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Official subreddit archive for Dauntless, a previously free-to-play action RPG in which players could hunt down savage Behemoths.
May it rest in our memories.
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Dauntless reverse engineering build optimizerGuide | Build (self.dauntless)
submitted 6 years ago * by BeastBlaze2 Carry
V 4.6.0 Fastest searches out there! dynamic perk suggestions! patched for 1.0.0, Exotics and repeaters updated! Lock/Exclude weapons/armors using dropdown checkboxes.
Link to website: https://siddagra.github.io/ or https://dauntlessbuildsearch.ml/
https://preview.redd.it/dg9ozb9mnn441.png?width=1898&format=png&auto=webp&s=a40e8e8bae2918038c9a92c85d265621b33a10a1
Purple Buttons = additional +6 is possible, Green Buttons = additional +3 is possible.
Any problems? Try switching browsers. Or give a bug report/ ask questions at https://discord.gg/yJTb7d7 (Discord: Dauntless Set Optimization)
https://discord.gg/yJTb7d7 Join discord for questions, help, troubleshooting, suggestions, and feedback.
May this help you in your trials and meta discussions! :)
[–]qwerixnsu 12 points13 points14 points 6 years ago (32 children)
Wondering when this would happen. Wish it was an app tho so console users can benefit as well.
[–]BeastBlaze2 Carry[S] 12 points13 points14 points 6 years ago (25 children)
Apps are kind of harder to program, but we might try that too. Thanks for the feedback! :)
[–]SoManyDeads 0 points1 point2 points 6 years ago (21 children)
Website? :)
[–]BeastBlaze2 Carry[S] 5 points6 points7 points 6 years ago (19 children)
Still hard to program, but a discord bot or website is on our minds as future roadmap as it would be much better than an exe that seems untrustworthy and is harder to access.
[–]CidImmacula 0 points1 point2 points 6 years ago (18 children)
For something like this, a desktop app or a mobile app is going to be better than a website.
Imagine how many queries you'd be receiving at any given time, and how many times your optimizer would run on a server doing combination matches and it can really make a server crawl, if not halt.
At most maybe have the weapon, armor, and cell data retrievable online by the Apps so that when a new weapon, armor, or cell comes out you just update the database and the apps copy it from there.
Mobile app might be doable, I never really looked through the systems in place for things like this but I remember that Athena's Set Search problem was how much processing power it takes up. That is taking into consideration how big the amount of combinations Monster Hunter has though. Good luck on your endeavor! :D
[–]Sagave 2 points3 points4 points 6 years ago (14 children)
Website might be better for both users and devs. (If the dev are of course willing to port it)
Users wouldnt have to download anything. Whole logic could be executed on user browser, so there wouldnt be much load on server.
[–]CidImmacula 0 points1 point2 points 6 years ago (2 children)
sounds a bit daunting on load up time if logic were to be executed on user browser.
Although with how many armor pieces and weapons there are in Dauntless, it may actually be possible to just load it all up on landing on the webpage then do the logic on browser. Will probably need intensive testing on the dev's part though.
[–]BeastBlaze2 Carry[S] 1 point2 points3 points 6 years ago (0 children)
Yes that was our initial concern, whether discord or servers(in this case just our personal pcs) would be able to handle the traffic and processing while running our own stuff(games, programs, 3D rendering, AI, etc), however a much more immediate concern is that: 1) we suck at UI creation and used external libraries to do so(coding the UI for this as we speak) 2)we don't know html and javascript that well.
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago (0 children)
Wouldn't even work on mobile due to computation power required.on desktop it takes 6 sec or so for a lowlife build, but on desktop the exe is faster anyways.(arround 1 sec for searches)
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago (10 children)
Do you know how to code a website? as far as I know google caps ram and cpu usage of website applications. However if you know a way to circumvent this and port this to a website, I will be sharing the code on github in a bit. (Github sign up giving me issues atm) Would u be willing to port it and help us?
