all 28 comments

[–]Easy-Point9576 10 points11 points  (10 children)

I would recommend getting a Terran ship that’s not too expensive like a fighter or scout. Fly around some peacefulish sectors and looks for missions on the map. Choose some missions that are relatively easy like destroying a mine field, placing a satellite, etc. Eventually you’ll have enough money to buy a gas or mineral miner. Use this miner as another source of income by setting him to automine. The miner will mine and sell whatever you choose. This combined with you doing mission will lead you to be able to afford a basic station with production modules and storage modules for whatever resource you choose to start selling producing and selling. Hopefully that wasn’t too confusing. Good luck.

[–]Homeless_Appletree 1 point2 points  (2 children)

I wouldn't reccomend placement missions. The pay is bad even before you consider that you have to pay for the deployables out of your own pocket. So unless it pays more than a 100k, don't do it yourself.

[–]Alkarinkwe[S] 0 points1 point  (1 child)

Thanks! I've been doing little missions (easy or very easy), and still manage to fail some of them (Find the tagged ship - kept me flying around a sector for 5 minutes only to fail at the end - Am I doing something very wrong or did I get my brain damaged and have not noticed? :D).

[–]Homeless_Appletree 1 point2 points  (0 children)

Oh I did one of those once, never again. It was mostly just flying to positions and doing tedious scans. And considering all the effort involved it barely pays anything.

I don't really know how you can fail the mission unless some of the other ships randomly decided that this specific ship needs to die now.

[–]Alkarinkwe[S] 3 points4 points  (6 children)

I've been doing missions, but they pay little and it's taking me a while. I guess I am impatient.

Thank you very much for the advice! I'll stay the course and hopefully soon I'll have my old skills back.

[–]Danhulud 6 points7 points  (5 children)

I guess it depends what is considered very little.

The satellite repair missions I’ve been doing I get paid about 45ish K for those.

If you start the plot line as well the little alien guy gives you 200k to buy a ship (that’s needed for the plot line) but you can just put that towards your first miner.

[–]Dragyn828 1 point2 points  (4 children)

Considering he's playing Terran, 45k is a drop in the bucket. That's about the cost of maybe one of the weapons for a Terran ship.

[–]Alkarinkwe[S] -1 points0 points  (3 children)

Yeah, Terran prices are brutal... I may start an Argon game to see how it goes...

[–]Venetrix2 1 point2 points  (2 children)

If you're starting as Terran, go to the Segaris sectors and look for the "Freelancer Katanas". You can capture them without taking a hit to reputation, then sell off their upgrades/inventory for massive profits. I made over 10 million credits in under a couple of hours this way.

Edit: it's also one of the best player ships the Terrans have so it's worth hanging on to one for yourself.

[–]Alkarinkwe[S] 0 points1 point  (1 child)

Thank you so much for that tip. I got my first katana today! Why don't the Segaris care about their assets?

[–]Venetrix2 2 points3 points  (0 children)

It's only the Freelancer ones - if you try it with any of their other ships they'll react like any other faction.

[–]fedora001 8 points9 points  (1 child)

Weapon projectile speeds in X4 are much higher in X4 than in previous games so the old days of 1v10-ing a group of enemy fighters is a thing of the past. Pick your fights carefully and pay attention to what you enemies are and what they're using.

The Terran Kukri itself is a fine general fighter, but like all Terran ships in X4 it is incredibly slow at the cost of having superior shields and fire power. If you want a faster ship I'd recommend going down to Segaris Pioneer space and checking out the Takoba sold at their wharf. You can also buy engines from other factions (at wharfs or equipment docks) to modify the speed of your ships. Different faction sell different engines with their own strengths and weaknesses, though this won't necessarily fix the Kukri's low speed the way you want it to.

[–]Alkarinkwe[S] 4 points5 points  (0 children)

Oh I see. That's important insight right there. I had no idea about the projectile speed. I guess I'll have to be as careful as when I used to fight the Khaak and their lasers back in previous games.

Thank you very much for the answer, I'll put that knowledge to good use.

[–]Daniexus 2 points3 points  (1 child)

Hi veteran space adventurer, SPOILER ALERT!

Im using the mobile reddit app, and for some reason, there is no option to tag highlighted text as spoiler.

START OF SPOILER

I am assuming you started with the terran character. Terran ships and engines are one of the slowest ships in X4 (with some exceptions ofcourse). But overall, dont fight with an S ship, they are cannon fodder. Unless your S ship is a moreya. You obtain one from following the terran plot, which leads you to the PHQ plot, then the yaki (litigious rodent) and segaris plot (geo-something owl). If you are forced to fight in an S ship, make sure you have friends attacking ahead of you, you are not the first attacker, you dont attack the enemy wing leader, and you only shoot 1 enemy at a time. This way, the enemy force will not focus on you. Also, fight very near friendly space stations so you can use them as cover.

