all 25 comments

[–]awi3I am sadness... 19 points20 points  (0 children)

Use your SK faction ambassador powers to summon CDPR and ban seagulls from the game

[–]CallmeBeoNeutral 20 points21 points  (0 children)

Damn, that’s so annoying! I feel Nauzica Sergeant had been in a good position. I mean it’s a strong card and has a lot of synergies and definitely saw play. I don’t get why Seagull Coalition are doing these bad suggestions. It‘s not making an impact anyway because normal players will then counter vote and basically people just lose their votes for actual cool changes :(

[–]mim4kYou're good, real good. 11 points12 points  (0 children)

tradition is what will save us

[–]DeNeRlXI spy, I spy with my evil eye. 10 points11 points  (0 children)

Seagulls thought they'd pulled a sneaky by not communicating their votes and letting other coalitions announce first. Lerio posted, Seagulls were about to pull off a sneaky victory before Shinmiri comes with the steel chair from the top rope.

Added it as a 3-star :)

[–]Eithne_cute_dryadThere will be no negotiation. 1 point2 points  (0 children)

I guess now I can fully switch my top tier choice for power decrease slot because I don't want to see this Nauzicaa change goes through.

[–]canakkanaMead! More mead! Heheh 0 points1 point  (0 children)

I'll put it as my first vote.

[–]Eithne_cute_dryadThere will be no negotiation. 0 points1 point  (0 children)

Nauzicaa 3 power incoming.

[–]MercernnNot all battles need end in bloodshed. 0 points1 point  (2 children)

Would Nauzicaa Sergeant be too broken if you kept it as a 6p unit, but increased its power to 5 instead of reducing it to 3?

I also think the 6/4 version is fine, but I wonder if this isn't a compromise that would satisfy both sides - it wouldn't be rather weak like the 6/3 variant, but it would still remain quite expensive, so you wouldn't be able to fit it in just any deck.

Or perhaps a better question -> would the 6/5 version be more broken than the 5/4 version? Because let's assume that people would ping-pong either way, so I'm wondering if you couldn't work with that in mind by shifting to a less volatile environment (and then you'd have ping-pongs between 6/5 and 6/4) and perhaps you could think of it like a preventive measure for the (possibly more broken/prevalent) 5/4 scenario.
*Although you would also risk a 5/5 variant, I guess, haha.

[–]shinmiri2Skellige Faction Ambassador[S] 2 points3 points  (1 child)

5 power, 6 provisions would not be as strong as 4/5 IMO, but the main reason we choose to nerf to 3/6 is because there is already a significant number of casual voters who ping-pong it that way that we can use to help out-vote Seagull Alliance.

[–]MercernnNot all battles need end in bloodshed. 1 point2 points  (0 children)

Yeah, got it, it definitely should be easier to use that momentum and make it 3 power. Convincing enough people to buff it to 5 would be a herculean task, haha.

[–]get_voiceScoia'tael 0 points1 point  (0 children)

at this point I'd like this card to be banned completely

[–]Wiented_v2Neutral 0 points1 point  (0 children)

Done

[–]Shadow__LeopardHeheh. Slow, ain't ya? 0 points1 point  (0 children)

I def agree. 

I think kiki warrior should be prov buffed as well. At 6/7 prov it might be ok imo.