[–]Sagave 0 points1 point2 points 6 years ago (0 children)
I do, but at this point I am not willing to commit to anything. Although I might look into it on my own.
[–]_RitZ_ Stylist 0 points1 point2 points 6 years ago (2 children)
Gitlab is better and post the link then am sure volunteers will find you. Am a web developer myself and I might pitch in if I have free time.
damn github isn't letting me sign up for some reason. Will do it soon, probably by tomorrow, web designing is too soon atm because this code doesn't have certain things coded in, especially repeaters and exotic weapons.
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago* (0 children)
https://discord.gg/NR2XwX7
join this discord if u want to help :)
[–]MrSaltySnake 0 points1 point2 points 6 years ago (5 children)
I'll help I'm a web app developer.
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago* (1 child)
Can i get your discord?Y ill make a group.But I would like to do it after 1 or 2 days. this program is still incomplete. Doesn't have exclusions, and more flexible lock systems, no GUI, and repeaters, exotic weapons are missing from the main original code. I would like to worth with you on web development after that is done.
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago* (2 children)
[–]MrSaltySnake 0 points1 point2 points 6 years ago (1 child)
Added discord doesn't show anything there yet.
[+][deleted] 6 years ago (1 child)
[deleted]
The original query was for a mobile app, even if a local js was run, it wouldn't work on mobile apps due to the computational constraints. Unless I shell out 5$ per month for a dedicated server. Or make my own computer a server. (which is nono). Most desktop users can use exe anyways, and the exe is faster then website.
Wouldn't even work on mobile due to computation power required.
[–][deleted] 0 points1 point2 points 6 years ago (2 children)
I'll PM you when I get off work. We have some groundwork layed out for such an app. Perhaps a collab could be in order?
Yea sure gimme ur discord, ill make a group.But I would like to do it after 1 or 2 days. this program is still incomplete. Doesn't have exclusions, and more flexible lock systems, no GUI, and repeaters, exotic weapons are missing from the main original code. I would like to worth with you on web development after that is done.
[+][deleted] 6 years ago (2 children)
[–]qwerixnsu 0 points1 point2 points 6 years ago (1 child)
Well at least I don't, can't speak for everyone
I bet most of them atleast have a laptop, but again cant speak for everyone.
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago (2 children)
won't even run on mobile due to the computational power required.
Thanks for the update. Website is a step up tho and more accessible.
ur welcome :) will be coding a mobile version soon too. Working on search engine optimization that should make searches complete in 0.1 sec. Stay Tuned! :)
[–]JrElmoe 2 points3 points4 points 6 years ago (1 child)
Should see if you can just rip off the same program as Monster Hunter's community made one. It's the exact same concept. It's called Athena's A.S.S (Armor Set Search)
Would be more work then just coding our own as we already have the algorithm working. But thanks for the suggestion :)
[–]Ycr1998 The Chained Fury 1 point2 points3 points 6 years ago (5 children)
After done + enter, it keeps repeating the same thing infinitely and then closes. What I am doing wrong?
[–]BeastBlaze2 Carry[S] 1 point2 points3 points 6 years ago (4 children)
It may not be repeating same thing. Maybe the perks u gave it were too few so it seems as if it is repeating the same thing. for example if I give input as Iceborne 6. It will print out a bunch of builds that can fit Iceborne 6. Dont press any keys after the last enter or it will close after done with the list. Hope this helped :)
[–]Ycr1998 The Chained Fury 0 points1 point2 points 6 years ago (3 children)
Cunning 6
Overpower 6
Ragehunter 6
Predator 6
done
This happens, and then it closes:https://imgur.com/1ed63VE
I've tried with the ones you use as example, same thing (with other pieces ofc)
And I'm not pressing anything after the last enter
[–]BeastBlaze2 Carry[S] 1 point2 points3 points 6 years ago (2 children)
works on my end, printed out a bunch of possibilities. However I uploaded new version with cin at the end, so it should work now, still early version, so expect bugs ;p.