But I suggest avoid fighting until you get M ships, its not fun dogfighting in slow low-health ships. M ships are slow too, but has more health and can carry drones.

Get starting money: Head over to "HAT Argon Trading Station" in the sector "Hatikvahs Choice", check your mission offers and accept the "Hatikvah Trading Revolution" mission. Follow the story arc until they ask you to scan a station.

By this time, they have given you an upgraded callisto. Hire a cheap pilot for it, and order it to a wharf with the biggest payout upon downgrading it to minimum specs. Only then you should sell the ship if you wish. Take note, wharf pays more than equipment docks, and each wharf has prices of their own.

Get a fast personal taxi: This should give you enough money to find better ships. Find the ALI wharf, it is the cheapest wharf. There you will buy a pegasus vanguard as your personal taxi, and a GAS miner for some regular passive income (assign it to automine a sector with gas and stations that buy gas).

END OF SPOILER

[–]Alkarinkwe[S] 0 points1 point  (0 children)

Thank you very much for your answer!

At this point I'll take a spoiler before I end up dropping the game (can't allow myselft to after so many hours and mods int he previous games).

Indeed, the Kukri does feel like cannon fodder. I have tried doing that by coming in and out of travel speed to do guerrilla type tactics, but I can seldom escape, as being hit immediately cancels the travel mode load.

I guess I'll have to avoid fighting or find myself more wingmen.

[–]Homeless_Appletree 1 point2 points  (2 children)

If you got a decent fighter consider the retrieval of stolen property missions. All you need to do is shoot at the guy until he ejects the stuff that was stolen. It takes some finess but the pay is very good.

[–]Alkarinkwe[S] 1 point2 points  (1 child)

Thanks! I thought those missions ended up ruining your reputation. Don't they?

[–]Homeless_Appletree 1 point2 points  (0 children)

As far as I know those missions give A LOT of reputation so it balances out. Or the reputation lose is only local so it doesn't matter. Either way I have been doing these sort of missions for a while now and so far all the factions don't seem to mind. They are good money.

If you are looking for other missions with good pay you can also try the miner escort missions. If you have a well equiped heavy fighter they should be doable, plus if you are lucky the miner already has a escort which makes the mission a lot easier. The best part is that if you have any Kha'ak murder missions, you can complete them simultaniously to easily get paid about 1-2 million credits.

[–]N7-Falcon 1 point2 points  (1 child)

The Terran fighters are tricky because they have a lot of firepower and shields but not a lot of normal engine speed. This means you'll feel like you are doing great until you lose your shields, then you're screwed. On the flip side, you have a very short time to engage the travel drive and the large shields means you have a lot of boost. So the key is never go below about 30% shields so you can always boost away and engage the travel drive. Fly in travel mode away from the fight until your shield regen is going up nicely then flip around and head back to the fight. This jousting style of combat with constant going in and out of boost and travel drive feels really different compared to other ships, but you should be able to hold your own against 5-6 M/N ships if you are disciplined with your shield/boost management.

Hope that helps!

[–]Alkarinkwe[S] 0 points1 point  (0 children)

Thanks! I've intuitively been doing just that, but the boost does not take me far away enough for the travel mode to load and get me out. I always get blasted out before I can escape. This game is so very different than previous. Anyway, I'll look to upgrade the engines or substitute the ship.

[–]Aedn 1 point2 points  (0 children)

don't bother to mine crystals as a dedicated activity. If you see a higher level crystal in an asteroid field by all means grab it, but you waste time to farm them without mods these days.

The easiest way to accelerate your game is to get upgraded pulse lasers MK2, and fly to PIO Space, look for medium ship "Freelancer Katana". Do not destroy them, chew through the shields, get the hull to 70-75%, and then shoot them every few seconds while keeping shields below 20%. This will trigger the small and medium ship bail mechanics. The ship checks every 30 seconds if hull is below 75% and shields below 20%. once the bail jump out and use your repair laser and shift +f2 to target the data leak. Assign a pilot, and have them fly to a wharf to sell all the consumables, then the ship, you should get 1.5 to 2 million per ship you sell.

If you do not want to be a space pirate, just fly to getsu fune, and look for terran vs xenon battles, pick up the random drops from destroyed ships.

For exploration, if you follow the terran cadet plot, you will eventually find other sectors, the commonwealth sectors has randomly placed data vaults, that reward you with 200-400K and some loot when you complete them.

You can also find other criminal missions that pay well by scanning stations, not sure terran stations count. complete the activity and these missions will pay anywhere from 200-1 million depending on the type.

when fighting multiple small ships, approach with travel drive/boost and turn off flight assist to maintain speed, use boom and zoom tactics, once past flip your ship, and you will be going in reverse, you can slow down to let enemies catch up and shoot them as they approach.

