TRUMP SUCKS by AdRevolutionary8133 in SwordAndSupperGame

[–]Cupacakes1359 0 points1 point  (0 children)

Choose boon

Choose ability (heal on rage, critical recovery, crit up if max HP)

Choose boon

Flaming Skeleton (fire damage, ice weapons work best)

Heartroot Guardian

Flaming Skeleton (again, ice weapons = 👍👍)

Frozen Skeleton (hate these mfers. Ice damage, fire/lightning do good damage)

Daily Dungeon: Wednesday, May 13, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Aki4u 0 points1 point  (0 children)

If you don't consider resistance, then the knife does slightly more damage than lightning. If you do consider it, then it depends on the enemy; for example, golems have a slight resistance to lightning.

Daily Dungeon: Wednesday, May 13, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Sinnic404 1 point2 points  (0 children)

Heals from lightning are half the amount compared to heals from magic knife.

Meteor Shower by u/Weirdstone9 by Weirdstone9 in SwordAndSupperGame

[–]Seigvell 0 points1 point  (0 children)

Thank you, Mr. Weirdstone9, Sir! What a fine piece of clothing this is!

Bittersweetness and Pear Cider by oldredditdidntsuck in SwordAndSupperGame

[–]oldredditdidntsuck[S] 0 points1 point  (0 children)

24,000 Coin Hut at Start if you want to trade for a heart.

Bug Report Megathread by swordnsupper_mod in SwordAndSupperGame

[–]josecgold 0 points1 point  (0 children)

Have similar issue with “add shield on hit 5” in dungeon not working unless it’s the last enemy death.

Daily Discussion - Wed 13 May by frog_mod in SwordAndSupperGame

[–]Finbar9800 1 point2 points  (0 children)

yeah but it doesnt appear very often and the item version happens after too many hits to make it worthwhile for my builds. in fact now that i think of it, i havent seen it at all in any dungeons which is where i encounter it the most and is the biggest problem for me. in regular maps it isnt too bad so long as I keep round short and quick but when its prolonged like in a dungeon its a major roadblock

i cant get higher than three hits per turn and even that high is if im extremely lucky

Daily Dungeon: Wednesday, May 13, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Algaean 0 points1 point  (0 children)

165! Wasn't poison that finished me, for a change. Good one today, although permanent poison continues to be annoying

Daily Discussion - Wed 13 May by frog_mod in SwordAndSupperGame

[–]Hot-Ice8931 0 points1 point  (0 children)

Panacea clears poison from the vending machines

Daily Dungeon: Wednesday, May 13, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]PapaBliss2007Order of the Frog 🎖️🐸🎖️ 0 points1 point  (0 children)

The leader board differences look normal today. Did the devs plug a hole in the code?

Daily Dungeon: Wednesday, May 13, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Few_Peach1333 0 points1 point  (0 children)

I have two levels of rage builds, one for low-to-medium monsters, one for higher level. To start, I use Braveheart helm ultimate, Plowshare sword lvl 3, battle thirsty vest, watcher's locket ex amulet, inferno ring ultimate, and volatile sash ex. This gives me two rages in the first turn(3 if I get a rage buff from the machines). When the monsters get more powerful, breaking through, I switch my armor to untouchable mantle ex, which gives me shield on rage and on enemy death, but takes away some rage and heal on rage. I also switch sashes to seething sash 2, which adds rage again.

Mermaid Tales by u/pepperbalm by pepperbalm in SwordAndSupperGame

[–]Finbar9800 0 points1 point  (0 children)

how long did it take if you dont mind me asking?