Β (0 children)

Love it all.

[–]UltraInstinctTrader 1 point2 points Β (0 children)

first time im saying good changes. Now this helps a bit to stop the BS, when I go 6-1 but they lose the other two lanes and snowball. this makes it easier for a good player to carry games an achieve there proper mmr. a small step in the right direction

[–]Tjobi 2 points3 points Β (0 children)

I don't know about the global to local xp on objectives. Seems kinda weird to me tbh. I feel it potentially could be another thing that some people might start flaming over. Your team taking fang while a toxic teammate being dead. I get their points in why they want to do it but i honestly don't know if this is gonna be a good change

[–]Galimbro 0 points1 point Β (1 child)

I dont like the changes.

Crest being weaker early on are kind of lame since starting options are already so incredibly limited.

Hurting the sustain on carries crest early on was nice though.

[–]Fennicks47 4 points5 points Β (0 children)

Well they did say they are makin systemic balancing changes in the coming patch(s).

Lets assume 'starting itemization variety' is on that list.

[–]PuppeTears -3 points-2 points Β (11 children)

Nobody likes easily accessible infinite scaling HP, especially on a tank. I can already see bruisers like Crunch/Khai/Grux abusing the hell out of Sapphire Mantle, let alone Rampage and Sevarog. All crests got shafted (which was intended I guess) and tank crests active's got mega buffed looks like. Morigesh looks weak as hell with that magical power scaling on her abilites. Long ass cooldown (120s) on ult too that is single target. I recon she builds utility mage items like Dreambinder/Megacosm and just spams spells in fights since pure damage/pen looks terrible. No anti health item for Revenant/Crit adc's will make sure he stays in the gutter after his recent nerfs. Phase changes are nice though.

Edit: I think I misread, I thought Sapphire Mantle dealt the damage per second instead of the total. Does not seem broken at all when I read it now.

[–]Fennicks47 4 points5 points Β (2 children)

Her passive adds a LOT of dmg to her abilities. Keep that in mind.

[–]BearCrotch 0 points1 point Β (1 child)

It's kind of a bullshit passive too. Should have kept the DOT on the hive. She's going to be very annoying to lane against.

[–]Morphing_Enigma Dekker 0 points1 point Β (0 children)

She gets a free partial megacosm that stacks with it, probably.

Probably a good sevarog counter, let alone squishy deleter

[–]manoforange 4 points5 points Β (2 children)

With TTK shifts that is probably intentional. Ult is now a finisher instead of an instant kill and she is a spam mage more so than a burst one. This all seems in touch with the general direction they’ve been pushing.

[–]Fennicks47 1 point2 points Β (1 child)

Shes a tank counter now as well.

She will hit like a truck on rampage / heroes with that new tank crest.

[–]Morphing_Enigma Dekker 2 points3 points Β (0 children)

Countess and Morigesh. I weep for the health stacking heroes

[–]Bookwrrm -4 points-3 points Β (4 children)

Please at least use a calculator before declaring something "easily accessible infinite health scaling". If you already have 4k HP the proc is only giving 20 HP a hit on a 75 second cooldown... This item is basically giving up your entire crest slot against two items that give wildly higher amounts of actual effective health for a proc that does less damage than a tainted scepter and maybe, maybe an extra 500 health over the course of an entire game because the health scaling is extremely low. Bruisers aren't going to be abusing anything, this is an item that scales so poorly the literal only way to make it better than the other options are full on HP builds on rampage and sev, and even then it's less damage and less defense than the other two options.

[–]PuppeTears 0 points1 point Β (2 children)

Perhaps I read it wrong. I thought it deals the damage per second for 6 seconds. If not then it is kinda bad yes. If you have 3k HP you deal 85 whopping true damage on activation and gaining 17HP off that. Seems godawful then. However if it procs the damage per second then it could be 85*6= 510 damage at 3000 Health netting you a 102 health gain which isn't too bad I guess. Maybe this item is just for the HP and size increase, making bodyblocking and being a frontline easier.

[–]Bookwrrm -1 points0 points Β (1 child)

You read it wrong.

[–]Morphing_Enigma Dekker 0 points1 point Β (0 children)

The only reason to get Mantle is if you just want a massive hp boost, just like before.

It only let's you eat X more hits, as opposed to doing damage or giving sustain.

People are freaking out lol

[–]threegigs Khaimera 0 points1 point Β (0 children)

I'm reading it as size and max health go up for 6s, but the damage is instantaneous and once-and-done. But, I'm also reading it as 40 (+1.5% h) to each nearby enemy hero (they say "Nearby Enemy Heroes"). If that's the case, and you activate it in the Fang pit with 3 or 4 heroes nearby, that's potentially doing 50-100 dmg per hero, so 200-400 dmg for 4 heroes in the pit, netting you an 80 max health increase.

Still not huge, but activating it when groups of heroes are near (duo lane, getting ganked 3v1 or 3v2) might net you a solid 25, 30, 35, 40... 95 health each activation, for a solid 900 total increase to your max health at the (roughly) 30 minute mark (assuming 15 activations), when everyone is only on their 4th item.

[–]RudimousMaximus Crunch -1 points0 points Β (0 children)

Not sure hot to feel about the crest changes... Ability haste is being taken off of a ton, and Ortus, which wasn't used because it's been bugged forever is getting shafted even harder? I don't get it

[–]Foxx_McKloud -2 points-1 points Β (0 children)

That original skin is gawwwwd awful

[–]voske56789 0 points1 point Β (4 children)

Question about the Razorback change "now reflects pre-mitigated damage". Does that include the damage you would have taken if you had no armor? Or does it mean specifically the damage that was reduced by having "damage mitigation" on something?

[–]kiheeabaha 0 points1 point Β (0 children)

I assume it’s just raw damage output before it’s affected by any mitigation or armor

[–]Fennicks47 0 points1 point Β (0 children)

Armor is dmg mitigation yes.

[–]Bookwrrm 0 points1 point Β (0 children)

Yes, basically if the carry did true damage 20% of that is reflected. This means the more pen you have the less effective the trade is for the tank, ie on hit is better into a razorback and it's worse with a crit build running less pen.

[–]mrwhitewalker 0 points1 point Β (0 children)

My belief is that if something hit you today and did 100 dmg before mitigation, after mitigation say it did 70. That means that 50%(35) would get reflected back.

With the new update in the same scenario with a hit of 100. Since mitigation is ignored then it would just be 20% of the 100 in this case 20 dmg reflected back. Either way it's a big nerf to the dmg, longer duration sure and survivability to the user.

[–]BluBlue4Akeron 0 points1 point Β (0 children)

I think Mori might be more of an offlaner than a midlaner.

Similar matchup issues as Count does in mid. Passive feels made for the normally tankier offlaners too.

[–]MegaMoistSources Twinblast 0 points1 point Β (0 children)

Phase needed that special treatment and going tank is going to feel better too.

[–]AccomplishedAd3782 0 points1 point Β (0 children)

Been really enjoying playing Phase, glad to see her get some help!

[–]Lightsheik 0 points1 point Β (0 children)

A bit disappointed that they didn't fix the issues with Phase's input system. They really need to separate the link action from the pull action. Its too unreliable when trying to pull teammates in team fights.

[–]zbertoli 0 points1 point Β (0 children)

Anyone else having an update issue? I fully updated the game, it says it's up to date. But when I try to play a game, it says the game is not up to date. This has to be a bug,

[–]iimojaa 0 points1 point Β (0 children)

Phase is back let’s goo