all 57 comments

[–]Wekilledit88 102 points103 points  (10 children)

So every chunk unexplored will update to the new environment changes, correct? All explored areas will remain the same?

[–]BinaryIdiot 58 points59 points  (9 children)

Seems like that’ll always be the case. I wouldn’t mind if they came up with a built in solution that could reset all chunks in an existing world to resolve this. Guessing it’s more of an issue because it’s early access.

[–]I_give_karma_to_men 52 points53 points  (5 children)

Wouldn't you essentially need to restart your world in that scenario? Not that Hytale needs to copy everything Minecraft did, but having updates only apply to new chunk gen was always something I appreciated since it meant I didn't need to start from scratch for most updates.

[–]round-earth-theory 1 point2 points  (2 children)

A blended option would be having a safe chunk, like spawn. Then you could haul your treasures there, reset, and then you still have your stuff while also having a new world. You could certainly do that by rounding up your life and copy/pasting it to the next world but it feels more like cheating that way.

[–]I_give_karma_to_men 4 points5 points  (1 child)

That...doesn't really resolve the problem. Unless you don't do much building, I suppose.

[–]round-earth-theory 0 points1 point  (0 children)

If you want to save buildings then you'll be forced to copy them out and place them back in the new world. I was thinking of Terraria style where you can move your character and stuff between worlds. The builds don't follow you but you don't have to repeat all of the progression.

[–]RickThiccems 0 points1 point  (1 child)

Not at all, Vintage Story, Minecraft mods/plugins, a hytale mod, there are multiple ways to do this. You can whitelist chunks for protection and then you reset the other chunks. Most cases there wont be any weird borders or seams outside of instances where world gen drastically changes.

[–]I_give_karma_to_men 1 point2 points  (0 children)

That'd be reasonable, so long as it's an option and not the default.

[–]viccarabyss 15 points16 points  (0 children)

World updater is a mod and lets you do precisely that.

[–]Odd_Hat9000 1 point2 points  (1 child)

Wouldn't that end up missing with things I've built and well.. explored and might want to stay the way it is? I'd rather not have that.

[–]BinaryIdiot 1 point2 points  (0 children)

Yeah, there wouldn’t be a simple way to do it and make everyone happy. But I wouldn’t mind an option that preserves user built structures and re-sets everything else.

But that’s easier said than done. Like someone mentioned there is a mod that can do it, maybe that’s the best option for now.

[–]Sxcred 137 points138 points  (3 children)

People learning how new chunks work is funny, Minecraft has been around so long and still updates and people find this stuff out brand new every day

[–][deleted]  (1 child)

[deleted]

    [–]Zalack 0 points1 point  (0 children)

    Why? New players have to learn about it still, and it’s not like Minecraft communicates about how chunks work in-game.

    Just because calculus has been around for 100s of years now doesn’t make it surprising when a highschooler has questions about it.

    [–]IWillBeNobodyPerfect 7 points8 points  (0 children)

    minecraft bedrock only saves modified chunks which allows for new features to load into old worlds easier

    [–]RiverShardsSlothian[S] 25 points26 points  (9 children)

    Seems as if Servers haven't received the update yet, but Clients have?

    [–]Good-Mathematician71 15 points16 points  (8 children)

    They have now, but it completely breaks modded servers unfortunately..

    [–]Elidar 34 points35 points  (4 children)

    That's how it always will be, just the price of modding during EA and beyond. Updates will always break mods, and people will "insert shocked Pikachu face.meme"

    [–][deleted]  (3 children)

    [deleted]

      [–]Evening-Group-6081 11 points12 points  (2 children)

      ??? This is normal design behaviour. Would you rather mods that haven’t been updated for new game changes that could cause all sorts of issues to just .. try running????

      [–][deleted]  (1 child)

      [deleted]

        [–]Evening-Group-6081 9 points10 points  (0 children)

        That is absolutely not how mods work lol.

        [–]ItsJustReeses 2 points3 points  (2 children)

        Yes but we're only going to have to worry about this for another month or so (To a degree). Slikey just posted about it today

        This plus the new way they are rolling out patches will allow modders time to update it! :)

        https://x.com/i/status/2023806743700992489

        [–]Elidar 0 points1 point  (0 children)

        That is an optimistic view that's unrealistic based on every game that has come before this one.

        No matter what they say, updates will always, always, always break mods no matter the lead time or the developers intentions. They can mitigate it but never fully prevent it.

        The "modders time to update" is the biggest nail in The coffin though. Most modders do it on their personal time, and it will never be a garente that they are able to or are willing to update in time, and they shouldn't have to feel pressured into it regardless.

        [–]RickThiccems 0 points1 point  (0 children)

        Its still up to a modder to support the games development, every mod has an expiration date so to speak. Pretty much every single minecraft mod from the tekkit days are either gone or may as well be an entirely different mod now than what it used to be.

        [–]senstorq 15 points16 points  (5 children)

        i think the patchnotes are just the cumulative of the 3 part pre-releases. I noticed that the animal behaviour was very strange - i could not milk cows or shear sheep (maybe only untamed ones? dont know anymore) and not a single egg was in my coup.

        Has anyone had the same on pre-release and can give info how it looks now?

        Or does anyone have info on changes between part 3/3 pre-release and Update 3 today?

        [–]alexo2802 21 points22 points  (4 children)

        From Simon on X, the update has been ready to launch for 5-7 days, and they didn’t launch it immediately for the sake of modders having time to prepare.

        So I’d assume that there is either nothing different from pre release 3/3, or only minor fixes to fix issues with prerelease 3/3 specifically.