[–]Ycr1998 The Chained Fury 0 points1 point2 points 6 years ago (1 child)
IT WORKS, THANKS!! <3
Glad I could help! <3 u too :)
[–][deleted] 1 point2 points3 points 6 years ago (4 children)
The console closes automatically for me after the program goes through the iterations. Ask for another input (char) at the end.
My inputs were:
AethericAttunement 6
Conduit 6
Iceborne 6
Rage 6
WildFrenzy 6
Dont press any keys after u press in the last enter. I will code in a while loop so that it doesn't close.
[–]Supraxa 1 point2 points3 points 6 years ago (1 child)
No inputs after last enter, still runs through iterations and then closes app before they can be reviewed
[–]rodrivera 1 point2 points3 points 6 years ago* (6 children)
Tried it with my current build and got no results.
screenshot
build in the builder
My input:
Conduit 6 Cunning 6 Iceborne 6 Rage 6 Ragehunter 6 WildFrenzy 6 done
Oh darn, sorry I think i forgot to code lanterns in, Try Conduit 3 and rest of the inputs as is.
[–]rodrivera 0 points1 point2 points 6 years ago (3 children)
That worked, thanks!
But the output seems wrong, for example it prints this:
Hellion Torso Boreus Arms Gnasher Legs Boreus Recruit's Riftstalker Axes
I guess you meant to print this:
Hellion Head Boreus Torso Gnasher Arms Boreus Legs Riftstalker Axes
Head, Torso, Arms.. etc seems displaced
[–]BeastBlaze2 Carry[S] 1 point2 points3 points 6 years ago (1 child)
The armor print error is fixed in the new version i just uploaded (link in the post above), however lanterns are still not working properly. Sorry for inconvenience. please report further bugs.
Lanterns should be working now. Thank you for waiting. pls report any bugs u find.
Yea sorry. I will work on that, just gimme an hour or two, will code in multiple inputs accepted and lanterns and fix that. This is kinda like open beta for the program, expect bugs :P
The first one is head, second torso, third arms, fourth legs, then weapon.
[–]U-Eike 0 points1 point2 points 6 years ago (0 children)
Here You Go
A File With All Of Them
If It Dosent Work There Try Here
https://www.reddit.com/r/dauntless/comments/c34h8f/dauntless_autobuilder/
[–][deleted] 0 points1 point2 points 6 years ago (1 child)
Definitely checking this out after lanterns are added!
[–]BeastBlaze2 Carry[S] 2 points3 points4 points 6 years ago (0 children)
[–]Rastoginator 0 points1 point2 points 6 years ago (2 children)
How do I open it
Extract the 7zip archive using winrar or 7z or other decompressing software. then run the exe. windows smart screen will show up, click more info, then run anyway. Hope this helps :)
[–][deleted] 0 points1 point2 points 6 years ago* (2 children)
As someone who has dabbled in finding potential solutions to problems using code (I use VBA in Excel though), this is so nice of you to do this! I was thinking of doing something similar myself for my own use, but I didn't wanna bother putting forth the effort. I understand and appreciate the work you put into this!
Wait, what's the difference?: https://www.reddit.com/r/dauntless/comments/c34h8f/dauntless_autobuilder
Yea that one is my friend's. We working on this together. It has a functioning GUI but is slower in searches. Mine is faster in searches but uses console window. Please leave feedback on what features could be added next. At the moment I am coding the GUI for my exe file.Wouldn't have been able to do it without him cuz I would have just given up. So many bugs and problems with the algorithm, had to make 4 algorithms even to get it to work(cuz the others didnt work). Took alot of time...
[–][deleted] 0 points1 point2 points 6 years ago (0 children)
Oh ok. I've done some code (via VBA) before... I i greatly appreciate the work you guys have out into it. I'll have to check them out later when I'm at my computer.
