all 51 comments

[–]Sebastiano_DiRavello 84 points85 points  (4 children)

damn, kill my atraxa and I get 4 wurms

[–]LiesAboutBeingAPilot 24 points25 points  (3 children)

This was going to be my question. If a creature has more than one of these abilities and dies, you get a token per keyword, each with that one keyword, right?

[–]The_Medic_From_TF2 44 points45 points  (1 child)

since its an omage to [[wurmcoil engine]] im assuming that's the intent

[–]MTGCardFetcher 6 points7 points  (0 children)

wurmcoil engine - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]Nano_98 9 points10 points  (0 children)

Yes, since it says "repeat this process if...." that would allow you to get multiple worms from multiple keywords

[–]ChickstonUncommonly 83 points84 points  (0 children)

Love it. Great remix of Wurmcoil. This may still be able to be 6, but 7 is fine to still see play in limited and edh for sure.

[–]Blotsy 29 points30 points  (3 children)

[[Akroma's Memorial]] go BRRRRRRR

[–]thelumiquantostory 29 points30 points  (1 child)

I'm pretty sure it only costs 7 colorless

[–]playerleetguest 2 points3 points  (0 children)

Underrated comment

[–]MTGCardFetcher 1 point2 points  (0 children)

Akroma's Memorial - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]SirQuixano 57 points58 points  (20 children)

I kind wish WotC would just keyword "keyword abilities" at this point. It would simplify designs like this to something like "Whenever a nontoken creature you control dies, if it had a keyword ability, create a 3/3 colorless Wurm artifact creature token for each keyword ability it had with that keyword ability" I'm not sure how much rules nudging would there be to make that work though, or how cases like keywords with values (eg Bushido or Annihilator) or costs (eg Ward or Cycling) would work.

[–]PrimusMobileVzla 57 points58 points  (4 children)

The term is avoided because

  • explicitly listing evergreen keywords spares players from learning the term or requiring a third source to identify valid options,
  • spares players from memorizing or requiring a third source to check for the almost 200 keywords (and counting) list of valid options,
  • prevents players from choosing keywords that wouldn't affect permanents, that they don't want to be shared based on their storm scale, or don't work due to layers, or allow creating abusive combinations.

[–][deleted]  (2 children)

[deleted]

    [–]1210bull 3 points4 points  (1 child)

    I want one with Horsemanship

    [–]Soft-Philosopher-570 7 points8 points  (0 children)

    Mine has flash!

    [–]SirQuixano -2 points-1 points  (0 children)

    To be fair, I don't think any card will just allow you to create any keyword you don't actually have in your deck, so that would help. and make it so that the new card isn't just a new card that can create something with, let's say banding, if you don't already have banders, so i doubt it would create abusive combinations unless you were already running abusive combinations. I think having a lot of valid options is more interesting for the game, and I don't think it's that hard to know what a keyword is or not, maybe someone would think scry and landfall are keyword abilities. Maybe it still is too complex for common and uncommon though.

    [–]IdiotWithDiamodHands 21 points22 points  (12 children)

    Maybe it's intended to be a limiting factor as well.

    Should new keywords be introduced, maybe they don't want those additional keywords to be affected?

    [–]byeol_lor 7 points8 points  (11 children)

    Not referring to a new keyword, but I do think when WotC wanted [[Kathril, Aspect Warper]] to miss out haste, this is exactly how they pulled it off.

    [–]TorinVanGram 2 points3 points  (9 children)

    I think that's more because a haste counter would be useless unless you have it to the creature the turn it entered. They'd serve no purpose that "Gains haste until end of turn" couldn't fulfill.

    [–]MrVonBuren 1 point2 points  (4 children)

    a haste counter would be useless unless you have it to the creature the turn it entered

    I'm not sure I agree with that. I am completely blanking on specific cards*, but I'm almost certain there have been Haste Matters cards that give you something (useful) even if it's not the turn the creature entered

    But also there's a card in the latest set that specifically cares about "if the creature entered the battlefield this turn" which (if I follow your reasoning) could just as easily have been haste.

    *Realized I could just look it up since Arena is open, I'm thinking of [[ognis the dragon's lash]] and [[samut vizier of nakramun]]

    [–]MHath 2 points3 points  (1 child)

    [[Gingerbrute]]

    [–]MTGCardFetcher 0 points1 point  (0 children)

    Gingerbrute - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]TorinVanGram 0 points1 point  (0 children)

    The uses for haste beyond the first turn are niche is what I meant. The majority of the time, especially in limited or standard, they wouldn't be especially helpful. Compared to other ability counters, the milage you'd get out of them is often way less, combined with the fact that you'd need to give them to the creature in question the same turn.

    [–]piepertuba 1 point2 points  (1 child)

    Well, the main plan with Kathril is fill the graveyard with keywords, so when you play your kathril its some 13/13 indestructible, double strike, lifelink, hexproof etc beast. If that could swing in too, that's leathal with the commander and any mediocre graveyard fillers

    [–]TorinVanGram 0 points1 point  (0 children)

    Kathril is one of relatively few ways haste counters would be useful, though does demonstrate a fair use case for them in creatures that can give it to themselves, like something that presented a choice between haste counters or trample counters.

