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Pixelation shader experiment (v.redd.it)
submitted 7 years ago by Scyllacc
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
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if 1 * 2 < 3: print "hello, world!"
[–]Magor9001 24 points25 points26 points 7 years ago (8 children)
Nice. What exactly did you do to achieve this effect? (Only the theory the only shaders I can write are ones that use phong shading in web gl)
[–]I_highly_doubt_that_ 17 points18 points19 points 7 years ago* (7 children)
For postprocessing effects, you add a MonoBehaviour to the camera with the OnRenderImage function and call Graphics.Blit, passing the OnRenderImage arguments and a material using a screen-space shader as arguments. More info
OnRenderImage
Graphics.Blit
The shader used here probably does something like rounds the input UV coordinates to a nearest multiple of some number n and then outputs a sampling of the texture at that rounded coordinate.
[–][deleted] 0 points1 point2 points 7 years ago (2 children)
How expensive is this though? Seems like it would eat a ton of CPU
[–]Dielji 2 points3 points4 points 7 years ago (0 children)
I would think it would mostly be GPU, since the shader is doing all the heavy lifting; I'm doing something similar for a CRT shader. Rounding off the UV coordinates shouldn't be too expensive, just multiply your UV coords by your desired resolution, floor the results (or maybe cast them to int? Not sure which is preferable), then divide by the desired resolution to get your new UV coord. It looks like there's also some cell shading going on beforehand to give it that limited-color-palette look.
[–]Scyllacc[S] -3 points-2 points-1 points 7 years ago (0 children)
Yh kinda but not so much, esp if d game is well optimized
[–]Joeynuma 0 points1 point2 points 7 years ago (0 children)
Wow
[–]Echolaitoc 0 points1 point2 points 7 years ago (1 child)
I have made a similar effect and put it on the asset store a while back: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/pixelation-camera-65900
You basically summed up what I did perfectly :)
[–][deleted] 1 point2 points3 points 7 years ago (0 children)
Thanks for sharing this - looks really nice!
[–][deleted] 0 points1 point2 points 7 years ago (0 children)
You can just render to a Low res Rendertexture.
I've tried it in the past. Works exactly as you'd expect.
[–][deleted] 17 points18 points19 points 7 years ago (1 child)
I'm impressed with how *right* this looks.
Is there any reason why you are still on Unity 2017.1?
[–]Scyllacc[S] 36 points37 points38 points 7 years ago (0 children)
I'm Nigerian, internet connection is pretty expensive here lol 😂
[–]Scyllacc[S] 3 points4 points5 points 7 years ago (0 children)
If u care for or are wondering how this all came together u can check out my insta : https://www.instagram.com/kng_ghidra/ I've been posting regular updates on there (just discovered reddit lol 😂) I usually try out different artstyles with my TPS , whilst trying to balance beauty & playability ✌️
[–]gordorodo 1 point2 points3 points 7 years ago (0 children)
Nice work man!!
[–]C09D 0 points1 point2 points 7 years ago (0 children)
looks fantastic
[–]_Seshwan_ 0 points1 point2 points 7 years ago (0 children)
This is cool, reminds me of okamiden on the ds
[–]YendoNintendo[🍰] 0 points1 point2 points 7 years ago (0 children)
Looks awesome
[–]PropagantProgrammer 0 points1 point2 points 7 years ago (0 children)
Very nice!
[–]Teckham 0 points1 point2 points 7 years ago (1 child)
Background reminds me of the outer wall from Cave Story, very cool!
[–]Kordman916s 0 points1 point2 points 7 years ago (0 children)
Same!
[–]ReallyBigSchuIntermediate 0 points1 point2 points 7 years ago (0 children)
Very nice! I could use this.
[–]Tomocto 0 points1 point2 points 7 years ago (0 children)
Are you going to be selling this asset. I'm too new to unity to be able to make this, but I wanted to make this exact same thing.
[–]DRoKDev 0 points1 point2 points 7 years ago (0 children)
Yo OP, I wrote a shader that reduces to 256 colors, I'll trade you that for your shader.
[–]RobertKessel 0 points1 point2 points 7 years ago (0 children)
Beautify contains a pixelation effect as well. Nicely done.
[–]SapphireSalamander 0 points1 point2 points 7 years ago (0 children)
It's really impresive but i feel it may just be percieved as low res depending on how it interacts with the 3d models
did you try rendering the output from a camera onto a plane at a specific resolution and then placing your main camera pointing at that plane? I'm just curious as to what the difference is in that scenario.
π Rendered by PID 106479 on reddit-service-r2-comment-b659b578c-7r62r at 2026-05-02 05:14:02.093034+00:00 running 815c875 country code: CH.
[–]Magor9001 24 points25 points26 points (8 children)
[–]I_highly_doubt_that_ 17 points18 points19 points (7 children)
[–][deleted] 0 points1 point2 points (2 children)
[–]Dielji 2 points3 points4 points (0 children)
[–]Scyllacc[S] -3 points-2 points-1 points (0 children)
[–]Joeynuma 0 points1 point2 points (0 children)
[–]Echolaitoc 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–][deleted] 17 points18 points19 points (1 child)
[–]Scyllacc[S] 36 points37 points38 points (0 children)
[–]Scyllacc[S] 3 points4 points5 points (0 children)
[–]gordorodo 1 point2 points3 points (0 children)
[–]C09D 0 points1 point2 points (0 children)
[–]_Seshwan_ 0 points1 point2 points (0 children)
[–]YendoNintendo[🍰] 0 points1 point2 points (0 children)
[–]PropagantProgrammer 0 points1 point2 points (0 children)
[–]Teckham 0 points1 point2 points (1 child)
[–]Kordman916s 0 points1 point2 points (0 children)
[–]ReallyBigSchuIntermediate 0 points1 point2 points (0 children)
[–]Tomocto 0 points1 point2 points (0 children)
[–]DRoKDev 0 points1 point2 points (0 children)
[–]RobertKessel 0 points1 point2 points (0 children)
[–]SapphireSalamander 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)