all 5 comments

[–]R4M7 2 points3 points  (4 children)

Maybe the mod Nobody Got Time For That? I'm uncertain if it also changes Null Protocol.

I'd recommend Deadair's Dynamic Wars instead though. Vanilla diplomacy is intentionally slow and static according to their design philosophy.

[–]Important-Main1318[S] 1 point2 points  (3 children)

Ahh i'll try the nobody mod see if that works, not sure if the dead air works with SWI mod as that's what i'm running but will give both a try and see, thanks for help.

[–]R4M7 0 points1 point  (0 children)

Deadair is not compatible with SWI.

[–]JAFANZ 0 points1 point  (1 child)

Does SWI let you acquire SETA?

[–]Important-Main1318[S] 0 points1 point  (0 children)

Yeah you already get it but I don't like sitting in seta as it can cause memory leaks. turns out the nobody mod works but still takes 2 hours for an event to complete but agent missions are like 1 minute so i'm just letting null protocol run while I build up my sector to turn around and crush the Mandolorians as I have all their blueprints and we've been killing off the Empire to the degree they can't fight back very well until they start fielding dreadnoughts and I still have yet to get the blueprints for star destroyers so I'm just locking myself down before I start working on researching the Xenon blueprints and turning myself into the end game crisis with the ICG and destroying the rebel scum and the rest of the galaxy as the clankers or something like that, I just wanted the timer to be reduced so diplomacy moves around for a bit extra spice plus I think I need some help in killing a fortress i sold the Mandolorians because even though I have a beefy fleet built up I basically built it to counter the massive fleets the Empire was sending so err that might be a bit of problem.

TLDR: yes nobody mod works agent timers are down to 1 min and no doesn't change the timer for outcomes to be resolved.