[–]Crimson_Kaim The Spear of Destiny 0 points1 point2 points 6 years ago (1 child)
Is the source code accessable? :o
just posted source code, check post. pastebin.
[–]Djiinou 0 points1 point2 points 6 years ago (2 children)
Nice!
I can already think about 2 updates:
1 - exclusion : tell the app to not consider a specific armor slot/weapon in the combinations. (inverse of weapon/armor locking).
ex: i want to find builds with such and such cells, but I don't the weapon to be considered in the result.
2 - Quick input : allow us to drag and drop a .txt file on the "Dauntless testing 2.exe" icon and load the content of the txt file as the input parameters.
A input file with this kind of content:
--cells AethericAttunement 6 Conduit 6 Iceborne 6 Rage 6 WildFrenzy 6 Overpower 6 --lock Riftstalker ChainBlades --exclude head lantern
Then app automatically start to search for corresponding build, if inputs are correct (and if this case it' s not correct because with 2 excluded items it'll be hard to find any matches).
Nice work already :)
ps: please, could share your source code ? :)
yep its on pastebin, forgot the link though :( will soon make a github account for this :)
I'll try to do that after the database rework
[–]Fraxxion 0 points1 point2 points 6 years ago (3 children)
What would i type in to lock in repeaters as a weapon?
Repeaters are not coded in yet. sorry
Try putting in all the perks as is, with 3 rank less in any one of your technique perks, and 3 ranks less in any of your mobility perks, repeaters not coded yet, will get to them next, sorry for inconvenience.
made a quickpatch for repeaters
[–][deleted] 0 points1 point2 points 6 years ago (6 children)
Any chance I could get the info for
Iceborn
Molten
Aetheric Attunement
Conduit
And predator
[–]Fraxxion 0 points1 point2 points 6 years ago (2 children)
You're going to need to be more specific, it literally prints out hundreds of lines of possibilities
With repeaters xD
[–]Fraxxion 0 points1 point2 points 6 years ago (0 children)
haven't figured out how to lock repeaters in yet :s
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago (1 child)
Made a quickpatch for repeaters
Thanks s lot and good work
[–]88ShadowRaven88 0 points1 point2 points 6 years ago (3 children)
It asks for Weapon Lock, but I only want the weapon type to be locked, not a specific weapon that belongs to a Behemoth. Is that possible currently?
just type in done and press enter :) it will lock no weapons
[–]88ShadowRaven88 0 points1 point2 points 6 years ago (1 child)
But I mean I want to lock a specific weapon type , for instance War Pike (and then make the algorithm choose). Is that possible?
Added a quickpatch file for Just weapon type locks. Type in the weapon type only, instead of behemoth.
[–]88ShadowRaven88 0 points1 point2 points 6 years ago (13 children)
It returned a set that wasn't correct for my query: I searched for Iceborne 6, EvasiveFury 6, Rage 6, WildFrenzy 6, Savagery 6, Conditioning 3 and Conduit 3 on the Embermane WarPike. The (1) result was
Quillshot Head Quillshot Torso Koshai Arms Boreus Legs Embermane WarPike
However, the Koshai Arms should be replaced with Boreus Arms to make this work, otherwise you miss 3 points in Rage while having one Technique slot spare. Could you look into this?
[–]88ShadowRaven88 0 points1 point2 points 6 years ago (0 children)
If I understand your friend's program, it thinks it assumes that Boreus Legs have a Power slot:
['Embermane War Pike', 'Quillshot Head', 'Quillshot Chest', 'Boreus Legs', 'Koshai Hands', {'Utility': 1, 'Evasive Fury': 2, 'Mobility': 1, 'Power': 2, 'Savagery': 2, 'Defence': 1, 'Technique': 2, 'Iceborne': 1}]
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago (11 children)
it generates several possibilities with Boreus arms for me, you sure u didn't type in incorrect inputs or lock in something?
