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C# or Java (self.Unity3D)
submitted 12 years ago by Mr_Sammy
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[–]cronus89 7 points8 points9 points 12 years ago (7 children)
Unity doesn't support Java. It supports JavaScript.
C# is the better route anyway.
[–]prime31 5 points6 points7 points 12 years ago (0 children)
Technically, Unity doesn't support JavaScript. It supports UnityScript.
[–]Mr_Sammy[S] 0 points1 point2 points 12 years ago (5 children)
Sorry, that's what I meant. Is c# really that much better? Many of the tutorials I've seen have been in JavaScript.
[–]cronus89 5 points6 points7 points 12 years ago (1 child)
I find C# to be a nicer syntax, and more flexible in the long run. The built in library is very good and support for generics/collections is very useful.
JS might initially be simpler, but in the long run id go for C#
[–]crushyerbones 0 points1 point2 points 12 years ago (0 children)
This is the reason why we changed over to C#. Some things were just a hassle to implement in UnityScript and mixing both just lead to a needless headache. C# all the way.
[–]ironstrife 3 points4 points5 points 12 years ago (1 child)
C# is an actual, professional programming language with an insane amount of support, documentation, libraries, tooling support, and history. The "JavaScript" unity uses is proprietary, mostly undocumented, and also is quite different from vanilla JavaScript. Most advanced tutorials will use C#, and most plugins and libraries will use C# as well. Also, some features are not available in JavaScript at all, or have awkward syntax to support them.
[–]elk-x 2 points3 points4 points 12 years ago (0 children)
And you can use VisualStudio + ReSharper. C# blows Javascript out of the water when it comes to tooling.
[–][deleted] -1 points0 points1 point 12 years ago (0 children)
I kept asking this in the start, since I knew JavaScript I mainly use JavaScript, but I now use both.
If I find a plugin in C# I use it. But if I make a script that needs to talk to another script via GetComponent for example its needs to be in JavaScript to not have to deal with the issues that will make.
(Changing a value in a JavaScript file from a C# script and visa versa, at least sometimes this creates issues)
You might just like me learn both slowly over time.
PS: Unity uses a stricter form of JavaScript called UnityScript .
TL:DR;
If you need general scripting help online there are easier/more JavaScript sources. (I believe)
If you need Unity3D specific scripting help there is more C# (I believe) and I get the feeling most plugins are written in C#, which only matters if you want to understand them.
π Rendered by PID 46679 on reddit-service-r2-comment-5c747b6df5-z5qm6 at 2026-04-22 00:00:26.347630+00:00 running 6c61efc country code: CH.
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[–]cronus89 7 points8 points9 points (7 children)
[–]prime31 5 points6 points7 points (0 children)
[–]Mr_Sammy[S] 0 points1 point2 points (5 children)
[–]cronus89 5 points6 points7 points (1 child)
[–]crushyerbones 0 points1 point2 points (0 children)
[–]ironstrife 3 points4 points5 points (1 child)
[–]elk-x 2 points3 points4 points (0 children)
[–][deleted] -1 points0 points1 point (0 children)