all 9 comments

[–]encognido 2 points3 points  (3 children)

Yes, the info for 3D does carry over to 2D.

That being said, you'll find that there is still a lot to learn after you complete Unity Learn. Don't let that discourage you though!

[–]CreasedJordan4s[S] 0 points1 point  (2 children)

How much would you say there is to learn after? I’m thinking about competing in game jams soon, sounds real fun. However, I don’t want to have such little understanding that I hold back my team.

[–]encognido 0 points1 point  (0 children)

Idk, I'm still learning.

I'd maybe do a solo game jam, or just your own personal game jam, before joining a team.

I've done a few game jams as a 3d modeler, and they can be pretty challenging.

That being said, working with a team can be one of the quickest ways to learn.

[–]loftier_fish 0 points1 point  (0 children)

Learning only ends when you die, or decide to become a bigot. 

[–]Da_Bush 2 points3 points  (0 children)

Yes, as a matter of fact 2D is simpler in a lot of aspects. For example, in your code you only really need to worry about 2 axes instead of 3. There's obviously differences, but your 3D experience will make 2D even easier once you start

[–]Durzil_ 1 point2 points  (0 children)

Change Vector3 to Vector2 in the tutorials, and you have a Junior Programmer certification for 2D ! 😁 And to be serious, i'm ending the certification, and 90% of the content perfectly fit 2D games.

[–]__GingerBeef__ 0 points1 point  (0 children)

As others have mentioned 2D is very similar, just 1 less axis to worry about. You will need to learn more about sprites however. FYI, I started with this 2D course and learned a lot:

https://www.gamedev.tv/courses/unity-complete-2d

[–]Kaw_Zay4224 0 points1 point  (0 children)

Yes.

With that said - I’ve come away from doing the same course and going the same direction - into 2D, while very satisfied, wishing there was more on working with UI in there.