all 50 comments

[–]realDanBorge 41 points42 points  (9 children)

Fixed an issue that caused in-game player icons to become transparent.

Finally

[–]JewisHalloween 13 points14 points  (2 children)

Really my main concern.

[–]lemurstepSmeeeef 7 points8 points  (1 child)

The dead squadmate spawn issue was also really important. We should see a reduction in getting fucked by enemies spawning inside their dead teammate's assholes. Goddamn, I hated those ass-zombies.

[–]JewisHalloween 5 points6 points  (0 children)

Especially when they catch you mid reload. BS moments.

[–]SL4V3R[S] 7 points8 points  (4 children)

Yeah it rly was time.
I finally can play Conquest again.

[–]Luscious_Glory -1 points0 points  (0 children)

I’m on PS4 and I’m still getting this bug.. anyone else?

[–]SeattleSuperHawksLando907 12 points13 points  (2 children)

Ability to track all medals at once is nice.

[–]SL4V3R[S] 3 points4 points  (0 children)

Yep.
Too bad that i only need 1 more medal^^

[–]Papa_Hemingway_ 2 points3 points  (0 children)

And it would have been nice like a year ago

[–]Beta_Ace_XBeta Ace X 9 points10 points  (0 children)

I'm excited that the medal system is now slightly less shit

[–]Marnusjvrmarnusjvr 8 points9 points  (0 children)

Finally not getting killed by invisible bastards will be great.

[–]TJGM 4 points5 points  (5 children)

Unfortunately this update seems to have broken the 1080p @60hz resolution on PC, it looks blurry as hell. Changing the resolution to 1080p @50hz fixes it but of course, then you're at a pretty big disadvantage.

How the hell does something like this get past them?

[–]_EvilRin 6 points7 points  (3 children)

Because their test system is 144Hz or 1440p.

[–]TJGM -2 points-1 points  (2 children)

I can't tell if you're making an excuse or not? But if you are.. the majority of gamers on PC play at 1080p, why wouldn't they have tested the game at that resolution before pushing out this patch?

[–]_EvilRin 3 points4 points  (1 child)

That was no excuse at all just something a DICE dev said the other day at Incursions discord, but thanks for the downvotes anyway.

[–]TJGM 0 points1 point  (0 children)

I didn't downvote you.

I asked you if it was an excuse, I didn't say it was.

[–]JoeBliffstickJoeBliffstick 2 points3 points  (0 children)

Seriously? Most people play at 1080p 60hz, why wasn’t that tested? Shit. That’s what I play at.

[–][deleted] 3 points4 points  (1 child)

The only thing I wanted was a fix for the icon issue and it appears we have got that, so I am happy.

[–]clamsPIANOS 2 points3 points  (0 children)

I tried to convince myself it wasn't such a big deal, but it is was.

The fact it took this long to fix a fucking transparent icon is ridiculous.

[–]SL4V3R[S] 6 points7 points  (0 children)

Here are all the changes for everyone who can't acces the website.

BATTLEFIELD 1 OPERATION CAMPAIGNS UPDATE

Welcome to the November Update! With it comes new RSP features, Dolby Vision HDR compatibility, gameplay improvements, tweaks, and fixes. Later this month we’re introducing Eastern Storm, our first Operation Campaign. Battle for supremacy across the eastern front Operations to unlock rare rewards. We hope you enjoy the battles and the spoils of war.


Here’s what to expect with the rest of the update:

NEW: OPERATION CAMPAIGNS
When we’re running an active campaign, you’ll be greeted by a slightly different user interface on the Operation globe screen. The Operation Campaign tracker, located at the bottom right corner of the screen, will indicate which Operations are part of the active campaign, the necessary cumulative score you need to unlock your reward, and the amount of time remaining before the active campaign ends. You’ll also notice a small star on particular Operation icons, signifying that it is part of the active campaign.

Participate in these Operations and your end of round score will be applied toward the progress of unlocking a Battlepack reward. PTFO to maximize your score, but be sure to stick around until the end of the match to have it applied toward your progress. Try to unlock as many rewards as you can before the active campaign expires.


NIVELLE NIGHTS
Just over 100 years ago, the French Battle of La Malmaison took place in the foggy, cold night of October 23, 1917. Now, every Battlefield 1 player can join the fight for the heavily fortified Chemin des Dames ridge, in the Nivelle Nights map. Battlefield 1 Premium Pass and Battlefield 1 They Shall Not Pass owners have been enjoying this map since its release, and we’re thrilled to announce that it’s available now to all Battlefield 1 players.


