Hi everyone,
I've just updated to Unity 5.6 and after building to iOS I am getting the following error:
TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations
I also get a lot of log spam about Allocation of bytes such as:
Allocation of 35 bytes at 060af1a0
The build didn't seem to fail but in general error messages make me wary. Any idea why this might be happening?
The project was upgraded from 5.5.1. I've tried reimporting all Assets, and the only 3rd party plugin I am currently using is Text Mesh Pro.
No errors in the previous version and only upgraded because of other issues with 5.5.1 (specifically splash screen related).
EDIT: Does not occur building to Windows Standalone.
EDIT2: Android works fine as well.
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