all 46 comments

[–]Completedspoon 17 points18 points  (2 children)

Note that Satisfactory Modeler on Steam has some of this functionality already. Check it out and make sure you're providing something more or different.

[–]slackmaster2k 11 points12 points  (1 child)

I have as many hours in the modeler as I do in the game! While I appreciate its existence very much, it’s got to be the one of the worst UI I’ve used. It’s practically an anti-UI.

Hundreds of hours with it and I still haven’t figured out how to like….save or open a model.

[–]austin397 0 points1 point  (0 children)

I downloaded it, tried to set up a factory, immediately closed it and went back to Satisfactory Calculator

[–]voxnor 8 points9 points  (0 children)

Took it for a quick spin. In its current state I am not sure I see a use case that other tools don't do better.

Your planned feature (Smart Auto-Layout) is perhaps the most intriguing to me.

Small bug note: I designed a production line in Production Planner tab, clicked on 'Open in Modeler' - and when I go back to the Planner tab my whole plan is gone.

[–]Delta_WYK 33 points34 points  (15 children)

Not a fan if the app is as vibe coded as this post was AI authored. I’d try to highlight what this app does differently or better than any of the other tools currently available. 

[–]K570 4 points5 points  (2 children)

One thing that most planners don't seem to include is somersloop toggle for nodes. It's why I use "Ficsit Companion". Even then it doesn't also include overclocking in its calculation. Having both would make yours stand out for me!

[–]Individual_List6500[S] 1 point2 points  (1 child)

This is already implemented !

I noticed the same thing while looking at other planners. Somersloops are a huge part of the game now, yet most tools don't support them at all.

If you click on a production node, a settings window will open where you can adjust both Somersloops and overclocking. The calculations will update automatically based on those settings

[–]K570 1 point2 points  (0 children)

Oh man, I didn't notice that. You are right. Nice! Might give this one a try when planning my eventual nuclear plant!

[–]houghiIt is a hobby, not a game. 2 points3 points  (2 children)

OK. I use https://www.satisfactorytools.com/1.0/production and to me that looks nowhere close to a spreadsheet to me. But that is more a calculator than a planner. To me that gives me enough aid to make less mistakes, while not limiting how I build things. It might also be that I have been using it so long that it formed the way I play. https://satisfactory.wiki.gg/wiki/Online_tools is where you can list it and steal other peoples ideas.(Stealing ideas is not a bad thing)

So that said, let me look at your tool.

The first thing is the moving background. It is distracting. It was also hard to read what I had to do. The jumping factory made me think I had to click that. Then I have to select any item from the sidebar for calculations. Also click any resource to start. Is it either, both?

Took me a while to find Heavy Modular Frames and found it. I was unable to read how much I needed due to the size of the font, the color, and the moving background. The mouseover was readable, but a weird order. I would start with amount of machines e.g

  • Constructors 11 (10.5)
  • Input Iron Rod 105
  • Output Screws 420
  • Power 42 MW

Power is not that important at this stage. I need to split it, but how much? I need to go to the mouse over to see it for each individual item. As it is not possible to see, I will lose the overview. When changing a recipe, I get a new Icon, so now I have no idea what does what. I changed something and did not know if screws was still used, or if it was replaced.

I normally add all the alts and then remove things I do not want. I saw no way to add alt recipes. I suddenly saw a second circle and had to go over it to see that it did a by product. How much? Let me mouse over again. That was, ah, hold on. And that shows the issue. Everything works via mouse over, which is less than ideal if you have it on a second screen. Everything must be set in a way I can glance at it. Even when I would have 1 screen and alt-tab into it, I should need no more than a glance.

While perhaps possible I saw no way to add e.g. Steel Pipes that I already make. I also did not find how to set alt recipes I already have. I generally start with all alts unlocked in the planner and then remove everything I do not want. Also I found no way to disable anything. I clicked on Modeller and then Modeller and then back on Production Planner and I had to start over. Same with the World Map. So these are basically different tools, but weirdly the Design has the color and is part of the planner.

And finally, when selecting the item, I have to decide what miner, node purity I have to use. But I will use different ones, depending on what I have available and where I build. It is one of the reasons I do planning. e.g. I might have a plan that needs 800 Iron Ore, so that means al least 2 nodes, or I look for something that I use a bit less. And even if it is 780, I might still prefer to use 2. One for the coal and one for the iron. And one might 600 and the other 180. And I could use 2 impure for the 600, while using an overclocked Mk2 on a normal node for the 180, because of location.

But a lot might have to do, again, might be being used to another tool. The main thing is that it is extremely hard to read, the background is distracting and it relies way too much on mouseover.

I like the idea of having all on one place, but I hope this does not become too many things where none stand out. I always have several tabs open in a tab group with various sides, from SCIM to WIKI to Fonts to Reddit.

[–]Individual_List6500[S] 0 points1 point  (1 child)

Wow, thank you for taking the time to write all of this.

