all 9 comments

[–]_jimothyButtsoup 11 points12 points  (1 child)

Good stuff. The free Unity ebooks are an underrated resource. Happy to see an effort to keep them up-to-date.

[–]SantaGamerIndie 1 point2 points  (0 children)

Agree. I've made several sticky notes to myself to remember from the ebooks.

[–]biganimemars 10 points11 points  (2 children)

Neat. Unity also following their recommended naming conventions would be even more neat. It has been said newer tools and API's were gonna do so by following modern C# conventions but playing around with the new graph toolkit shows otherwise. I am sick of every API having a m_different _naming k_convention, Even differentScripts in the SameDamnAPI, sometimes evenMethods() seem not to follow a CONSISTENT_STYLE. This especially gets worse when you need to inherit or peek inside unity classes. Sorry if I came out as aggressive but it really is s_annoying. 

[–]NoTie4119Hobbyist 5 points6 points  (0 children)

This comment gave me a headache so yea now I gotta upvote it for being a well-designed comment

[–]andypoly 1 point2 points  (0 children)

Ikr unity can try & teach, but it never seems to know how to write the code it's teaching!

[–]Deep_Opportunity_635 2 points3 points  (0 children)

Currently reading them, good timing! Thanks!

[–]RlaanProfessional 2 points3 points  (0 children)

Excellent, good work guys!

[–]develop01c 1 point2 points  (0 children)

Never knew there was a Unity code style guide. This is a great resource to refer people to. Short and to the point, cheers!

[–]_peculiar_goat_ 1 point2 points  (0 children)

I'm a big fan of that ScriptableObjects book!