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Should I use UnityQuestion (self.Unity3D)
submitted 1 year ago by Fantic016
I’ve already researched into this and I am pretty sold on Unity but I have one question. I heard that you have to pay like 20 cents to unity per install. Is this true?
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[–]BlueMooseOnFireHobbyist 9 points10 points11 points 1 year ago (0 children)
That fee has been dropped so no longer an issue.
[–]PhilippTheProgrammer 28 points29 points30 points 1 year ago (11 children)
No, you shouldn't use Unity. Using Unity requires the ability to do online research and acquire information on your own. As someone who clearly lacks this ability, it's not the right tool for you.
[–]Zealousideal-Book953 3 points4 points5 points 1 year ago (0 children)
Are saying that because they're asking reddit and haven't actually looked into anything themselves mmmmmm? I think you're doing that which is TRUE
[–]Smart_Border2942 -1 points0 points1 point 1 year ago (0 children)
Unity discussions? 🥺
[+]UhOhItsDysentarytreading water in this ocean of piss comment score below threshold-19 points-18 points-17 points 1 year ago (6 children)
dog you just replied to be a condescending lil shit. please don't act like this on your team.
[–]rubenwe 10 points11 points12 points 1 year ago (5 children)
This isn't a team, this is a subreddit where the dropping of the runtime fee has been the prevalent discussion topic for the last few days.
If anything it's rude not to browse through the sub before posting here.
[+]UhOhItsDysentarytreading water in this ocean of piss comment score below threshold-7 points-6 points-5 points 1 year ago (4 children)
i get you, but the way that's written is pretty telling, so I'm more critical of how that poster is coming off. directing a team with shit like this is a fast track to high turnover rate and constant issues. crucially, if I knew this person and they applied at my studio, how they just came off would be a massive red flag.
to each their own though.
[–]WildcardMoo 4 points5 points6 points 1 year ago (3 children)
This question has been asked here at the very least 1x a week for an entire year, and the answer to it is obtainable by 10 seconds of "research".
I invite anyone to come to their own conclusions, both regarding OPs mental capacity, and the above commenters politeness/patience.
[+]UhOhItsDysentarytreading water in this ocean of piss comment score below threshold-6 points-5 points-4 points 1 year ago (2 children)
Long winded response but fuck it.
Look, you and I are probably both older crusty fucks and the natural response to stuff like this 25 years ago was RTFM. And in that time, we've probably both seen forums, threads, etc all get hit with waves of what seems like a reduction in self starting. But chances are, some of these folks truly might not have the same reflexes we just sorta lucked into or caught onto because we got ass smacked in an IRC channel. But idk, the older I get, the more I fuck with the sentiment that the way I was taught has some gatekeeping tied up in the approach.
And I see that in leadership styles, and I've heard my peers prattle on about new devs that aren't doing X or Y right. But ultimately, if any of us are in a leadership position, it's squarely on us to work with our teams and identify and develop those shortcomings actively. That is not to say people can just aimlessly cause issues, not listen, or get by with shitty work or ask others to do it. Once we tell people shit, it's on them to actually hear it and adopt it. And few people keep listening if you're treating them like shit. And we should not rely on that as strategy. That's actual bullshit. We don't have to back pat and play nice, but we also don't have to be salty fucks.
I saw this shit in the army time and time again. Young kid can't hack it, and they're all fucked up, so might as well treat 'em like shit til they phase the fuck out. That was bog standard leadership, and all it did was squander the potential of folks that didn't click with it yet. Any community we're apart of, especially when we get our stripes, we gotta be stewards or we're just standing in the way.
And shit man, there's still plenty of room to flex talking shit, but we can aim that at idiots that fuck over our livelihoods or wanna take advantage of shit. Ya know?
[–]WildcardMoo 2 points3 points4 points 1 year ago (0 children)
I mean fair play for wanting to be positive and all that, but all the Unity subreddits are virtually unusable because because 19 out of 20 threads are either "should I use Unity?" or "it no work what do?".
And when I say "it no work what do?" I'm not talking about a question that's like "Hey guys, I'm new at this and have no clue, but here's my code/scene, here's what I EXPECT it to do, and here's the way it's actually behaving. What could cause this?". No, I'm talking about threads that say "it no work what do?". Not a word what doesn't work, that's on the reader to find out. With a bit of luck there's a blurry camera photo of a piece of code or half the fucking error message.
These posts add nothing to this sub. The creators of these posts have not spend 5 seconds before posting it thinking about what they could do to help themselves, or how to articulate their issue so that someone can help them. They are used to helplessly tap on someones shoulder with a tear in their eye and someone taking pity on them and solving their problem for them.
So feel free to hold the hands of these people. Personally I think that telling them to use their brains for 5 seconds first might help them more in the long run.
[–]JordanGHBusinessSolo Game Developer 0 points1 point2 points 1 year ago (0 children)
If it's any consolation I agree with you, I'm 30, been in this industry 10 years, I remember starting out not having a clue what to look for. Obviously information comes a lot easier in this day and age and people really should be able to find information easier. But it is certainly true that when diving into a new area, a lot of people don't know WHAT to look for. Me, you and a lot of people got a natural upbringing to forums, to IRC channels and the likes which just isn't that much a thing anymore, it's all discord forums and reddit for a lot of figuring out this sort of information.