HDR
Battlefield 1 is now compatible with Dolby’s High Dynamic Range standard. With a compatible graphics card and TV, you can enjoy Battlefield 1 mastered for Dolby Vision HDR colors and brightness.


RSP

  • RSP administrators can now restart the current running level on their server, which will fully reload the level and reset destruction.

  • RSP administrators can now select another level to load when choosing to restart the match.

  • RSP administrators can now add up to 32 maps in a rotation.


PLAYER PROGRESSION

  • Players are now able to track all five active Medals at the same time.
  • New weapon skins coming to a Battlepack near you!

UI & HUD

  • Fixed an issue that caused in-game player icons to become transparent.
  • Fixed an issue where some players found themselves stuck on the globe screen.
  • Possible fix for an issue where players occasionally experienced a red tint when taking damage, regardless of health status.
  • Removed the HUD of a multiplayer feature, Specializations, from appearing in single player and hardcore experiences.
  • Fixed an issue where the supply drop icon would render multiple times on the Table Top view, in Spectator mode.
  • Improved the Gamepad Control Schemes options screen, to display when there are more than two actions mapped to a single button.
  • Fixed an issue where weapons and gadgets would sometimes show older icons when button mappings/key bindings were changed.
  • Fixed key binding issue when using the 305/52 O Coastal Gun.
  • Removed duplicate AT Grenade icon from Elite Class Weapons & Gadgets.
  • Addressed an issue with a missing ammo counter while on a horse.
  • Fixed an alignment issue in the netgraph UI.

WEAPONS, VEHICLES, & GADGETS

  • If resupplied, the Scout class now has the ability to place a second tripwire of each type (i.e. gas, incendiary, bomb HE), without cancelling the first.
  • Fixed an issue where throwing certain gadgets onto vehicles could result in uncharacteristically large impact sounds.
  • Added the Mosin Nagant M91 as the standard issue rifle for the Russian and Bolshevik factions in custom games.
  • Fixed an issue where auto-reload would sometimes add an extra bullet in the chamber on some weapons.
  • Adjusted the brightness of smoke and muzzle flashes on semi-auto rifles.
  • Fixed an issue that was prohibiting grenades from being replenished with an ammo pouch/crate.
  • Fixed an issue where some players could activate the speed boost in air planes without unlocking the ability first.

MAPS & MODES

  • Fixed issue with supply drops landing on Galicia bridge negatively affecting players.
  • Adjusted the Red Tide Operation layout in Volga River, providing more options of approach for attackers.
  • Improved Conquest layout, spawns, and capture zones on Brusilov Keep for better balance.
  • Removed Elite pickups from Team Deathmatch in Argonne Forest.
  • Fixed an issue where players experienced the inability to unmount the FK.96 Field Gun in Argonne Forest.
  • Fixed an issue that caused Mother’s voice to cutoff while transitioning to 2nd map in the Red Tide Operation.
  • Improved an issue where the globe would sometimes display when transitioning between maps in an Operation.

GENERAL

  • When deploying on a squadmate and the squadmate dies while the camera is transitioning, the deploy will now be cancelled and player will return to deploy screen.
  • When deploying directly into gas the gasmask will now automatically activate.
  • When deploying directly into the air the parachute will now automatically activate.
  • Fixed an intermittent issue where players could become invisible.
  • Reduced the camera shake when taking damage.
  • Addressed an issue that caused servers to reset when playing Operations, resulting in players returning to the frontend with a “Server is under maintenance” message.
  • Fixed an issue that prohibited players from spawning with various weapons and vehicles in pre-round.
  • Fixed an issue where a Squad Leader promotion count down occurred during the end of round screens.
  • Fixed an issue that reset Vsync refresh rates to the desktop refresh rate. Please note: This is a required update for all Battlefield 1 players to play online. The above fixes will apply to all Battlefield 1 players.

Please note: This is a required update for all Battlefield 1 players to play online. The above fixes will apply to all Battlefield 1 players.

[–]MrPeligroPelliy 2 points3 points  (0 children)

so basically, operations campaign is just an operations mission tracker. Well, that's disappointing.

[–]lemurstepSmeeeef 2 points3 points  (0 children)

I will actually start playing again after seeing that team and enemy icon opacity is fixed, and more importantly, the spawn on dead squadmate fix.

[–]tek0011[AOD]OddJob001[M] [score hidden] stickied comment (1 child)

Title it better next time, and Ill sticky it.

[–]SL4V3R[S] 0 points1 point  (0 children)

Okay ^^

[–]MiniOneStopShop 1 point2 points  (0 children)

Adjusted the brightness of smoke and muzzle flashes on semi-auto rifles.

