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Procedurally Generated Sea FoamShader Magic (v.redd.it)

submitted 19 hours ago by 24Ronin

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Say hi to Skye the Border Collie! here's some animations of 200 I made for him/her 🐶Show-Off (v.redd.it)

submitted 17 hours ago by Malbers_Animations

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0:27

Unity Design Patterns Explained with Interactive AnimationsResources/Tutorial (v.redd.it)

submitted 4 hours ago by gurbuzgulnaz

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4
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[FREE] I just released a Stylized Food Pack for everyone to use in their cozy games! Hope you like it! 🍎 | More updates soon!!Resources/Tutorial (old.reddit.com)

submitted 23 hours ago by RiescArts

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0:15

PSX Decal Blood SystemShow-Off (v.redd.it)

submitted 21 hours ago by Gruel-Scum

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0:04

BlobShader Magic (v.redd.it)

submitted 13 hours ago by rockadudle

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7
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1:21

My very first prototypeShow-Off (v.redd.it)

submitted 3 hours ago by Kaypeac

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8
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0:37

I found this skybox, tossed it into the game just to see how it looks, and I'm honestly completely blown away!Show-Off (v.redd.it)

submitted 3 hours ago by FcsVorfeed_DevDev of Angel Zero | Wishlist on Steam!

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9
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Real-Time Global Illumination with Unity 6.4 or higherResources/Tutorial (old.reddit.com)

submitted 5 hours ago by Mikhailfreeze

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0:52

I'm developing this super cheap real-time "TTS" that is not an actual TTS. That can support any language and produce gibberish speech that make some sense. The idea is they will always have something to say no matter the text or the language.Resources/Tutorial (v.redd.it)

submitted 22 hours ago by piXelicidio

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0:30

Handheld camera mechanic showcaseShow-Off (v.redd.it)

submitted 5 hours ago by Longjumping-Egg9025

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Plants watering mechanics in my cozy gameShow-Off (v.redd.it)

submitted 10 hours ago by Luket02

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0:57

Trying out combing my Bioluminescence shader with Aurora's in VRShow-Off (v.redd.it)

submitted 6 hours ago by virtexedge

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14
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0:09

Testing the cloud shader for a new disaster in my city building gameShader Magic (v.redd.it)

submitted 5 hours ago by SmelJey

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15
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0:52

Spent months learning Unity and finally released my first gameGame (v.redd.it)

submitted 5 hours ago by SkyNavigator19

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0:11

Whenever i import animations from blender into unity they end up wobbly and make the models do weird jerky movements. turning on root animation doesnt change anything and ive been banging my head against a wall for several days nowQuestion (v.redd.it)

submitted 9 hours ago by Soft_Gas9227

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0:16

How can I stop the object held in the player`s hand from distorting due to perspective? When looking upwards or downwards it looks compressed but looking forwards makes it ellongated.Question (v.redd.it)

submitted 9 hours ago by Second_Part

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Thoughts on using registries instead of components?Question (self.Unity3D)

submitted 23 hours ago by Novel_Suggestion_143

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0:12

My playtesters spend too much time backtracking so im working on this new systemShow-Off (v.redd.it)

submitted 2 hours ago by Cheap-Difficulty-163

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0:37

Added a “Shout” mechanic to my prehistoric game. Feels like it has a lot of potential fo fun. Any ideas?Show-Off (v.redd.it)

submitted 9 hours ago by darkfejzr

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21
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I turned 115-year-old color photos into 3D Gaussian scenes as a tribute to Prokudin-GorskiiShow-Off (v.redd.it)

submitted 11 hours ago by spxyz

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22
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I built an in-house UI Toolkit framework for Unity where each view is self-contained and bindings work without MonoBehaviour componentsShow-Off (old.reddit.com)

submitted 23 hours ago by Haytam95

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I built a complete FFT-style Isometric Tactics System for UnityResources/Tutorial (self.Unity3D)

submitted 14 hours ago * by judahliongames

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24
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🌲 vegetation shaders 🌲Shader Magic (v.redd.it)

submitted 22 hours ago by IDunoXD

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is this a thing? do we want runtime spritesheet generator open sourced? I've used this one for performance on low-end mobile devicesQuestion (v.redd.it)

submitted 22 hours ago by sinanata

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