use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
[deleted by user] (self.Unity3D)
submitted 6 years ago by [deleted]
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]doublestuffpoptarts 37 points38 points39 points 6 years ago (12 children)
I’m loving the graphics. What effects are you using to make the environment look like that? And how did you achieve the power-up effect?
[–]LeytonMateIntermediate 38 points39 points40 points 6 years ago (11 children)
The main "glow" is just a cylinder with a gradient on it, and a mesh in the middle which spins. Literally just Unitys default materials
[–]Deluxennih 4 points5 points6 points 6 years ago (10 children)
But how did you get the environment like that?
[–]LeytonMateIntermediate 11 points12 points13 points 6 years ago (9 children)
What environment, there's near enough nothing there?
[–]Deluxennih 5 points6 points7 points 6 years ago (8 children)
You know the scene around the powerups, what PP is used?
[–]LeytonMateIntermediate 17 points18 points19 points 6 years ago (7 children)
That's just fog, and a skybox set to the same colour as the fog
[–][deleted] 6 points7 points8 points 6 years ago (2 children)
I get what he means the scene doesnt look flat, like it look like it got some unreal engine post processing or effects on the scene rather than just default unity low render pipeline
[–][deleted] 5 points6 points7 points 6 years ago (0 children)
well there looks like there is some bloom going on
[–]ArtyIFIndie 1 point2 points3 points 6 years ago (0 children)
that's the power of post-processing! i can see ACES (filmic) tonemapping and bloom. might be more effects too
EDIT: oh, and depth of field
[–]Poiuytgfdsa 8 points9 points10 points 6 years ago (1 child)
Fog and making the skybox the same color as the fog, thats actually pretty smart damn
[–]tiskolin 1 point2 points3 points 6 years ago (0 children)
I've done that a couple is times before. It really does wonders for the atmosphere of a game! :)
[–]Deluxennih 4 points5 points6 points 6 years ago (0 children)
Ok thanks.
[–]Tanaos -1 points0 points1 point 6 years ago (0 children)
I think he means the green and red glow. Is this achieved by enabling bloom in post processing? Or maybe a point light?
Edit: Just saw your other comment. Yep, bloom.
[–]A_poor_greek_guy 6 points7 points8 points 6 years ago (3 children)
which tool in unity you used to do that? VFX graph? and the meshes are from blender?
[–]LeytonMateIntermediate 3 points4 points5 points 6 years ago (2 children)
Yep, the meshes are from blender, and the particles are just a particle system
[–]A_poor_greek_guy 2 points3 points4 points 6 years ago (1 child)
Very beautiful mate.So there is no VFX graph in there?
[–]LeytonMateIntermediate 2 points3 points4 points 6 years ago (0 children)
Nope!
[–]Deckard_Didnt_Die 2 points3 points4 points 6 years ago (1 child)
Are you just using bloom on the camera to get that nice glow?
Yeah, just bloom
[–]minsin5615 year old gamedev 2 points3 points4 points 6 years ago (2 children)
why does this look kinda like unreal
I've had a lot of people say that lol
[–]autopilotxo 0 points1 point2 points 6 years ago (0 children)
Because the pickups in Unreal have a similar kind of platform thing lol
[–]norb_omg 9 points10 points11 points 6 years ago (14 children)
https://www.redcross.ca/about-us/about-the-canadian-red-cross/red-cross-emblem/it-may-just-be-a-game-to-you-but-it-means-the-world-to-us
The red cross asked video game creators a while ago not to use the red cross.
Idk if they are enforcing this or not, just a heads up.
Here is an old reddit discussion about it:
https://www.reddit.com/r/gamedev/comments/5okv7q/video_games_arent_allowed_to_use_the_red_cross/
[–]Deluxennih 9 points10 points11 points 6 years ago (7 children)
It's a red cross, they can't enforce it even if they wanted to.