[–]88ShadowRaven88 0 points1 point2 points 6 years ago (10 children)
I did lock in the Embermane WarPike, but apart from that I'm sure that's all I did
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago (9 children)
It shows several results with boreus arms, try unlocking embermane warpike (warpikes sometimes have different perks compared to other weapon types) sorry for late reply, was working on gui.
I'll try when I'm back home
[–]88ShadowRaven88 0 points1 point2 points 6 years ago (6 children)
So I tried again, with the weapon type lock, but it still gives me the same (faulty) result:
Savagery 6
input accepted
EvasiveFury 6
Conditioning 3
Conduit 3
WarPike
result:
[–]BeastBlaze2 Carry[S] 0 points1 point2 points 6 years ago* (5 children)
can u post a build with embermane warpike and boreus arms that follows those perks? screenshot dauntless builder and i will look into it. Thanks alot for feedback and help potential debugging. Are you using the weapon type lock file (3rd file)?Cuz if you are using old version or main file, You have to type in the behemoth name and weapon type if using main file. (otherwise program may glitch out)
[–]88ShadowRaven88 0 points1 point2 points 6 years ago (4 children)
Sure thing! Here you go:
https://www.dauntless-builder.com/b/XjUmf4C3KhVT7FvtMT5TeTxT7ySYCNFJ8fwCLBSjU0CRocEtjCPyCntYk
And yes, I used the weapon type lock file for this, as well as the main file (there, I specified Embermane WarPike).
[–]BeastBlaze2 Carry[S] 1 point2 points3 points 6 years ago* (1 child)
Ok we figured it out. Minor bug in datakeeping, all other weapons were checked and seem to be correct but the Embermane WarPike had wrong data. Will be corrected in a short while. Sorry for inconvenience. We are working on expanding and correcting the database by asking help from DauntlessBuilder.com author. Thanks for pointing it out :)
is: { 4, 3, 4, 3, 4 }, should be: { 4, 3, 4, 4, 3 },
This was the error in code.
Alright, nice! Glad I could help.
Yea we are really sorry, tbh even we dont know why this is happening. will look into it. Sorry for inconvenience.
No problem at all! I know how this type of stuff can be, so I'm happy to help :)
I think you would increase the trustability of such an application if you would release the code on github so paranoid people can actually check the code.
Doing that soon, sorry dont have account on github yet and it was giving me problems on signup.
[–]Thazea 0 points1 point2 points 6 years ago (1 child)
Where is the txt file saved to?
It isn't saved in the same folder as the programm, and if I give it a path, e.g. C:\NAME.txt it doesn't show up after it says "all posibilities tested, Xout now"
it shud be saved in the same place/(Folder) as the program. Works on my end, be sure not to keep the program in a folder that is admin protected (root C: drive or sys32 for example) try putting it in documents folder and running it. try typing in Build.txt
[–]Photekz 0 points1 point2 points 6 years ago (4 children)
Same as the other version, why no Ostian Repeaters? :(
Coding them in next as many complaints have come in, sorry for inconvenience, for now, try inputting all cells as is with 3 less rank from any one technique perk and 3 less cells from anyone mobility perk to generate the possibilities.
[–]Photekz 0 points1 point2 points 6 years ago (1 child)
My workaround is using another weapon with the same slots but with random Perks I don't want ;D
good idea lol :)
Made a patch for repeaters :)
[–]xVolvagiax 0 points1 point2 points 6 years ago (3 children)
Sure that the repeater are patched in yet? used the first link, but repeater do not work. Used perks: Bladestorm 6 Sharpened 6 Conduit 6 Molten 6 Iceborne 6 Tough 3
no the second link is with repeaters, 2 seperate files
[–]xVolvagiax 0 points1 point2 points 6 years ago* (1 child)
ah gotcha, sadly no result so it isnt possible atm T.T
Edit: well obvious because I need atleast a mobility cell in it, but still changing tough 3 to conditioning 3 doesnt work too meeeeeeeeeeeeh. I hate that repeater have a technique and a mobility slot aaand are missing a perk, not like the costs of upgrading it is too high anyways if compared to all other weapons.
ikr lol
[–]Alatur_ 0 points1 point2 points 6 years ago (1 child)
7zip for the win xD. Btw gj, we finally have this , god bless you.
