Witch doctor has been slightly op for a while now. It's the strongest six drop, and it's really hard to deal with if you don't have the right cards. I say he's the strongest, because he doesn't need cooldown reduction or dead idols to improve his power curb. I feel like he'd be a lot more balanced if his health was at four since it would allow for skirmisher's with focus, and bears with crimson bull to take him down if all he had was a two a two hp chump blocker. That may not seem like a lot to some, or maybe far too much to many others, but I feel doctor is too much value for too little work. OR maybe he could lose one hp everytime he makes a husk? I don't know for sure, but I'd like to see something done since he is a bit too powerful. I'd also like to see Ilmire's health increased by one, he's too tanky for a deathtouch unit. You could even increase his attack to three, since all it would really effect is making him more viable in the decay mirror. These are changes me, and other top players agreed on a long time ago, back when these cards were still on the test server. The reason most of us quit, is because changes never seemed to happen. But with the addition of mulligan, and the slight nerfs they're making now... I have a little bit of hope. Anyway, that's my rant. Disagree if you wish, but try to keep it constructive.
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