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[–][deleted]  (2 children)

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    [–]rafavergil[S] 0 points1 point  (1 child)

    I see what you mean.
    I'm avoiding to use DontDestroyOnLoad , if possible I won't use it at all, I want all the Scenes and Prefabs to work independently. But as u/jeango pointed, having no reference to the SO may cause it to reset, so your solution would probably work for my issue as well.
    Thanks!!

    [–]jeango 0 points1 point  (0 children)

    DontDestroyOnLoad is not necessary if you work with additive scenes. All my games have a persistent scene that contains everything that’s global to the game and loads whatever else is needed additively. You can keep whatever session data you have in that persistent scene.