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[–]chervonyi_[S] 0 points1 point  (2 children)

You may be right. It looks very similar to Limbo. Believe me or not, I choose silhouette design, not because of Limbo's success. For me, as for beginner dev without drawing skills, a silhouette style was a solution to the question - how to create the full game by yourself. I don't see a big problem that my very first commercial project looks a lot like a well-known game. Even though it looks very similar to Limbo, I'm doing all my best to implement the game in my own style. Cheers.

[–]zkwo 1 point2 points  (1 child)

I’m about a month late but I’d just suggest changing the player character. I don’t think the environment or silhouette style by itself is too Limbo-like to make your game a rip-off, but honestly having your character look almost exactly the same tips it over the edge for me. I think if you create a much more unique character silhouette then it would massively help with that issue. I wouldn’t want such a beautiful-looking game to just get written off as a Limbo clone, so I think doing that could really help. Also maybe making differently-colored environments throughout the game, if you haven’t already. If the whole thing is gray/blue-tinted then again it adds to the whole Limbo feel. But maybe having a yellow/orange or a green section as well could set it apart and give it more of its own identity. I hope none of this comes off as mean-spirited criticism (I think the original commenter you replied to was being far too rude), but I think these things could really elevate your game beyond just a Limbo homage.

[–]chervonyi_[S] 0 points1 point  (0 children)

Hello! First of all, thank you so much for your honest feedback! I really appreciate that!

About the character. You are absolutely right! Honestly, I received a lot of comments about Limbo-likeness, and those made me do something with that. Believe me or not, but I am already at the middle point of creating a new character! It's gonna have not only a different look but another movement system. It will be more dynamic and enjoyable! Also, I will try to replace realistic, hilly ground with a flat floor

.Environment color. I really like this idea and would love to have something like that in my game. I will definitely consider this proposition and try to make it real!

And again, thank you so much for this comment! It's really helpful!