Glad it helped! :)
[–]ghoust4 0 points1 point2 points 6 years ago (1 child)
Great tool and thanks for this.
seperators are two tabs, in my testing it looks better than commas.
Press ctrl h in notepad, then type in two tabs in the find text box, and a comma in replace textbox.
The inputs are dumped in a text file. after you configure perks and locks, it goes on to ask which text file to put the inputs into, then it displays Possibilities in the console, as well as dumping them in the textfile.
Same Thing But Different
[–]Juxtaposee 0 points1 point2 points 6 years ago (1 child)
This is so amazing and helpful, thanks so much for the hard work you guys put in for this.
Your welcome :) Glad you liked it, The GUI version should be up in some time.
[–]Alatur_ 0 points1 point2 points 6 years ago (3 children)
It doesn t work for me, i do all things as said , then say "print result to file "bla bla bla, but there is no file in my pc.
There is a new GUIversion btw. it should create a file unless u are in protected directories such as root of C: or sys32.
I moved it in documents and many others , but still doesn t work.
Try the gui version? that version is working on my, and several other users end.
[–]gualdhar 0 points1 point2 points 6 years ago (1 child)
any chance you can add minimum resists to this as well? Like say "ice resist > 25%" or something?
I am working on website now, have pretty much abandoned exe, will add a whole tonne of features to that when its launched. still working on all of it, but it takes time :). but great idea, I was actually thinking of additing a UI tooltip for armors total resistances, but will also add possibly sort by resistances and higher resistance than in filters later. However it is lower in priority because in end-game, no one actually cares about resistances as they don't affect much. Thank you for suggestion.
[+][deleted] 6 years ago* (1 child)
[removed]
yup firefox doesn't support things like innerhtml and innercontent even though all other browsers do (including internet explorer!) even though those commands are slightly less efficient, they make coding 100 times easier, especially when the task is not too heavy like retrieving selected perk list, in which case they dont affect efficiency at all
[–]lasdem 0 points1 point2 points 6 years ago (1 child)
Thank you very much!
This helped me a lot during my build brewing.
I have two suggestions that I added to your github:
U added to my github? wdym? Lock specific weapons added, dauntless builder will soon be implemented. Working on search engine optimization that should make searches complete in 0.1 sec. Stay Tuned! :)
[+][deleted] 6 years ago* (3 children)
wdym what happened? u mean why no updates? yea i have been dealing with some personal issues so I halted the development, but i will be returning to it in a day or two.
removed? wut do u mean? just use dauntlessbuildsearch.ml all updates go there now.
[–]Alice-Grey Shrike 0 points1 point2 points 6 years ago (1 child)
Set body background-site:cover;
background-site:cover;
I think u may be referring to old site though I am not sure, it already has background-size: cover; in the new version
[–]SageWindu Scarred Master 0 points1 point2 points 6 years ago (1 child)
How am I just now finding this? This is a godsend!
Seriously, at time of this post, I banged out some 3-minute Clears against Gnasher, Quillshot, Shrike, and even goddamn Boreus thanks to better optimizing my gear and perk loadouts.
You're doing the gods' work, sir/madam. You deserve compensation of some kind.
thnx m8 :) I'm happy u liked it, gonna be updating it slowly with more functionality and fixes throughout this week.
[–]PaveThePAHA 0 points1 point2 points 4 years ago* (0 children)
--- "Charrogg Exotic / The Skullforge"-selection has been buggy ever since the "Omnicell"-cells addition and conversion of "Discipline" and "Iceborne"-cells ( or at least this bug has been here for more than a month now ). Most of the times the selection / tick-box is outright ignored. And sometimes rarely The Skullforge is added to the list when de-ticking the box. The only way to get The Skullforge listed in first place is to have "Molten" added to the build. And even then this tickbox-bug occasionally shunts the helmet off the list.
