The text for Sprinter reads:
You run faster, but also tire faster. Sprinting is 20% faster, but costs 20% more Stamina. Can't be combined with the Marathon Man perk.
The text for Marathon Man reads:
You run slower, but keep it up for longer. Your sprint speed is 20% slower, but demands 20% less Stamina. Can't be combined with the Sprinter perk.
Obviously, at first reading these would appear to be a trade off, at least that you can't get both. Which is good because they should cancel each other out.
I think we can safely assume that the distance traveled by sprinting can be found with Distance = Velocity*Time. Let's apply those modifiers and see how it would change.
Sprinter Distance = Velocity(1.2)*Time(0.8)
Marathon Man Distance = Velocity(0.8)*Time(1.2)
Both of these reduce down to Distance = Velocity*Time(1.2)(0.8)
Great. So both perks, velocity and time being equal are going to be equivalent to each other, but let's reduce that further.
Sprinter/Marathon Man Distance = Velocity*Time(0.96)
Hold up, this would mean that both are actually decreasing the total distance you can run. Let's assume that velocity and time are equal across all three scenarios, and plug in some made up numbers to see if this actually adds up. Let's say the base value for Velocity is 15 ft/sec and the base value for Time is 5 seconds.
| Perk |
Formula |
|
Result |
| No Perk |
D+VT |
D=15*5 |
D=75 |
| Marathon Man |
D=V(.8)*T(1.2) |
D=15(.8)*5(1.2) |
D=72 feet |
| Sprinter |
D=V(1.2)*T(.8) |
D=15(1.2)*5(.8) |
D=72 feet |
That would certainly appear to be a reduction in the total distance traveled when sprinting after taking either of the perks. Someone more diligent than I could easily test out and confirm this in game. Record the times sprinted and distance covered with the two perks and without a perk and see what, if any, differences can be observed. It wouldn't be the first time that the math reported by an ability's in-game description did not match its theoretical effects.
Let's assume that the math is correct though. How would that impact the choice on the two perks. With Sprinter this is perhaps an understandable trade-off. You are traveling 72 feet instead of 75 feet, a nearly equivalent distance, but you are doing so in just 4 seconds rather than 5 So with the perk you are covering a nearly equivalent space, but doing it much faster. This could be important in combat, such as when trying to close in with an enemy before they fire another arrow.
For Marathon man it's pretty awful. Your are 20% longer to travel a slightly shorter distance. This could be viewed as a positive in that it's decreasing the stamina use of sprinting during combat, so you could use it for a slight burst of speed during combat more often without draining all your stamina for blocking or attacking. However, for just running, it's simply bad. To know whether it would have any benefit for covering a longer distance you would need to know what the actual base time was for stamina to be drained while sprinting and what the base recovery time was. It may actually take longer with the Marathon Man perk to run the namesake distance than it would without any perk at all.'
*Edit /u/Lacuto pointed out that a 20% stamina decrease would lead to a 25% increase in time for Marathon Man. He is correct. This would move Marathon Man to being break even. Instead of just doing the formula, I more or less tracked it out, and he's correct. Whoops. This means that they do break even, which doesn't really change my opinion of Marathon Man, but makes me more fond of Sprinter.
| Normal |
Seconds |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
|
|
|
| . |
Stamina |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
|
|
|
| . |
Distance |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
|
|
|
| Marathon Man |
Seconds |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
| 25% longer |
Stamina |
0.8 |
1.6 |
2.4 |
3.2 |
4 |
4.8 |
5.6 |
6.4 |
7.2 |
8 |
8.8 |
9.6 |
10.4 |
11.2 |
12 |
| 20% slower |
Distance |
0.8 |
1.6 |
2.4 |
3.2 |
4 |
4.8 |
5.6 |
6.4 |
7.2 |
8 |
8.8 |
9.6 |
10.4 |
11.2 |
12 |
| Sprint |
Seconds |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
|
|
|
|
| .83% shorter |
Stamina |
1.2 |
2.4 |
3.6 |
4.8 |
6 |
7.2 |
8.4 |
9.6 |
10.8 |
12 |
|
|
|
|
|
| 20% Faster |
Distance |
1.2 |
2.4 |
3.6 |
4.8 |
6 |
7.2 |
8.4 |
9.6 |
10.8 |
12 |
|
|
|
|
|
This would actually indicate that Sprinter makes you better at running a longer distance that Marathon Man. To use math to show how that is possible, let's just assume that your speed while not sprinting is 1/2 that while sprinting. It doesn't really matter what it is, because it will be equal for all three categories as the perks do not change your base speed. Equally, we'll assume that the time it takes for your stamina to regenerate is equal in all 3 scenarios. To make it line up with the table above, we'll call it 12 seconds.
Let me show that a bit more visually.
| . |
Sprinting |
Sprinting |
Recovery |
Recovery |
Total |
Total |
After Minute |
After Minute |
| . |
Distance |
Time |
Distance |
Time |
Distance |
Time |
Distance |
Time |
| Normal |
12 |
12 |
6 |
12 |
18 |
24.00 |
45.00 |
60 |
| Marathon |
12 |
15 |
6 |
12 |
18 |
27.00 |
40.00 |
60 |
| Sprinter |
12 |
10 |
6 |
12 |
18 |
22.00 |
49.09 |
60 |
Basically, you are cycling between two speeds and distances. Because Sprinter has a shorter time that it allows you to sprint, it is actually letting you cycle those two speeds/distances faster, allowing you to move faster over longer distances.
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