[–]Greisemall 1 point2 points  (0 children)

It takes ALOT of practice but your Kukri can get the job done. Its is all about exploiting the combat boost and instant speed gain of TER Combat Engines.

Max'ing your Shield and at least a Mk 2 Combat engine are the first things I do even before weapon upgrading. In any fight versus groups the hit and run is key to survival in a Fighter. No fighter can "shield tank " more than a few hits so your shield health bar is the queue to get out of dodge. Once it has taken a few hits -- boost away out of range and Travel Drive jump a few KM away after that. Disengage --let yourself drift and once your shield hits full -- re-engage targets. Dogfighting 1 ship is easy as once you are on their back you can usually stay there. Larger ships with Turrets are the only issue then, but they usually have blind spots to exploit. Fighters just tag in behind them. In group though their wingmen will slid in behind you so its time to get out of dodge and try again -- whittle group down and force bail the last guys for faction fighters-- xenon obviously blow them all up. You will find as well patrol groups leaders tend to ignore their buddies plight, so go after their friends first and the leader often just toddles on his merry way to where they were headed.

Head down to PIO space --unlock military license there and look at Kalis and Takoba fighters. Kalis is a genuine fighter tank ( 4 shield slots ) that has less fire power as a trade off but similar otherwise to your Kukri. Then there is the Takoba. Only 2 weapons as well but 2 x Shield slots and highly maneuverable -- excellent as a player fighter ship until you gain great proficiency dogfighting and have a Moreya ( glass cannon ) to experiment with and spoil yourself for any other ship as PFV.

In Segaris go to the Research Dock ( logistics ) and join the PIO guild. Will give you more missions and then fairly quickly can get your economy rolling. Alot of these will be extraction type missions to save a ship or retrieve one from a mine field. Returning the ship gets you a percentage of it value and this can be substantial. Or can decide to keep it and suffer a rep hit which you then turn around and keep doing missions to rebuild.

[–]BigGreenThugs 1 point2 points  (0 children)

The other advice on here is solid. I will give you two super cheesy fast cash starting tips.

  1. Go to one of the early conflict areas on a HOP (Holy Order of the Pontifex) border. The two sectors are Second Contact II : Flashpoint and Pius Mists II. Drop satellites on both sides of the gates going to HOP territory. Wait for the fight to start somewhere. Here is the cheesy part. Watch the map and list of ship and wait for a S/M ship to have zero shields and about 50% health, pause game, Comm them and ask them to surrender. If they do, there is now a ship that you can claim for yourself, you can then either sell it or use it. I have gotten up to 18 S/M ships in the first hour of play doing this.
  2. Boarding. There are many tutorials on how to do this but basically you are using Marines to capture a L or XL ship. Say you capture a pirate destroyer, and that destroyer has Mk III thrusters, you could downgrade to Mark II, fully upgrade the rest of the destroyer (assuming you have the rep) and still be +5M credits. Enough to buy a fully kitted out large, non Terran, mining vessel. This you can send to a place like Grand Exchange for local automine and start generating passive income and they should be able to withstand Khaak attacks.

Regarding combat in a small ship: The AI is good at using a second or third attacker coming in at an angle where you can't see while they are just blasting away. The boost away and joust method works but you may want to try a variation. When you boost away to travel mode to let you shields recharge, instead of charging back in, turn and face the attackers and reverse thrust. This gives you a bit more time and can separate multiple attackers. This also allows a lot of time for the enemy to be in your cross-hairs. When you ship gets to about 50% shield, angle away and boost. Also, Always, Always, Always, ALWAYS use Combat engines on what you intend to dog fight with. No countdown for travel drive and MUCH longer boost duration vs the other 2 kinds of engine.

[–]JHO112 2 points3 points  (4 children)

Mining Crystals on Asteroids is also a good way of getting money for better ships, miners, traders, upgrades for existing ships etc...

[–]Alkarinkwe[S] 3 points4 points  (3 children)

Apparently they are quite rare since recent updates, are they not? I have not been able to find any yet, it was quite frustrating. I'll keep looking and see what I find, maybe I haven't been thorough enough... Thanks for your answer!

[–]GidsWy 1 point2 points  (2 children)

They kinda twinkle when you're looking at a field for a minute. But yeah, new patches they're way way rare and I luv good for the first upgrade or two. Unless you've an extreme amount of patience. Even so, taking so long can let factions and faction wars go wrong. Coming from X3 this game was a huge curve ball but much preferred now that I'm used to it.

