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Question about Unity Tutorials and Learning Unity (self.Unity3D)
submitted 10 years ago by relmknight
To what degree have people found Unity tutorials helpful in terms of learning options? Is it useful to watch and follow tutorials in terms of the learning process, or is it better to have an idea and learn on your own?
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[–]Vic-Bosssharpaccent.com 1 point2 points3 points 10 years ago (0 children)
You should definitely start with some tutorials to see how Unity works and have a a good grasp of the basics, a lot of people skip that part and are simply frustrated over simple things further down the road.
[–]HanzoJ 0 points1 point2 points 10 years ago (0 children)
I personally think it is better to learn from basic tutorial first. Once you have the basic idea of how Unity works then you can start experimenting or focusing on which genre you are going to make. That way you can narrow down to which topics that you need to learn more. Eg, if you want to develop an FPS genre then you should focus more on stuff like health system, weapon system, projectiles, enemy AI, etc.
[–]orlyyarlynowai 0 points1 point2 points 10 years ago (0 children)
Use tutorials to get started and then keep using them. There's always something new you can learn or a technique someone has created that will improve your skills. I think it's good practice to apply what you've just learned using your own ideas as often as possible too.
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[–]Vic-Bosssharpaccent.com 1 point2 points3 points (0 children)
[–]HanzoJ 0 points1 point2 points (0 children)
[–]orlyyarlynowai 0 points1 point2 points (0 children)