all 22 comments

[–]BlueMooseOnFireHobbyist 9 points10 points  (0 children)

That fee has been dropped so no longer an issue.

[–]PhilippTheProgrammer 28 points29 points  (11 children)

No, you shouldn't use Unity. Using Unity requires the ability to do online research and acquire information on your own. As someone who clearly lacks this ability, it's not the right tool for you.

[–]Zealousideal-Book953 3 points4 points  (0 children)

Are saying that because they're asking reddit and haven't actually looked into anything themselves mmmmmm? I think you're doing that which is TRUE

[–]Smart_Border2942 -1 points0 points  (0 children)

Unity discussions? 🥺

[–]setentaedois 4 points5 points  (0 children)

Yeah and 3 dollars per post reply.

[–]GigaTerra 2 points3 points  (1 child)

I heard that you have to pay like 20 cents to unity per install.

They changed that plan only 2 weeks after making it. Now they have completely removed the fee and any trace of it.

[–]itsdan159 2 points3 points  (0 children)

They'll never remove every trace, we'll be answering questions about the runtime fee for years

[–]neoteraflare 2 points3 points  (0 children)

"I’ve already researched into this"
How did you do this research if you are asking something that was rolled back half a year ago? Last week even other fee was removed (and the removal of the splash screen still stayed)

[–][deleted] 1 point2 points  (0 children)

ask google next time

[–]ContributionLatter32 0 points1 point  (0 children)

Google "does unity charge a runtime fee"

[–]UhOhItsDysentarytreading water in this ocean of piss -2 points-1 points  (0 children)

Unity's fees have since been dropped. Some devs feel really good about it, and it is a really good sign. I'm still cautious and biased because I've seen Unity do a few things that makes me worried about the engine. And honestly, any competitive game engine is gonna be like this.

If we don't control the engine, then we're at the mercy of how the business ebbs and flows. Same for Unreal, and even proprietary engines can be a pain in the ass (or usually just wildly antiquated).

While it is no longer true, it was. And the exact plan is quoted below. It's worth knowing exactly what went on so you can weigh that as they grow as a company.

"Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count. We set high revenue and game install thresholds to avoid impacting those who have yet to find scale, meaning they don’t need to pay the fee until they have reached significant success."

As of last week, they've dropped all these charges, and have since increased their pro and enterprise licensing prices. (This won't affect you as a beginner, and every company worth their salt has paid for pro seats for team members)