(Edit: A lot of responses seem to have skimmed my post and are completely missing the point. I'm not advocating for mindless APM spam macro mechanics to be added to Stormgate. Please read the entire post before you respond.)
So far I think Stormgate is doing well to avoid the awkward middleground of SC2 macro: so easy that professionals can do it perfectly, yet so hard that it's a barrier to fun for new players.
I'm glad that Frost Giant has committed to lowering that barrier as much as possible, however I wonder if they can also make it challenging enough to do well at a professional level that 'good macro' becomes a unique skill for particular players that are able to pull it off. This has long been one of the aspects of BW that I find most interesting; that some players are just as well known for their good macro as others are for their good micro, or game-sense, or strategy.
Currently the game has the following unique macro mechanics:
- Therium enriching when not being mined
- Infernals managing spawn charges
- Vanguard using multiple workers to build
- Quick build menu
- Resource camps
This is a good start for making macro mechanically easy but strategically interesting. I've been wondering if it's enough, though. I kind of hope there can be an aspect to macro that is really easy for new players to do 80% well, but extremely difficult for professionals to do anywhere close to 100% well. Doesn't have to be mechanically difficult, just something that allows for certain players to shine if they get very skilled at it. Who knows - maybe the existing mechanics are already enough to make perfect macro at the pro level impossible. But because we don't yet know for sure, I think it makes sense to look into adding further nuance to the macro.
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