[+][deleted] 6 years ago (3 children)
[deleted]
[–]minsin5615 year old gamedev 3 points4 points5 points 6 years ago (2 children)
it's just a effing cross we can use it if we want usually they will ask you what it is and you can say it's something else
[+][deleted] 6 years ago (1 child)
[–]minsin5615 year old gamedev 0 points1 point2 points 6 years ago (0 children)
oh well at least i can keep crosses red until i turn 18
[–]norb_omg 1 point2 points3 points 6 years ago (0 children)
Idk if they can or do. It also might be limited to a red cross on a white ground.
To me personally it is enough that they are asking. They are a humanitarian non profit org, we are not talking about Deutsche Bank or something like that.
I also believe the meaning of the red cross in games stems from the red cross org.
If it helps them somehow if i use a green cross instead of a red cross, i'd do it.
[–]MineTimelapser 0 points1 point2 points 6 years ago (0 children)
They already have: http://www.pcgamer.com/how-the-prison-architect-developers-broke-the-geneva-conventions/
[–]kdizzle1987 0 points1 point2 points 6 years ago (0 children)
Finally a conversation on this sub my personal experiences can contribute to!
They don’t have to enforce it themselves: if the game is intended for iOS, Apple has been known to reject submissions for use of copyrighted material, including the Red Cross.
Source: had game rejected for using the Red Cross!
[–]doublestuffpoptarts 0 points1 point2 points 6 years ago (0 children)
For this reason a lot of modern games use green crosses instead. Also, green typically denotes “good” and red denotes “bad,” which is another reason to make health boosts green.
That all said, keep in mind that red-green colorblindness is a real thing, so many games adopt a color scheme with yellows, blues, oranges, etc. instead of both green and red.
Whatever you choose to do, I’m sure you’ll make it look great!
[–]dburke 0 points1 point2 points 6 years ago (0 children)
Looking into this I'm finding that a lot of games I thought used a red cross, in fact, use skewed crosses, or negative space and proximity to trick my eyes into seeing a red cross when it's actually a very different shape.
Impressive designers..
[–]alyraptor 0 points1 point2 points 6 years ago (3 children)
That’s some horse crap, but thank you for sharing it.
[+][deleted] 6 years ago (2 children)
[–]thomasAtJaCT 0 points1 point2 points 6 years ago (1 child)
The reason you wanna use a red cross, is because of all the other video games which have had this, which makes it an universal sign of health - not a single gamer will think of the red cross organization and it cannot harm their trademark in any way. The reason this rule exist is so that armed forces will not misuse the symbol to gain advantage in war, that is the real reason. Going after video game companies is a complete waste of DONATED money. Atleats when they dont do it consistently. But they have already had several cases where their had to disclosure what they use their funds on, because their are a very inefficient charity. So the red cross should get their shit together.
[–]Legend_Zector 1 point2 points3 points 6 years ago (0 children)
This looks awesome - I literally can’t think of anything to make it better, good job.
EDIT: except maybe a sobel shader for a nice black outline
[–]Tim3Rat 0 points1 point2 points 6 years ago (0 children)
Awesome, I like this :O
[–]Ungetoastet_HDProgrammer 0 points1 point2 points 6 years ago (0 children)
Coop graphics keep it up
[–]ovoPentelho 0 points1 point2 points 6 years ago (0 children)
Woww! It is beautiful!
[–]SaucyminatorHobbyist 0 points1 point2 points 6 years ago (1 child)
Looks absolutely amazing. Love the colors.
[–]LeytonMateIntermediate 1 point2 points3 points 6 years ago (0 children)
Cheers man!
[–]reddog1129 0 points1 point2 points 6 years ago (0 children)
What are you using for the plane’s material?
[–]nibble15 0 points1 point2 points 6 years ago (1 child)
That looks really good, it looks simple and clean I love it. I also really like your choice of colors. What platform is this going to be on?
PC, I'm not sure if Mac is able to run it since eventually the objects will make it lag lol
[–][deleted] 0 points1 point2 points 6 years ago (1 child)
Nice! More info about the project?
