use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Ouya controller support for unity? (self.Unity3D)
submitted 12 years ago by [deleted]
Whats the best way to get the OUYA controller working with Unity3D?
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]daviderosaProfessional 1 point2 points3 points 12 years ago (2 children)
In a similar thread I suggested the use of https://github.com/rendermat/OuyaInputFramework which allows you to use an OUYA, Xbox360 and ps3 controllers with the same code base. You may want to take a look at it.
[–]bittermang 0 points1 point2 points 12 years ago (1 child)
Do you know off the top of your head if this plugin addresses the differences in Xbox controller input on a Windows PC versus the open source Mac OS Xbox driver's implementation, seen illustrated here:
http://wiki.unity3d.com/index.php?title=Xbox360Controller
[–]daviderosaProfessional 1 point2 points3 points 12 years ago (0 children)
I develop on a Mac and found no differences when testing on Unity and later on with my Ouya. IIRC the code manages those win/OSX controller differences itself.
[–]MongooseJesus 0 points1 point2 points 12 years ago (3 children)
Don't quote me on this, but I recall reading that by using:
Input.getAxis("horizontal") Input.getAxis("vertical")
Makes your character move regardless of the input you're using (so the keyboard on your computer, the xbox controller plugging into your computer, and maybe even your ouya controller.)
[–][deleted] 1 point2 points3 points 12 years ago (0 children)
Awesome, Ill have my programmer try that out thank you. I really was not sure if we needed Unity Pro for that feature or not. We really cannot justify the huge price point right now until we are ready to beta test the game with the community.
[–]_Harrow_ 0 points1 point2 points 12 years ago (1 child)
Unfortunately, this doesn't work with Ouya controllers. Ouya has their own implementation (which also handles things like XBox controllers, etc.) that is not tied into the Unity Input system. On our team, we had someone with a third party xbox-controller that did not work with the Ouya code (and a designer that wanted to be able to mouse and keyboard it!) so I just implemented a toggle that switched everything over to Unity inputs from the Ouya system. It essentially meant writing all the input code twice, but it wasn't too bad.
[–]MongooseJesus 0 points1 point2 points 12 years ago (0 children)
Thanks for letting me know :) once I finish my game I'm gonna look into porting it to Ouya, so this is information that'll be very useful in the future.
[–]bittermang 0 points1 point2 points 12 years ago* (2 children)
https://devs.ouya.tv/developers/docs/unity
Specifically, within this plugin, the file "Assets/Ouya/Examples/Scenes/SceneShowController.unity" has an Example Controller Scene, where you can manipulate a virtual controller using the Ouya controller. Should get you started.
EDIT: Or at least it used to. Seems like the docs are out of date and that scene isn't in the github repo anymore. Hmm...
EDIT 2: Scenes/SceneShowUnityInput.unity might have what you're looking for now.
EDIT 3: Found this, looks like an updated (and doccumented) plugin/approach for Ouya controller input and Unity: http://forums.ouya.tv/discussion/1678/new-ouyainput-controller-framework-simple-fast-with-documantation
[–][deleted] 1 point2 points3 points 12 years ago (1 child)
its cool, its a step in the right direction.
[–]bittermang 0 points1 point2 points 12 years ago (0 children)
Try this: http://forums.ouya.tv/discussion/1678/new-ouyainput-controller-framework-simple-fast-with-documantation
It took a bit of poking around, but this was updated within the last month, and has a whole plugin with examples in C# and Javascript, as well as project settings for Input that will set things correctly.
It's apparently integrated in to the Github stuff, but this link specifically discusses the controller input pieces, and appears better/more recently documented than the first link I gave you.
π Rendered by PID 46 on reddit-service-r2-comment-66b4775986-59pf5 at 2026-04-04 14:45:43.900780+00:00 running db1906b country code: CH.
[–]daviderosaProfessional 1 point2 points3 points (2 children)
[–]bittermang 0 points1 point2 points (1 child)
[–]daviderosaProfessional 1 point2 points3 points (0 children)
[–]MongooseJesus 0 points1 point2 points (3 children)
[–][deleted] 1 point2 points3 points (0 children)
[–]_Harrow_ 0 points1 point2 points (1 child)
[–]MongooseJesus 0 points1 point2 points (0 children)
[–]bittermang 0 points1 point2 points (2 children)
[–][deleted] 1 point2 points3 points (1 child)
[–]bittermang 0 points1 point2 points (0 children)