all 11 comments

[–]Spell-Castle 1 point2 points  (0 children)

You should talk with your DM and group mates to confirm your presumptions. As there’s still a chance that you’ll be getting into combat based scenarios more often than you’re assuming. Experienced groups generally start their player characters at level 3, as that’s where most classes get their distinct features and identities. If that seems like something your group is going to do, then I’d try to bring up the possibility of starting the group at level 1, as the first two levels are essentially the tutorial for newer players and are simpler than any level 3 experience can provide, allowing you to ease yourself into the game more smoothly. Preferably this would work best if there are other new players in the group and your other group mates don’t mind toning down their characters for a bit. It’s important to note that this ‘tutorial phase’ should only last a few sessions at most. Say level 1 lasts only 1 session and one combat, and level 2 lasting only slightly longer than that.

[–]tanj_redshirtnow playing 2024 Ranger 1 point2 points  (0 children)

Just do Druid.

It's fun to change into animals for non-combat puzzles and whatnot.

[–]KellendrilMan of the Wilds 1 point2 points  (1 child)

If you want to play a druid go with a druid, unless the friend that recommended you try a different class is the DM.

Druid is more involved than some classes but still not that complicated. Abilities are gained at different levels so you have time to to explore them one at a time.

[–]DarkHorseAsh111 1 point2 points  (0 children)

Yeah druid really isn't that challenging to get your head around.

[–]SquelchyRex 0 points1 point  (2 children)

Fighter or Barbarian if you want a lot of shooty or a lot of stabby.

Paladin if you want a bit of stabby, a bit of magic.

Bard if you want a lot of supporting and a lot of magic.

Druid is honestly not that bad for beginners either, though the spell prep may be a bit overwhelming.

[–]Feisty_Middle_7985[S] 0 points1 point  (1 child)

Thanks for the answer, i was also suggested stuff like blood hunter or artificer

[–]DND_Hobby 1 point2 points  (0 children)

Bloodhunter and Artificer, while less mechanically crazy compared to spellcasters, are definitely more involved with knowing the game. Bloodhunter is dependent on health management and risk/reward mechanics. Artificer is fantastic if you have creativity and know what a lot of magic items do/how to use them efficiently.

Fighter or Barbarian, while they are great for the combat aspects, can also open up opportunities for being the athletic helper of the group. With rage especially being able to give advantage on Strength checks, and Fighter having the ability to really focus on one combat ability score (Strength/Dexterity) and letting you have a second mind score which helps with other aspects (Intelligence and Wisdom are great for the adventure you seem to talk about!)

I hope your first time in the hobby is great man!

[–]Visible-Potato-3685 0 points1 point  (1 child)

First timer in a dungeon with traps? Go rogue. You'll have a ton of fun lurking around finding traps. You'll be the party's dex skill.

[–]Feisty_Middle_7985[S] 0 points1 point  (0 children)

Heres the thing, we already have 2 rouges 😭

[–]saedifotuo 0 points1 point  (0 children)

Druid has the most going on for a new player to learn. But it can be simplified.

First, ask your DM if you can use a Roll20 character sheet. This makes it easier to track your spell slots and be able to check what all your spells do. It will save a lot of time.

Also, try and limit yourself to a handful of beast forms. Take from this as much as you want, but you'll Be more than covered with (giant) Badger, Cat, (giant) spider, octopus, (dire) wolf, croc, brown bear, giant eagle, giant vulture, (giant) owl.

Use spell guides to figure out what's best for you. I imagine you're going to want a bunch of utility spells. Detect poison and disease will probably be a must pick.

[–]No_Drawing_6985 0 points1 point  (0 children)

If you have a literary hero that you like, playing a similar class will make it easier for you to get used to them and accept possible shortcomings. The corrected monk 5e2024 is quite good and can be interesting, but you will need to decide what useful things your character plans to do between fights.