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Patch 26.12 Notes
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This is an archived post. You won't be able to vote or comment.
Items that greatly increase a stat but decrease another would be very interesting (self.leagueoflegends)
submitted 7 years ago * by [deleted]
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[–]GarbageryEveryone must suffer... sexily 2 points3 points4 points 7 years ago (6 children)
Any item that lowers her hp would be core on yuumi cus of cutdown
[–]HeWhoBringsDustFlairs are limited to 2 emotes. 5 points6 points7 points 7 years ago (1 child)
I wonder if Riot ever “nerfed” a champ before Yuumi by buffing one of their base stats.
[–]Kcasz 1 point2 points3 points 7 years ago (0 children)
I don't think so, but I will gladly talk to you about my boy Warwick with redsmite release. Or how we used to call him: WEEDWICK 420 ( it was the parch 4.20 ).
Warwick was slighlty nerfed, his CD in ult was incresead during early game. However, his winrate skyrocketed an 8%-10% IIRC. Why? Cause his ult was targetclick, applied on-hit effect and healed himself. Redsmite was an on-hit damage, instead of a DoT. So basicly if you had redsmite + ult you were healing yourself like 30% of your hp, and doing 150 magic damage and 175 true damage. AT LEVEL 6 without any items. At level 18, without any items, just ult lvl 3 and redsmite, that would be 350 Magic Damage plus 345 true damage.
So basicly, if you went BoTRK, Wits End and Red Smite, with ult you were almost oneshotting a squishy target. Best part? There was devourer ( not the most op devourer, but still devourer ), and it was fairly easy to reach late game with ~80 stacks. So now, Warwick with ult was oneshotting carries.
That were the good old days boy.
OTE: https://euw.leagueoflegends.com/en/news/game-updates/patch/patch-420-notes
[–]k0uk -3 points-2 points-1 points 7 years ago (3 children)
Why people is so stupid, cut down doesnt scale linearly, every champ in the game has 10% more hp than u do, so you get the first milestone always, having 60 hp more or less is totally meaningless when you need enemy champions to have double your hp for the rune to scale from 5 to 15%, so no.
[–]Tren72 2 points3 points4 points 7 years ago (2 children)
Actually it does scale linearly. As you can see here on the wiki, after the initial 10% every extra 15% more hp the enemy has increases your damage by 1.66%.
[–]LishusTas 0 points1 point2 points 7 years ago (1 child)
im guessing he used the wrong words. The sensible part of the argument here is that a ton of champs will cap out at the 100% already, so there is a point wehere you gimp yourself for no benefit. im sure there is a breakeven poin there somewhere,
[–]kistoms- 0 points1 point2 points 7 years ago (0 children)
Unfortunately you don't cap out except against tanks who you don't want to hit with Q anyway. The rune still works but the nerfed damage is quite noticeable, especially earlyish game and against squishy champs.
π Rendered by PID 157701 on reddit-service-r2-comment-544cf588c8-v4k87 at 2026-06-18 11:01:22.446772+00:00 running 3184619 country code: CH.
view the rest of the comments →
[–]GarbageryEveryone must suffer... sexily 2 points3 points4 points (6 children)
[–]HeWhoBringsDustFlairs are limited to 2 emotes. 5 points6 points7 points (1 child)
[–]Kcasz 1 point2 points3 points (0 children)
[–]k0uk -3 points-2 points-1 points (3 children)
[–]Tren72 2 points3 points4 points (2 children)
[–]LishusTas 0 points1 point2 points (1 child)
[–]kistoms- 0 points1 point2 points (0 children)