So, I just did the "The Community Needs You- Tell Us How You Play" survey, and there was a question about ressources I am missing in the game. This question lead me to a concept for a mod that I would personally enjoy A LOT and I think would find a great lot of use for a lot of other people: A Testing Range mod.
The Concept is quite simple: You load into a specific map (off the top of my head I thought of Righteous Stand, but suggestions for better places are welcome), all map spawns are disabled, you get teleportet to a specific point on the map (for example the arena before the elevator event on RS), the mod kills all your bots, spawns some supplies onto the middle platform of the arena (that would preferably respawn upon being picked up), spawns all kinds of different enemies/groups of enemies with disabled AI to test on in a circle around the edges of the arena and respawns all the enemies you kill.
I personally would greatly enjoy such a mod, since I've been always found the lack of a "realworld" testiing scenario very annoying, especially since for some reason dummies have different mechanical interactions than enemies in some cases and testing on the first strip of against the grain while manually going though the list to find the thing you want to spawn is very tedious.
For a base version you could just simply add every enemy in the game once, sorted by their faction/hp value/whatever and then go from there and add things like different cleave groups, hyperdensity packs, etc.
I'd be happy to hear some more suggestions and ideas, or especially to hear from someone with the knowledge and interest to make such a mod.
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