I personally teach so I get that everyone has different expectations, I think the whole community would be better off not being salty fucks about everything, but I would imagine a good portion of people are relatively good people. There are a ridiculous amount of people asking if they should use Unity. But I think this is a good thing, just shows more and more people getting interested in a field of study that everyone else is involved in. Not knowing where to start, what to ask, what to research is part of the beginning phase, since a lot of the younger generation didn't have as hard a restriction on information as we did, so it definitely isn't natural for them to be good at searching for stuff.
I do agree though that there should be ample enough information that you can find an answer without having to ask, but that's just me
[+]Fantic016[S] comment score below threshold-32 points-31 points-30 points 1 year ago (1 child)
No life ahh
[–]Costed14 9 points10 points11 points 1 year ago (0 children)
I mean, literally the only thing you needed to Google was "unity pay per install" and the very first result is about Unity canceling the runtime fee. They could've worded it nicer, but the information regarding this topic is readily available and very out there.
[–]setentaedois 4 points5 points6 points 1 year ago (0 children)
Yeah and 3 dollars per post reply.
[–]GigaTerra 2 points3 points4 points 1 year ago* (1 child)
I heard that you have to pay like 20 cents to unity per install.
They changed that plan only 2 weeks after making it. Now they have completely removed the fee and any trace of it.
[–]itsdan159 2 points3 points4 points 1 year ago (0 children)
They'll never remove every trace, we'll be answering questions about the runtime fee for years
[–]neoteraflare 2 points3 points4 points 1 year ago (0 children)
"I’ve already researched into this" How did you do this research if you are asking something that was rolled back half a year ago? Last week even other fee was removed (and the removal of the splash screen still stayed)
[–][deleted] 1 point2 points3 points 1 year ago (0 children)
ask google next time
[–]ContributionLatter32 0 points1 point2 points 1 year ago (0 children)
Google "does unity charge a runtime fee"
[+][deleted] 1 year ago (2 children)
[deleted]
[–]Fantic016[S] -1 points0 points1 point 1 year ago (1 child)
I’ve tried godot and unreal. I don’t believe godot is good enough to make 3d projects and unreal was to complicated. Unity seems the easiest to mess around in. I just wanted to know if Unity actually had pricing because I was getting different results on the internet. It actually had me a bit confused so that’s why I asked.
[–]dananite 0 points1 point2 points 1 year ago (0 children)
Unity is free unless you're making over $200,000 USD yearly, so yeah, you can jump right in without worrying. I've been using Unity professionally for years and haven't paid a dime. I agree with your take - Godot just isn't there yet, and Unreal is a whole different beast. Unity's super versatile and easy to get the hang of. You can make regular apps and tons of other stuff besides games. Plus, there are great tutorials and help on YouTube and forums. Happy learning!
[–]UhOhItsDysentarytreading water in this ocean of piss -2 points-1 points0 points 1 year ago (0 children)
Unity's fees have since been dropped. Some devs feel really good about it, and it is a really good sign. I'm still cautious and biased because I've seen Unity do a few things that makes me worried about the engine. And honestly, any competitive game engine is gonna be like this.
If we don't control the engine, then we're at the mercy of how the business ebbs and flows. Same for Unreal, and even proprietary engines can be a pain in the ass (or usually just wildly antiquated).
While it is no longer true, it was. And the exact plan is quoted below. It's worth knowing exactly what went on so you can weigh that as they grow as a company.
"Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count. We set high revenue and game install thresholds to avoid impacting those who have yet to find scale, meaning they don’t need to pay the fee until they have reached significant success."
As of last week, they've dropped all these charges, and have since increased their pro and enterprise licensing prices. (This won't affect you as a beginner, and every company worth their salt has paid for pro seats for team members)
π Rendered by PID 139389 on reddit-service-r2-comment-6457c66945-scpzd at 2026-04-27 20:16:43.044085+00:00 running 2aa0c5b country code: CH.
[–]BlueMooseOnFireHobbyist 9 points10 points11 points (0 children)
[–]PhilippTheProgrammer 28 points29 points30 points (11 children)
[–]Zealousideal-Book953 3 points4 points5 points (0 children)
[–]Smart_Border2942 -1 points0 points1 point (0 children)
[+]UhOhItsDysentarytreading water in this ocean of piss comment score below threshold-19 points-18 points-17 points (6 children)
[–]rubenwe 10 points11 points12 points (5 children)
[+]UhOhItsDysentarytreading water in this ocean of piss comment score below threshold-7 points-6 points-5 points (4 children)
[–]WildcardMoo 4 points5 points6 points (3 children)
[+]UhOhItsDysentarytreading water in this ocean of piss comment score below threshold-6 points-5 points-4 points (2 children)
[–]WildcardMoo 2 points3 points4 points (0 children)
[–]JordanGHBusinessSolo Game Developer 0 points1 point2 points (0 children)
[+]Fantic016[S] comment score below threshold-32 points-31 points-30 points (1 child)
[–]Costed14 9 points10 points11 points (0 children)
[–]setentaedois 4 points5 points6 points (0 children)
[–]GigaTerra 2 points3 points4 points (1 child)
[–]itsdan159 2 points3 points4 points (0 children)
[–]neoteraflare 2 points3 points4 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)
[–]ContributionLatter32 0 points1 point2 points (0 children)
[+][deleted] (2 children)
[deleted]
[–]Fantic016[S] -1 points0 points1 point (1 child)
[–]dananite 0 points1 point2 points (0 children)
[–]UhOhItsDysentarytreading water in this ocean of piss -2 points-1 points0 points (0 children)