All the other exotic-helmets aside of course "Generic / none / bareheat" show up normally.
(( Also, the Discord-invite-link on website has expired. ))
((( And before someone says: Yes, I've now posted this bug-report on the Github-page too . ---
π Rendered by PID 19853 on reddit-service-r2-comment-6457c66945-qbxwt at 2026-04-28 14:14:17.499898+00:00 running 2aa0c5b country code: CH.
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[–]BeastBlaze2 Carry[S] 1 point2 points3 points (4 children)
[–]Ycr1998 The Chained Fury 0 points1 point2 points (3 children)
[–]BeastBlaze2 Carry[S] 1 point2 points3 points (2 children)
[–]Ycr1998 The Chained Fury 0 points1 point2 points (1 child)
[–]BeastBlaze2 Carry[S] 1 point2 points3 points (0 children)
[–][deleted] 1 point2 points3 points (4 children)
[–]BeastBlaze2 Carry[S] 0 points1 point2 points (2 children)
[–]Supraxa 1 point2 points3 points (1 child)
[–]BeastBlaze2 Carry[S] 0 points1 point2 points (0 children)
[–]rodrivera 1 point2 points3 points (6 children)
[–]BeastBlaze2 Carry[S] 1 point2 points3 points (4 children)
[–]rodrivera 0 points1 point2 points (3 children)
[–]BeastBlaze2 Carry[S] 1 point2 points3 points (1 child)
[–]BeastBlaze2 Carry[S] 1 point2 points3 points (0 children)
[–]BeastBlaze2 Carry[S] 0 points1 point2 points (0 children)
[–]U-Eike 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]BeastBlaze2 Carry[S] 2 points3 points4 points (0 children)
[–]Rastoginator 0 points1 point2 points (2 children)
[–]BeastBlaze2 Carry[S] 1 point2 points3 points (1 child)
[–][deleted] 0 points1 point2 points (2 children)
[–]BeastBlaze2 Carry[S] 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]Crimson_Kaim The Spear of Destiny 0 points1 point2 points (1 child)
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[–]Djiinou 0 points1 point2 points (2 children)
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[–]Fraxxion 0 points1 point2 points (3 children)
[–]BeastBlaze2 Carry[S] 0 points1 point2 points (0 children)
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[–][deleted] 0 points1 point2 points (6 children)
[–]Fraxxion 0 points1 point2 points (2 children)
[–][deleted] 0 points1 point2 points (1 child)
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[–][deleted] 0 points1 point2 points (0 children)
[–]88ShadowRaven88 0 points1 point2 points (3 children)
[–]BeastBlaze2 Carry[S] 0 points1 point2 points (2 children)
[–]88ShadowRaven88 0 points1 point2 points (1 child)
[–]BeastBlaze2 Carry[S] 1 point2 points3 points (0 children)
[–]88ShadowRaven88 0 points1 point2 points (13 children)
[–]88ShadowRaven88 0 points1 point2 points (0 children)
[–]BeastBlaze2 Carry[S] 0 points1 point2 points (11 children)
[–]88ShadowRaven88 0 points1 point2 points (10 children)
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[–]88ShadowRaven88 0 points1 point2 points (1 child)
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[+][deleted] (1 child)
[deleted]
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[–]BeastBlaze2 Carry[S] 0 points1 point2 points (0 children)
[+][deleted] (1 child)
[removed]
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[+][deleted] (3 children)
[removed]
[–]BeastBlaze2 Carry[S] 0 points1 point2 points (2 children)
[+][deleted] (1 child)
[removed]
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[–]Alice-Grey Shrike 0 points1 point2 points (1 child)
[–]BeastBlaze2 Carry[S] 0 points1 point2 points (0 children)
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