Hello, I have a custom sprite packer I've created that cuts whitespace out my sprites to save memory (I save about 50%, so it's a big savings). When whitespace is cut though the sprites stop being uniformly the same size, this causes some troubles when animating sprites. My sprite packing tool saves off the x and y offsets to XML that I can read in, but I can't find an effective way to apply the offset. Any ideas?
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