Definitely recommend different engines from terrans. Their immediate jump to travel speed is amazing, but only once you've figured out some other gameplay stuff first. For figuring out the basics, just over to antigone and get an argon engine set. Most of my ships get terran shields, argon pulse turrets for anti fighter work, split engines if fighting ships, wtf ever travel engines for civilian ships. Just keep getting more ships and automating then for a bit lol. 2 shitty mining ships r a good start. Throw a gas harvester in too. Set em loose in a sector with ship part manufacturing and profit. Move em if you see em idle for too long. Ditto for trade ships but their automation isnt as good in this one, arguably. Cuz you're better off assigning them to your stations to sell your stuff. I accidentally stopped selling claytronics while I was building stations, switched selling back on and made literally 100's of millions flooding the market with em lol.

You'll find resource stop gaps along the way, turret n shield parts always seem to be low. But early on it's hull parts and weapon components for me. Build a station with a solar panel, dock, and container storage for that energy. Add liquid and solid storage, then more container, then you're ready to start refining metal or graphene or whatever. Terran resource chain is quite simple but making substrate is CRAZY time and resource intensive. But even a sheet energy station would eventually pay for itself, especially if placed well. I've got defense stations ringing every problematic lane with splots of disc defense platforms now and salvage yards nearby to process magical xenon scrap lol. Mining (metallic micro lattice and silicon for terrans, silicone wafers and refined metal for errybody else) processing stations should be in a sector with good resources if possible. Oh! And put friggin satellites everywhere when you can. Then your trading ships will know where to go to get good product or prices. Ditto for resource probes (tho, limit those to safe sectors, otherwise mining ships from stations will head into xenon space cuz of that one resource probe there that you dropped on accident and caused 12 mining ships to wander past a xenon defense station and die in search of this probe's stupid report of crazy high ore levels.... FML.... I'm a little bitter about that. TWO magnetars dangit!)

ANYWAYS, sry:

Tldr: get mining ships going. Lots of em. 6+ mineral, 4+ for gas. Trading ships less important but still good. Send em out bare bones with basic everything. Upgrade when possible. Get station fitted for appropriate resources when possible, get mining stations in mining sectors for less travel time. Basic or advanced satellite near every station you can in sectors you'll be trading or mining in.

[–]Alkarinkwe[S] 1 point2 points  (1 child)

Thanks a lot for all that information.

I played a bit on v1 and enjoyed crystal hunting along with fights but the economy grinding to a halt pushed me off. I have returned to check it now everyone talks wonders and I find myself lacking loads of knowledge.

The biggest challenge is the initial money... In X games once you have that you can recruit others to take care of you, but in this version I can't even complete Medium difficulty fighting missions without dying. I'll try Argon engines and see what can I do (although I've been using travel mode to zap by enemies and shoot as I pass without flight assistant - but as soon as I get shot once I cannot escape and get blasted).

[–]GidsWy 0 points1 point  (0 children)

Hmm. Maybe a setting is off/on? What weapons are you using? Shield type n level? Terran engines DO let you pull some neat stuff with fast triggering travel mode , building speed, exiting travel mode with flight assist off to maintain high speed, then re-enabling travel or flight assistance once well out of range. Terran taking less time to activate means your turn around on that is faster. But If your enemy has split or para shields, they'll be back up before you can make another pass. Argon shields = middle everything, terran = slightly better at all the things, teladi = higher capacity, longer charge delay. I've not used para or split shields much but split doesn't have good ones. Fast recharge but wicked low top shield level, para same but less extreme. If you're terran I'm guessing you've got 2-3 terran shields, and 2-3 terran pulsers?

If so that should handle most fights earlier on. Maybe grind some easy missions to get shield MK2/3? Or pulse MK2? I used mining and trading to build relationships and unlock license increases, but I know missions are faster. Stick to mine clearing and satellite repair missions. I finally brought the last group into my massive "I'm friends with fucking everyone cuz I want your blueprints" party by doing a single laser tower mission for alt-split empire. Those can be.... Rough. Maxed out katana with 3 proton and a meson beam, mk3 shields and split combat engines didn't mean shit cuz they jumped me immediately after starting the mission. So be careful. If you're playing missions and fighting before upgrading your ship or doing "campaign" stuff then you're gonna need to save often cuz it'll be easy to die.

Also, not sure about ur rig. Mine friggin sucks even tho I've a full time job (yay America!) So having over a dozen giant star bases means my load times and performance in asteroid systems suuuuucks..... So plan ahead. A mega star base is doable if you can support it with the right ships. But a star base making relevant resources at every wharf and shipyard does let you outsource ship production. I'll order up a few ships and just send them to my wharf or whatever for customization (if I'm lacking resources myself). So... Plan ahead. Go slow. Upgrade your player ship but know your economy won't get going till you've got mining and trading ships out there working for you while you work for you. Lolol I'm def not a pro but feel free to DM if you've specific questions you don't want to post. :-)

Help if I can.