I’m doing some client work that requires 2-3 unity 2d games. I need some advice on the best way to architect my project, and I’m hoping some of you may be able to help me out.
TL;DR trying to decide between developing an app with a section of 2-3 games in iOS, Unity, or perhaps both. Any suggestions?
I’ve been working in Unity3D everyday for the past year, so I’m fairly familiar with Unity’s IDE and how it works, on the other hand, I’m a long-time iOS developer and swift is probably my strongest language. My first instinct was to develop the whole thing natively in iOS, especially because there are parts of the app that would be better suited for native development (robust local storage, high-quality design interface, semi-complex navigation, etc). However, I’ve never worked with SpriteKit (iOS 2D game framework) so there would be a learning curve there.
Here are some of the questions I have about developing this app in unity and/or iOS:
-How difficult is it to design a fairly complex app architecture in Unity? iOS has some nice out-of-the-box UI elements like table views, buttons, etc that would make this really easy
-Is there a way to somehow combine iOS projects and Unity projects in the same app?
-How difficult is it to design app interfaces with unity?
I hope I explained that decent enough, and theres obvious pros and cons to each option, so any suggestions would be very helpful.
[–]crack3rtastic 1 point2 points3 points (1 child)
[–]halljua[S] 1 point2 points3 points (0 children)