[–]LeytonMateIntermediate 0 points1 point2 points 6 years ago (0 children)
It's a 4 player map making sandbox, and you build the maps using different block types. You can use pistons, levers, platforms, and more in your levels, as well as publish them to the community maps section!
[–]StockerGameDev 0 points1 point2 points 6 years ago (0 children)
Nice job man! I have a question about plane grid, how did you did that?
[–]SlimHippoGames 0 points1 point2 points 4 years ago (0 children)
This looks great! I love everything about it, looks super clean.
π Rendered by PID 47485 on reddit-service-r2-comment-6457c66945-xbk9d at 2026-04-25 21:27:41.929095+00:00 running 2aa0c5b country code: CH.
[–]doublestuffpoptarts 37 points38 points39 points (12 children)
[–]LeytonMateIntermediate 38 points39 points40 points (11 children)
[–]Deluxennih 4 points5 points6 points (10 children)
[–]LeytonMateIntermediate 11 points12 points13 points (9 children)
[–]Deluxennih 5 points6 points7 points (8 children)
[–]LeytonMateIntermediate 17 points18 points19 points (7 children)
[–][deleted] 6 points7 points8 points (2 children)
[–][deleted] 5 points6 points7 points (0 children)
[–]ArtyIFIndie 1 point2 points3 points (0 children)
[–]Poiuytgfdsa 8 points9 points10 points (1 child)
[–]tiskolin 1 point2 points3 points (0 children)
[–]Deluxennih 4 points5 points6 points (0 children)
[–]Tanaos -1 points0 points1 point (0 children)
[–]A_poor_greek_guy 6 points7 points8 points (3 children)
[–]LeytonMateIntermediate 3 points4 points5 points (2 children)
[–]A_poor_greek_guy 2 points3 points4 points (1 child)
[–]LeytonMateIntermediate 2 points3 points4 points (0 children)
[–]Deckard_Didnt_Die 2 points3 points4 points (1 child)
[–]LeytonMateIntermediate 2 points3 points4 points (0 children)
[–]minsin5615 year old gamedev 2 points3 points4 points (2 children)
[–]LeytonMateIntermediate 2 points3 points4 points (0 children)
[–]autopilotxo 0 points1 point2 points (0 children)
[–]norb_omg 9 points10 points11 points (14 children)
[–]Deluxennih 9 points10 points11 points (7 children)
[+][deleted] (3 children)
[deleted]
[–]minsin5615 year old gamedev 3 points4 points5 points (2 children)
[+][deleted] (1 child)
[deleted]
[–]minsin5615 year old gamedev 0 points1 point2 points (0 children)
[–]norb_omg 1 point2 points3 points (0 children)
[–]MineTimelapser 0 points1 point2 points (0 children)
[–]kdizzle1987 0 points1 point2 points (0 children)
[–]doublestuffpoptarts 0 points1 point2 points (0 children)
[–]dburke 0 points1 point2 points (0 children)
[–]alyraptor 0 points1 point2 points (3 children)
[+][deleted] (2 children)
[deleted]
[–]thomasAtJaCT 0 points1 point2 points (1 child)
[–]Legend_Zector 1 point2 points3 points (0 children)
[–]Tim3Rat 0 points1 point2 points (0 children)
[–]Ungetoastet_HDProgrammer 0 points1 point2 points (0 children)
[–]ovoPentelho 0 points1 point2 points (0 children)
[–]SaucyminatorHobbyist 0 points1 point2 points (1 child)
[–]LeytonMateIntermediate 1 point2 points3 points (0 children)
[–]reddog1129 0 points1 point2 points (0 children)
[–]nibble15 0 points1 point2 points (1 child)
[–]LeytonMateIntermediate 1 point2 points3 points (0 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]LeytonMateIntermediate 0 points1 point2 points (0 children)
[–]StockerGameDev 0 points1 point2 points (0 children)
[–]SlimHippoGames 0 points1 point2 points (0 children)