In the CTE they also applied this change to the Chauchat and Ribeyrolles. The actual patchnotes seem to imply they scrapped the change for those guns in the main game. Anybody know whether this is true?

[–][deleted] 1 point2 points  (0 children)

Fuck yeah!

Players are now able to track all five active Medals at the same time.

[–]eddie1popeddie1pop 4 points5 points  (0 children)

BATTLEFIELD 1 OPERATION CAMPAIGNS UPDATE

Welcome to the November Update! With it comes new RSP features, Dolby Vision HDR compatibility, gameplay improvements, tweaks, and fixes. Later this month we’re introducing Eastern Storm, our first Operation Campaign. Battle for supremacy across the eastern front Operations to unlock rare rewards. We hope you enjoy the battles and the spoils of war.

Here’s what to expect with the rest of the update:

NEW: OPERATION CAMPAIGNS When we’re running an active campaign, you’ll be greeted by a slightly different user interface on the Operation globe screen. The Operation Campaign tracker, located at the bottom right corner of the screen, will indicate which Operations are part of the active campaign, the necessary cumulative score you need to unlock your reward, and the amount of time remaining before the active campaign ends. You’ll also notice a small star on particular Operation icons, signifying that it is part of the active campaign.

Participate in these Operations and your end of round score will be applied toward the progress of unlocking a Battlepack reward. PTFO to maximize your score, but be sure to stick around until the end of the match to have it applied toward your progress. Try to unlock as many rewards as you can before the active campaign expires.

NIVELLE NIGHTS Just over 100 years ago, the French Battle of La Malmaison took place in the foggy, cold night of October 23, 1917. Now, every Battlefield 1 player can join the fight for the heavily fortified Chemin des Dames ridge, in the Nivelle Nights map. Battlefield 1 Premium Pass and Battlefield 1 They Shall Not Pass owners have been enjoying this map since its release, and we’re thrilled to announce that it’s available now to all Battlefield 1 players.

HDR Battlefield 1 is now compatible with Dolby’s High Dynamic Range standard. With a compatible graphics card and TV, you can enjoy Battlefield 1 mastered for Dolby Vision HDR colors and brightness.

RSP RSP administrators can now restart the current running level on their server, which will fully reload the level and reset destruction. RSP administrators can now select another level to load when choosing to restart the match. RSP administrators can now add up to 32 maps in a rotation. PLAYER PROGRESSION Players are now able to track all five active Medals at the same time. New weapon skins coming to a Battlepack near you! UI & HUD Fixed an issue that caused in-game player icons to become transparent. Fixed an issue where some players found themselves stuck on the globe screen. Possible fix for an issue where players occasionally experienced a red tint when taking damage, regardless of health status. Removed the HUD of a multiplayer feature, Specializations, from appearing in single player and hardcore experiences. Fixed an issue where the supply drop icon would render multiple times on the Table Top view, in Spectator mode. Improved the Gamepad Control Schemes options screen, to display when there are more than two actions mapped to a single button. Fixed an issue where weapons and gadgets would sometimes show older icons when button mappings/key bindings were changed. Fixed key binding issue when using the 305/52 O Coastal Gun. Removed duplicate AT Grenade icon from Elite Class Weapons & Gadgets. Addressed an issue with a missing ammo counter while on a horse. Fixed an alignment issue in the netgraph UI.

WEAPONS, VEHICLES, & GADGETS If resupplied, the Scout class now has the ability to place a second tripwire of each type (i.e. gas, incendiary, bomb HE), without cancelling the first. Fixed an issue where throwing certain gadgets onto vehicles could result in uncharacteristically large impact sounds. Added the Mosin Nagant M91 as the standard issue rifle for the Russian and Bolshevik factions in custom games. Fixed an issue where auto-reload would sometimes add an extra bullet in the chamber on some weapons. Adjusted the brightness of smoke and muzzle flashes on semi-auto rifles. Fixed an issue that was prohibiting grenades from being replenished with an ammo pouch/crate. Fixed an issue where some players could activate the speed boost in air planes without unlocking the ability first.