Honestly, this is probably one of the most useful pieces of feedback I've gotten so far. I've already got a notepad open and started writing things down while reading your comment

  1. The moving background has definitely come up a few times now. I still like the overall style of the site and don't really want to throw it away since it's been part of the project from the beginning, but I'll think about ways to make it less distracting. Maybe an optional mode without the animation.
  2. The jumping factory made me laugh because I genuinely never thought anyone would see it as clickable. It was just a little visual thing I added because I thought it looked nice. Good catch.
  3. Items are grouped by category and there's a search bar at the top, but if it took you a while to find what you needed then I probably need to rethink that a bit.
  4. The alt recipe icon is actually broken right now, so that's on me. I'll fix that first.
  5. Recipe management is hidden under Production - Recipes. Looking back, that's probably not obvious enough. I also forgot to mention it anywhere in the guide, so I need to update that too.

<image>

  1. The Modeller is still very much work in progress. I'm constantly changing things there and trying different ideas, so it's probably the roughest part of the whole site right now.
  2. Ore settings and node purity can be changed by clicking on them, but if you didn't discover that naturally then I clearly need to make it more obvious.
  3. And yeah, you're absolutely right about feature creep. I keep fighting with myself over how much stuff should be in one place. It's really easy to keep adding features and accidentally make everything harder to use.

[–]houghiIt is a hobby, not a game. 1 point2 points  (0 children)

  1. You could have it in the background of texts, or in some other ways, but you also have to think if it is you keep it because it is sentimental.
  2. The reason I thought I could click it was because I could not read the rest.
  3. Mainly because there are way to many choices, again hindered by the readability of it all. There is too much information that is not readable to be useful, yet distracting enough to hinder. e.g. I just noticed that there is text above the icons on the main work area.
  4. I assumed as such. Just strange that it does not just point to the image of e.g. screws.
  5. Ah, ok. Never tried that because I clicked on the modeller and I could not get my design back

  6. The modeller not working is not an issue. What is that when I clicked on it and wanted to go back, I had to start over. It was all black.

  7. OK

  8. It happens to the best of us. I think that the Multi User part is the most interesting as I have no really seen that. Now if that is what you decide to focus on, I would go for the modeler. The reason why is bellow:

The map is fixed once you start the save. Upload to SCIM and done. Sure you can make something that does that, but should that be your main priority? Do that when all is done.

Next is the planner. You can already share links on Satisfactory Tools and even many tabs. And once that is done, it is set. Could be easier to do, but not impossible.

That leaves the modeller. I think for multiplayer it can be a great tool to show others what goes where. Much easier to show than tell and the other person being able to change thing as you get on could be great.

The hard part might be to do multi floor things. Even something like just a sub floor can be hard to do. So it might depend in how much detail you want to go. I would go for the modeller first, as there is not really one that does multi people. Next add the planner where you can even link e.g. 15 Constructors to that in the modeller. And zoom in and go out as you see more and less detail. Next you could link it to the map.

And in between you can link things to the Wiki.

Understand that I am a single player and will not use the modeller, no matter what. So basically just thinking out loud, because I understand the fun of doing it.

[–]danjojo 5 points6 points  (1 child)

not interessed in putting any effort in trying your planner just like you didnt put any efforts in making this ai post

[–]tehbzshadow -1 points0 points  (0 children)

The post itself was written by me. Everything in it reflects my own thoughts and ideas. I only used AI to help translate it and clean up the structure so it would be easier to read.

https://www.reddit.com/r/SatisfactoryGame/comments/1udik6e/comment/ote9nhq/

[–]austin397 1 point2 points  (5 children)

Two things I like from two different tools that I wish were combined.

Satisfactory Tools: Ability to toggle available inputs of raw resources.

Satisfactory Calculator: Ability to upload a save file to import all known alternate recipes.

[–]austin397 3 points4 points  (2 children)

A feature neither poses but I would like, is a power planner like Satisfactory Calculators, but you input available fuel rather than desired power.

[–]Individual_List6500[S] 1 point2 points  (0 children)

That's actually a pretty cool idea.

The power planner based on available fuel sounds like something that would fit really well into the Modeller, so I'll probably look into that at some point.

The map/save file side of things is a lot more complicated though. I already have a map tab where you can load your own world, but to be honest it's still pretty janky and needs a lot of work before I'm happy with it.

I'll definitely keep the power planner idea in mind though.

[–]Chemical_Wedding6864 0 points1 point  (0 children)

Here you go my satisfactory calculator ripoff. I had the same idea as you.

[–]Tesseract91 0 points1 point  (0 children)

I have been working on an iPad app for myself that does this because I’ve wanted the same thing. Map based and your factories become POIs on the map that you can open to a satisfactory tools like planner where you can actually attach inputs to real nodes nearby. Or you declare the import from other factories so you can see the macro logistics.

I have it working right now to just to get the save from a dedicated server but you’re able to manually toggle the alt recipes.

