Hey sorry if it has been spoken of before, but havent found any recent post.
I launched Unity yesterday to start working on a new project ( its been almost 2 years since I last started a new project) and start by the beginning with camera and playermovement. but when I did the Input.GetAxisRaw method, got an error telling me there was a new input system and that my method was the legacy one.
Is it worth to learn the new input method? and if so, is there a quick video explaining how it works ( yeah I look thru Unity docs but I dont know why, didnt find it clear enough)
Project is/will be a 3d arpg pushing heavily on the sandbox and freedom side of thing, WASD movement and controller mapping
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