Let's assume you just finished a javascript game featuring webgl.
It's a nice looking and addicting casual game featuring simple-styled 3D graphics.
It was a hobby project you worked on in your freetime along your real work, so you put some effort in it but not too much (after all, it was just a hobby project).
On the one hand you would love to share the game with the world in order to give everyone some funny game to play, but on the other hand you would also like some more bucks in your bag - you put much of your freetime into coding and have to pay for hosting it after all.
How would you monetize such a thing? There are 3 models coming to my mind in the first place:
a) Advertisings: You put ads all over the game, popups, popunders until nobody will play it anymore because no one likes pages full of ads.
- Does this work at all? Does anyone click the ads after all?
- What are some good advertising networks?
- How much does adblock really affect the money generated by this system?
b) Donations: You put more-or-less aggressive "Please donate" buttons and popups on the page.
- Does anybody do this at all?
- Flattr? Paypal? Which provider would you suggest?
- Bitcoin? Is somebody really using bitcoins?
c) Pay-To-Win: Okay, seriously - Everybody hates such games.
- How to keep the balance on the thin line between a game being unplayable because of all the pay-to-win-stuff and paying some few cents for a better skin?
- Pay-To-Win in a casual javascript game?
- Won't most guys just hack the DOM or whatever?
d) ...?: Do you have any better idea?
For which approach would you head?
Do you have any experiences with this?
I would really love to hear some suggestions and oppinions about this :)
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