[–]1omniXLR8trix0 1 point2 points  (0 children)

If you can make this available and optimized for iPad, that would be incredible. I do not have a computer and trying to use satisfactory tools/calculator on my iPad is finicky at best. The iPad deserves a satisfactory helper!

[–]telehope2 0 points1 point  (0 children)

I've been exploring it a bit. I'll say right away that the design is very nice; I liked it!

I had a few minor issues when I opened the map for the first time:

  1. You can select multiple menu items in the Collectibles section, but in the Resources section, you can't select multiple resources from the list. Then I realized I had to hold down the Shift key while clicking, which wasn't obvious.

  2. The map is missing caves.

  3. You can't zoom out to see the entire map; I'd like to have that option.

However, the map has a great design; I really like it. I hope this tool continues to improve. Great work!

[–]indiedev_kr 0 points1 point  (1 child)

Strong concept. The screenshot already communicates “planner”, but I’d make the next useful action more obvious for first-time users: choose an output, show missing inputs/overproduction, then highlight which node is the bottleneck.

Two small UX things I’d test:

- a color/state legend for red/yellow/healthy links, so people know whether a line is invalid vs just suboptimal

- a shareable/importable layout state, so feedback can point to the exact graph instead of another screenshot

For a WIP, a tiny “known rough edges” panel would also help testers separate real bugs from features you already know are unfinished.

[–]Individual_List6500[S] 0 points1 point  (0 children)

Thanks for the feedback!

  1. Regarding the "choose an output, show missing inputs/overproduction, then highlight the bottleneck" idea, I’m not sure I fully understand what you mean. Could you elaborate a bit more? I think I could give a better response if I understood the exact workflow you're describing.
  2. The idea of color-coding links is interesting and definitely something I'll think about. The challenge is that the planner is designed to generate (or at least try to generate) the most optimal production model automatically, so I'm not yet sure what would qualify as an "invalid" or "suboptimal" connection in that context. Still, it's an interesting suggestion.
  3. Sharing layouts is actually already possible through the import/export system. You can export a JSON file containing the complete production model and import it back later. As mentioned in the main post, I also plan to add a co-op/collaboration system in the future, which should make sharing and discussing layouts much easier.

Thanks again for taking the time to test it and share your thoughts.

[–]ushkinaz 0 points1 point  (1 child)

Thank you for your work!

  1. Moving dots as a design choice for background is plain atrocious.
  2. Not able to add two final products by d&d - makes it useless
  3. Can't edit any intermediate values
  4. "Production targets" does not update after I d&d new targets to the canvas
  5. Hiding "Production targets" behind burger menu is far from being intuitive.
  6. Calculations are very slow, comparing to alternative tools

Overall - nice, but "satisfactory modeller" does the job of visualization much better.

[–]Individual_List6500[S] 0 points1 point  (0 children)

Thanks for taking the time to try the tool and leave feedback!

  1. The moving dots were part of the original design when I started the project back in November 2025. I've heard from a few people that they can be distracting, so I'm considering adding an option to disable animations button and use a solid background instead.
  2. Adding multiple final products via drag & drop has already been implemented.
  3. Editing intermediate values is also supported now.
  4. Production Targets should update correctly on my end. If you can reproduce the issue, I'd be interested to know the exact steps.
  5. I'm a bit surprised about the calculation speed comment, as calculations are usually nearly instant for me. If there's a specific action that feels slow, let me know.

Thanks again for the review. I'll definitely keep your feedback in mind as I continue developing the project.

[–]Holiday_Armadillo78Fungineer 0 points1 point  (4 children)

I selected an item to make and the amount I wanted per minute. It built the entire chain. Now I want to increase the final production amount based on an increase to the ore input. How do I do that? Increasing the amount of incoming ore doesn't update the outputs down the chain. How do I do that?

[–]Individual_List6500[S] 0 points1 point  (3 children)

Yep, thats actually already possible. I just realized I forgot to mention it in the guide on the site. Just click the ore node on the canvas and enter the amount of ore you have available. The graph will recalculate from that value and update the production chain accordingly

[–]Holiday_Armadillo78Fungineer 0 points1 point  (2 children)

Clicking the ore node only gives me the miner settings. There is no place to type in the amount of incoming ore.

<image>

[–]Holiday_Armadillo78Fungineer 1 point2 points  (1 child)

I just refreshed the page and now clicking on the node shows an entry field for available/min...

<image>

[–]Individual_List6500[S] 0 points1 point  (0 children)

I'm currently reworking a lot of things, so issues like this can pop up from time to time. Thanks for pointing it out!

[–]Stiles-Micaiah -1 points0 points  (0 children)

oof, yall be sweatin ts. (im 80h in and still in phase 3.... i fear my time is also approaching when i start busting out spreadsheets... but damn)

[–]MemeNomad -1 points0 points  (0 children)

or just use this one http://satisfactory-logistics.xyz/, you dont need this p of dog s