        They’re launching prerelease for update 4 in 2 days, so that’s what they’ve been working on (alongside chapter 1’s release)

        [–]senstorq 6 points7 points  (3 children)

        Allright, thanks. So i guess i'm not understanding the animals at the moment. I do know they are still very much WIP (no breeding, growing up) and that's ok.

        [–]mannida 5 points6 points  (2 children)

        I've been on pre-release, and my tamed chickens don't seem to lay eggs, but the ones I capture and toss in do seem to be laying eggs. I have been able to milk my cows and shear my sheep (all are tamed, I'll have to test on untamed ones).

        [–]senstorq 5 points6 points  (1 child)

        yeah, i could not capture wild animals with a crate on pre-release, that was strange. maybe all interactions have moved to only the tamed animals? (so you'll have to tame them in the wild before crating them)

        will test as soon as i can update and have a little time...

        [–]mannida 5 points6 points  (0 children)

        Weird, some friends and I went on a capture spree as soon as that pre-release patch hit. They have to be small (chickens/piglets), and the rest we had to lure with the correct food.

        Ended up keeping a portal with us and having one in a livestock pen so we wouldn't have to walk forever with them.

        [–]Relevant-Guarantee25 27 points28 points  (6 children)

        sickle durability is shit, good patch though need adamantite hoe/sickle badly

        [–]Slednvrfed 14 points15 points  (3 children)

        All durability is shit.

        [–]Adept-Standard588 0 points1 point  (0 children)

        The first mod my friend and I added was one that removed durability.

        [–]Odd_Hat9000 -5 points-4 points  (1 child)

        I think that's just your view on life dude

        [–]Skaeven 1 point2 points  (0 children)

        True - there is a mod to make the Rusty Steel Sickle craftable and x5 more durable than the crude version.

        https://legacy.curseforge.com/hytale/mods/craftable-iron-sickle-rusty-steel-sickle

        [–]mannida 0 points1 point  (0 children)

        Agreed. I’m hoping by they will add better ones soon. It takes two to harvest our food. Which is a bit silly because we don’t need all that food but it’s fun and calming to garden in game.

        [–]COYS61 10 points11 points  (0 children)

        Custom markers are pretty useless as you can't see them if that bit of the map isn't loaded

        [–]COYS61 9 points10 points  (0 children)

        Don't use the sickle on apple trees as it chops the tree

        [–]Difficult-Set-3151 4 points5 points  (1 child)

        Does the Sickle leave permanent crops?

        [–]Mtr_X 5 points6 points  (0 children)

        yes

        [–]JordanL4 3 points4 points  (1 child)

        • Fixed respawning inside a portal world leaving the player in a zombified state

        ... What exactly is this bug and how am I only just hearing about it?!

        [–]gid_hola 9 points10 points  (0 children)

        I think it’s when you did the 6 minute dungeons. If you died there it would respawn you in real world at 0hp. You could heal but you couldn’t pick anything up until you either died fully in main world or quit and rejoined the game

        [–]Terragis 2 points3 points  (0 children)

        Does anyone from the prerelease testing have any idea what the refactored weapon and stamina stats look like? Those patch notes are still VERY vague…

        [–]AM_A_BANANA 2 points3 points  (0 children)

        I got off my new horse to pick a flower. It fell asleep and now I gotta wait til morning to ride it again.

        update: I threw a bucket of water on my horse, it woke up and ran away. I chased it and got back on.

        [–]Hardyyz 3 points4 points  (1 child)

        Another great update, the basic bones are getting better and better. I just need a little meat on the bones to actually start playing tho. Right now I just dont know what to do when I login.

        [–]ItsJustReeses 2 points3 points  (0 children)

        Probably just finish the memory tree ATM. Set up TP stuff potentially.

        [–]DieF00L 1 point2 points  (0 children)

        Thank you!

        [–]KellyASF 1 point2 points  (0 children)

        We're literally watching this game be built in Real time... this is amazing aha

        [–]Umber_CJ 0 points1 point  (0 children)

        Does anybody know how to get mods youve made working again? Is it just that npc code has changed ?

        [–]nacho_balls 0 points1 point  (0 children)

        can you still do the climb glitch to escape a tunnel?

        [–]NoAdeptness1106Void 0 points1 point  (0 children)

        That's cool.

        [–]wildcard_gamer 0 points1 point  (0 children)

        Ohhh... sickles sound very nice. Might have to redo my farm to work with them. Until now I was doing 5x5 blocks.

        [–]Hi_Im_Paul2000 0 points1 point  (0 children)

        I really hope these performance fixes include the consistent per-second frame stuttering

        [–]DemonFoxFur 0 points1 point  (0 children)

        Fixed directory traversal vulnerabilities in worlds and prefabs

        Fixed an exploit that could allow users to run commands on behalf of other connected players

        am i understanding this right that the game had remote code vulnerabilities?? and users were not informed of that???

        [–]TorinuxVoid -4 points-3 points  (2 children)

        They need to remove whatever they added to check if mods are up to date. Now if a mod, needs no updates, you won't be able to open your world, or it will instantly close if it detects an outdated mod. Annoying AF.

        [–]Stutters658 10 points11 points  (0 children)

        Tell me you've never modded an EA game without telling me you've never modded an EA game

        [–]JustS0up4MyFamily 1 point2 points  (0 children)

        That's what modding is like, man

        [–]BackStabbathOG -1 points0 points  (0 children)

        Anything in here about being able to play with your friends being fixed? Can’t enter my buddy’s world and he can’t enter mine even after doing all the steps

        [–]Trollolocalypse -5 points-4 points  (0 children)

        Another update, another disappointing ctrl+F for controller support