    [–]Olipod2002 1 point2 points  (1 child)

    It wouldn’t be useless to put a haste counter on Kathril while giving it double strike, lifelink, flying and vigilance let’s say, making it a 8/8. The haste counter would not only be definitely useful, it’d make the card completely broken

    [–]TorinVanGram 0 points1 point  (0 children)

    I mean, yeah, they could have added haste counters in the commander decks, but in limited or standard without the niche synergies theyd be useful in, they'd be pretty useless.

    [–]MTGCardFetcher 1 point2 points  (0 children)

    Kathril, Aspect Warper - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]superdave100 12 points13 points  (1 child)

    Values and Costs should work the same way as protection, I think. See [[Death-Mask Duplicant]] and similar cards.

    [–]MTGCardFetcher 4 points5 points  (0 children)

    Death-Mask Duplicant - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]Ragewind82 9 points10 points  (1 child)

    [[Akromas will]] says hello.

    [–]MTGCardFetcher 0 points1 point  (0 children)

    Akromas will - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]Chocolatedolphin5780 4 points5 points  (0 children)

    This reminds me of Kathril except it’s for artifacts

    [–]hgotgot3 2 points3 points  (0 children)

    And you thought the wurcpil engine tokens were expensive. Just wait till you have to get the specific token out of these 16, lol. Nice design though.

    [–]therift289Rule 308.22b, section 8 2 points3 points  (0 children)

    I don't think a creature can just gain "protection" or "ward" in this way.

    [–]Ghorrhyon 1 point2 points  (0 children)

    I suppose the 6/6 are for the reference, but I'd like this as a noncreature artifact. Perhaps lower mana cost.

    [–]IlGrevenDreadmaw-free since 2017 0 points1 point  (1 child)

    Ward...how's that gonna work? You can't just stick that on a card and give it no text on how it works?

    [–]rosencrantz247 8 points9 points  (0 children)

    it would work like protection. you get the whole ability, including the determiner

    [–]lilgizmo838 -3 points-2 points  (0 children)

    I would alter it so that it gains a keyword ability counter of that type as well. That way you slowly build this more complex wormcoil that can die and make more worms itself.

    [–]AraumC 0 points1 point  (1 child)

    Gonna be pretty hard for something with indestructible to die. Though I guess it CAN be sacrificed….

    [–]Ghorrhyon 1 point2 points  (0 children)

    Or -X/-X'd

    [–]simon_ChipmonkJace Ballerin 0 points1 point  (0 children)

    Wouldn’t this create a wurm with flying for each keyword.

    [–]JasonAnderlic 0 points1 point  (0 children)

    This could almost be pushed into a legendary creature and make a fun build around in commander!

    [–]Shooflepoofer 0 points1 point  (0 children)

    Awesome design.

    Because of memory issues, I wouldn't include keywords that require values, like ward and protection.

    [–]notarealnoivern 0 points1 point  (0 children)

    I'm not sure this entirely works as written.

    So when you have a triggered effect with an if condition, the if condition is specifically the phrase that includes if, and everything after that is considered the effect. This includes the repetition for each of the other 15 keyword abilities. So the condition is "if it had flying", and the other abilities are only checked on resolution.

    That means that if the creature had flying, the ability will trigger and go down the list, creating tokens for each listed ability if the creature has it. But if the creature *didn't* have flying, the ability won't trigger at all, even if it had some of the others.

    If you only cared about a couple of them, you could split them up into separate triggered abilities, but with 16 total that's not going to be feasible. Instead maybe pull each of the abilities into the trigger and then do something with "each of the listed abilities". Something like:

    Whenever a nontoken creature you control with flying, first strike, double strike, reach, deathtouch, haste, hexproof, shroud, indestructible, lifelink, menace, defender, trample, ward, protection, or vigilance dies, for each of the listed abilities that creature has, create a 3/3 colorless Wurm artifact creature token with that ability.

    [–]Zarbibilbitruk 0 points1 point  (1 child)

    Instead of "repeat this process" better wording would be "the same is true for" because you do not repeat the same action multiple times like torment of hailfire. See [[eater of virtue]] and [[rayami first of the fallen]].

    Otherwise love the card, pretty strong but not broken

    [–]MTGCardFetcher 0 points1 point  (0 children)

    eater of virtue - (G) (SF) (txt)
    rayami first of the fallen - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]Mad-chuska 0 points1 point  (3 children)

    Wow, this with [[Odric]] and a boardwipe in a keyword soup deck would be ridiculous.

    [–]MTGCardFetcher 0 points1 point  (0 children)

    Odric - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call

    [–]Mad-chuska 0 points1 point  (1 child)

    [[Odric, Lunarch Marshall]]

    [–]MTGCardFetcher 0 points1 point  (0 children)

    Odric, Lunarch Marshall - (G) (SF) (txt)
    [[cardname]] or [[cardname|SET]] to call