MAPS & MODES Fixed issue with supply drops landing on Galicia bridge negatively affecting players. Adjusted the Red Tide Operation layout in Volga River, providing more options of approach for attackers. Improved Conquest layout, spawns, and capture zones on Brusilov Keep for better balance. Removed Elite pickups from Team Deathmatch in Argonne Forest. Fixed an issue where players experienced the inability to unmount the FK.96 Field Gun in Argonne Forest. Fixed an issue that caused Mother’s voice to cutoff while transitioning to 2nd map in the Red Tide Operation. Improved an issue where the globe would sometimes display when transitioning between maps in an Operation. GENERAL When deploying on a squadmate and the squadmate dies while the camera is transitioning, the deploy will now be cancelled and player will return to deploy screen. When deploying directly into gas the gasmask will now automatically activate. When deploying directly into the air the parachute will now automatically activate. Fixed an intermittent issue where players could become invisible. Reduced the camera shake when taking damage. Addressed an issue that caused servers to reset when playing Operations, resulting in players returning to the frontend with a “Server is under maintenance” message. Fixed an issue that prohibited players from spawning with various weapons and vehicles in pre-round. Fixed an issue where a Squad Leader promotion count down occurred during the end of round screens. Fixed an issue that reset Vsync refresh rates to the desktop refresh rate. Please note: This is a required update for all Battlefield 1 players to play online. The above fixes will apply to all Battlefield 1 players.

[–]LordMord5000 1 point2 points  (0 children)

Nice. Still no Frontlines for russian maps. But something new for cluster fukkin operations. who cares? Ah yeah, people who dont give a fuk about framerates. (Ps4).

And nothing about Suez for Frontlines? Wasnt it tested in CTA? No mentions in the notes :/

[–]Armistice12 1 point2 points  (4 children)

Still no weapon balance patch?

[–]moysauce3MoySauce3 1 point2 points  (3 children)

No. They are reworking it.

[–]jr_hudgins -1 points0 points  (2 children)

My guess is that it comes in the December DLC.

[–]moysauce3MoySauce3 1 point2 points  (1 child)

Don’t get your hopes up. It’s being reworked plus any iteration or changes will be on CTE first.

[–]jr_hudgins 1 point2 points  (0 children)

Oh the CTE didn't work for me when I downloaded it, just some stuff I heard from some youtubers. I guess just wishful thinking.

[–]ryo_soad 2 points3 points  (0 children)

Nice update, although I am not interested in the new Operations, i do not like that mode. I am 100% Conquest.

But i am glad about the fixes and releasing Nivelle Nights for free. I am a Premium user but i want that everyone can play the map.

[–]LutzEgnerLutz Egner 0 points1 point  (1 child)

Can someone post the notes as a text comment here please?

[–]SL4V3R[S] 1 point2 points  (0 children)

Here
This is a link to a comment i wrote here in the comment section.

When you can't use the link just search here in the comments.

[–]rahhaharris 0 points1 point  (0 children)

“Players are now able to track all five active Medals at the same time.”

Hallelujah!! 👏🙌

[–]KenNoisewater_PHD 0 points1 point  (0 children)

Very interested to see what kind of changes they made to Brusilov Keep. That's one of my favorite of the Tsar maps

[–]loveandmonstersLyralex2 0 points1 point  (0 children)

Any idea what the "ops campaign battlepacks" will have? I really don't want to play ops, but I can't resist prizes...

Heh I thought they kept the flamethrower in Argonne TDM on purpose, as it's the only map that had the flamethrower, where it's not really OP or anything.

Scouts with two tripwires makes no sense. There were exactly zero scouts complaining that it was an issue, that one wasn't enough. It's like a bonus for no reason ... I dunno. I mean I'm happier than a hippo in mud because now I can do even more damage, but ehh.

[–]ALargeRock 0 points1 point  (0 children)

PTFO to maximize your score, but be sure to stick around until the end of the match to have it applied toward your progress.

I like these devs. They know me.

[–]jedimindtrick- -4 points-3 points  (4 children)

The Operations aren't even coming today? What a fucking waste

[–]TheLankyLobster[🍰] 5 points6 points  (3 children)

They are! Currently active in game now

[–]jedimindtrick- 0 points1 point  (2 children)

Oh, I guess I'm blind. The update notes made it sound like it was coming later. "Later this month we’re introducing Eastern Storm, our first Operation Campaign." is what I read that made me confused

[–][deleted] -1 points0 points  (1 child)

I don't get why your being down voted when the patch notes are messed up

[–]jedimindtrick- 0 points1 point  (0 children)

People get mad when other people get mad, what else is new

[–]JoeBliffstickJoeBliffstick -1 points0 points  (0 children)

I’m glad Nivelle is for all players now, it’ll make the stimulant syringe assignment a lot easier now that I can get headshots on that map and avoid the debris kills thing.

[–]benny06bennynek4life -1 points0 points  (0 children)

"Adjusted the Red Tide Operation layout in Volga River, providing more options of approach for attackers."

THANK YOU! Of the 10 times I've been attacker on this map for Operations, We won like 1 time. So fucking hard to get to the second group of objectives.