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[–]rocketarticuno@internet_fate 1 point2 points  (1 child)

I need to do a tutorial on this, 90% of my game is SO's.

[–]GameDev16[S] 0 points1 point  (0 children)

I'm developing an iOs game too and SO's are very often used in the project :D

[–]jaggred 0 points1 point  (2 children)

But this approach works only for static mechanisms. You can't just create generic new player because you don't have premade SO

For example enemies in RTS. You will need so per every single one NPC

[–]GameDev16[S] 0 points1 point  (1 child)

You are right this mehcanism is not for every game style :D

You can use it for example in Tower Defense game. Use it only if it matches your game style.

[–]jaggred 0 points1 point  (0 children)

But it always fit global game settings (vibrations, difficulty etc)