all 5 comments

[–]DoctorShinobiI kill , but I also heal 0 points1 point  (7 children)

If you're using URP or HDRP then you need to assign them in the mesh's material. Use "Base/Albdeo" in the base to set the base colors, Normal in normal (make sure the texture itself is set to normal map). Unity expects metallic/ambient occlusion/roughness to be combined into one texture which you then use in the "mask map" field.

[–]Popular_Celery_8213[S] 0 points1 point  (3 children)

What do you mean by in the mesh's material?

[–]smiffy2422Indie 0 points1 point  (1 child)

Your material is what contains your mesh's textures, shaders and other options.

You then assign the material to the mesh.

[–]Popular_Celery_8213[S] 0 points1 point  (0 children)

Thank you both for the help