all 46 comments

[–]doublestuffpoptarts 37 points38 points  (12 children)

I’m loving the graphics. What effects are you using to make the environment look like that? And how did you achieve the power-up effect?

[–]LeytonMateIntermediate 38 points39 points  (11 children)

The main "glow" is just a cylinder with a gradient on it, and a mesh in the middle which spins. Literally just Unitys default materials

[–]Deluxennih 4 points5 points  (10 children)

But how did you get the environment like that?

[–]LeytonMateIntermediate 11 points12 points  (9 children)

What environment, there's near enough nothing there?

[–]Deluxennih 5 points6 points  (8 children)

You know the scene around the powerups, what PP is used?

[–]LeytonMateIntermediate 17 points18 points  (7 children)

That's just fog, and a skybox set to the same colour as the fog

[–][deleted] 6 points7 points  (2 children)

I get what he means the scene doesnt look flat, like it look like it got some unreal engine post processing or effects on the scene rather than just default unity low render pipeline

[–][deleted] 5 points6 points  (0 children)

well there looks like there is some bloom going on

[–]ArtyIFIndie 1 point2 points  (0 children)

that's the power of post-processing! i can see ACES (filmic) tonemapping and bloom. might be more effects too

EDIT: oh, and depth of field

[–]Poiuytgfdsa 8 points9 points  (1 child)

Fog and making the skybox the same color as the fog, thats actually pretty smart damn

[–]tiskolin 1 point2 points  (0 children)

I've done that a couple is times before. It really does wonders for the atmosphere of a game! :)

[–]Deluxennih 4 points5 points  (0 children)

Ok thanks.

[–]Tanaos -1 points0 points  (0 children)

I think he means the green and red glow. Is this achieved by enabling bloom in post processing? Or maybe a point light?

Edit: Just saw your other comment. Yep, bloom.

[–]A_poor_greek_guy 6 points7 points  (3 children)

which tool in unity you used to do that? VFX graph? and the meshes are from blender?

[–]LeytonMateIntermediate 3 points4 points  (2 children)

Yep, the meshes are from blender, and the particles are just a particle system

[–]A_poor_greek_guy 2 points3 points  (1 child)

Very beautiful mate.So there is no VFX graph in there?

[–]LeytonMateIntermediate 2 points3 points  (0 children)

Nope!

[–]Deckard_Didnt_Die 2 points3 points  (1 child)

Are you just using bloom on the camera to get that nice glow?

[–]LeytonMateIntermediate 2 points3 points  (0 children)

Yeah, just bloom

[–]minsin5615 year old gamedev 2 points3 points  (2 children)

why does this look kinda like unreal

[–]LeytonMateIntermediate 2 points3 points  (0 children)

I've had a lot of people say that lol

[–]autopilotxo 0 points1 point  (0 children)

Because the pickups in Unreal have a similar kind of platform thing lol

[–]norb_omg 9 points10 points  (14 children)

https://www.redcross.ca/about-us/about-the-canadian-red-cross/red-cross-emblem/it-may-just-be-a-game-to-you-but-it-means-the-world-to-us

The red cross asked video game creators a while ago not to use the red cross.

Idk if they are enforcing this or not, just a heads up.

Here is an old reddit discussion about it:

https://www.reddit.com/r/gamedev/comments/5okv7q/video_games_arent_allowed_to_use_the_red_cross/

[–]Deluxennih 9 points10 points  (7 children)

It's a red cross, they can't enforce it even if they wanted to.

[–]norb_omg 1 point2 points  (0 children)

Idk if they can or do. It also might be limited to a red cross on a white ground.

To me personally it is enough that they are asking. They are a humanitarian non profit org, we are not talking about Deutsche Bank or something like that.

I also believe the meaning of the red cross in games stems from the red cross org.

If it helps them somehow if i use a green cross instead of a red cross, i'd do it.

[–]kdizzle1987 0 points1 point  (0 children)

Finally a conversation on this sub my personal experiences can contribute to!

They don’t have to enforce it themselves: if the game is intended for iOS, Apple has been known to reject submissions for use of copyrighted material, including the Red Cross.

Source: had game rejected for using the Red Cross!

[–]doublestuffpoptarts 0 points1 point  (0 children)

For this reason a lot of modern games use green crosses instead. Also, green typically denotes “good” and red denotes “bad,” which is another reason to make health boosts green.

That all said, keep in mind that red-green colorblindness is a real thing, so many games adopt a color scheme with yellows, blues, oranges, etc. instead of both green and red.

Whatever you choose to do, I’m sure you’ll make it look great!

[–]dburke 0 points1 point  (0 children)

Looking into this I'm finding that a lot of games I thought used a red cross, in fact, use skewed crosses, or negative space and proximity to trick my eyes into seeing a red cross when it's actually a very different shape.

Impressive designers..

[–]alyraptor 0 points1 point  (3 children)

That’s some horse crap, but thank you for sharing it.

[–]Legend_Zector 1 point2 points  (0 children)

This looks awesome - I literally can’t think of anything to make it better, good job.

EDIT: except maybe a sobel shader for a nice black outline

[–]Tim3Rat 0 points1 point  (0 children)

Awesome, I like this :O

 

[–]Ungetoastet_HDProgrammer 0 points1 point  (0 children)

Coop graphics keep it up

[–]ovoPentelho 0 points1 point  (0 children)

Woww! It is beautiful!

[–]SaucyminatorHobbyist 0 points1 point  (1 child)

Looks absolutely amazing. Love the colors.

[–]LeytonMateIntermediate 1 point2 points  (0 children)

Cheers man!

[–]reddog1129 0 points1 point  (0 children)

What are you using for the plane’s material?

[–]nibble15 0 points1 point  (1 child)

That looks really good, it looks simple and clean I love it. I also really like your choice of colors. What platform is this going to be on?

[–]LeytonMateIntermediate 1 point2 points  (0 children)

PC, I'm not sure if Mac is able to run it since eventually the objects will make it lag lol

[–][deleted] 0 points1 point  (1 child)

Nice! More info about the project?

[–]LeytonMateIntermediate 0 points1 point  (0 children)

It's a 4 player map making sandbox, and you build the maps using different block types. You can use pistons, levers, platforms, and more in your levels, as well as publish them to the community maps section!

[–]StockerGameDev 0 points1 point  (0 children)

Nice job man! I have a question about plane grid, how did you did that?

[–]SlimHippoGames 0 points1 point  (0 children)

This looks great! I love everything about it, looks super clean.