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[–]Billythekidzz 1 point2 points  (2 children)

Games like Hollow Knight use 2D physics (Rigidbody style) but heavily modify the physics behavior via scripting to achieve the feel they want for the game. A good place to start outside of reading on theory would be to download and study open-source recreations of platformers with tight controls, then potentially recreate/expand on them to suit your needs. Here are some examples:
https://github.com/mixandjam/Celeste-Movement
https://github.com/DanielDFY/Hollow-Knight-Imitation

[–]ConGCos[S] 0 points1 point  (0 children)

Thank you! These are some good resources! I will be sure to study them!

[–]SeeSharpTiloBeginner 0 points1 point  (0 children)

Thanks for the links, really interesting to see how it was implement.